2

Remote Radiation Effects Engineer Jobs in Florida

AV Systems Programmer

Fort Myers, FL · On-site +1

$63K - $84K/yr

Remote available for the right candidate.* Arthrex, Inc. is a global medical device company and a ... and audio effects processors. * Advanced understanding of audio signal flow and routing.

S. engineering expertise with the global reach, technical excellence, and career opportunities of a ... Nuclear Radiation Safety * IMSA Traffic Signal Inspector Level I Why You'll Thrive at Egis At Egis ...

You will work in close partnership with the Director of Product Engineering and the Senior Product ... Self-directed and comfortable working autonomously in a remote-first, early-stage environment ...

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Translate technical and engineering subject matter into accurate, accessible visual stories ...

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Translate technical and engineering subject matter into accurate, accessible visual stories ...

Remote Radiation Effects Engineer information

What is a remote radiation effects engineer?

Remote Radiation Effects Engineers are professionals who analyze and mitigate the impact of radiation on electronic systems and materials, often for aerospace, defense, or nuclear applications. Working remotely, they use specialized software and simulations to assess how radiation affects various components, ensuring systems remain reliable in high-radiation environments like space. Their work may include testing, data analysis, and developing protective solutions, all while collaborating with teams virtually. This role typically requires expertise in physics, electrical engineering, or a related field, and familiarity with radiation effects standards and testing protocols.

What are the key skills and qualifications needed to thrive as a remote radiation effects engineer?

To thrive as a Remote Radiation Effects Engineer, you need a solid background in electrical engineering, physics, or a related field, along with expertise in radiation effects on electronic components. Familiarity with simulation tools like SPICE, radiation testing protocols, and knowledge of standards such as MIL-STD-883 are typically required, and certifications in aerospace or nuclear industries can be advantageous. Strong analytical thinking, attention to detail, and effective remote communication skills are essential soft skills for success in this role. These competencies ensure accurate analysis, reliable testing, and smooth collaboration with distributed teams to guarantee the resilience of electronic systems in radiation-prone environments.

How does a remote radiation effects engineer typically collaborate with cross-functional teams to ensure component reliability in space applications?

As a Remote Radiation Effects Engineer, you will regularly collaborate with design engineers, test engineers, and project managers to assess and mitigate the impact of radiation on electronic components used in space. This often involves participating in virtual meetings to discuss design modifications, reviewing test data, and providing recommendations based on your analysis. Effective communication and documentation are key, as you'll be relied upon to clearly explain complex technical findings and coordinate with geographically dispersed teams to ensure mission-critical components meet reliability standards.

What is the difference between Remote Radiation Effects Engineer vs Remote Nuclear Safety Engineer?

AspectRemote Radiation Effects EngineerRemote Nuclear Safety Engineer
Required CredentialsEngineering degree, radiation safety certificationsEngineering or nuclear safety certifications, safety training
Work EnvironmentResearch labs, aerospace, electronics industriesNuclear plants, safety compliance settings
Industry UsageElectronics, aerospace, defenseNuclear power, energy sectors

The Remote Radiation Effects Engineer focuses on analyzing how radiation impacts electronic components and materials, often in aerospace or electronics industries. In contrast, the Remote Nuclear Safety Engineer concentrates on ensuring safety protocols in nuclear facilities. While both roles require safety certifications and engineering expertise, their industries and specific responsibilities differ significantly.

What are popular job titles related to Remote Radiation Effects Engineer jobs in Florida?

For Remote Radiation Effects Engineer jobs in Florida, the most frequently searched job titles are:

What cities in Florida are hiring for Remote Radiation Effects Engineer jobs?

Cities in Florida with the most Remote Radiation Effects Engineer job openings:

Infographic showing various Remote Radiation Effects Engineer job openings in Florida as of August 2026, with employment types broken down into 95% Full Time, 2% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 4 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media