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Remote Quest Designer Jobs in Iowa (NOW HIRING)

Remote Quest Designer information

What is a remote quest designer?

A Remote Quest Designer is a game development professional who creates engaging quests, missions, or storylines for video games while working from a remote location. Their responsibilities include designing quest objectives, narratives, and rewards to enhance player engagement and immersion. Remote Quest Designers collaborate with writers, artists, and developers using digital communication tools to ensure quests fit within the game world and meet design goals. This role requires creativity, strong communication skills, and a good understanding of game mechanics, all performed without needing to be physically present in an office.

How does a remote quest designer typically collaborate with narrative writers, artists, and developers to create engaging in-game experiences?

As a Remote Quest Designer, you’ll work closely with narrative writers to ensure storylines are compelling and consistent, while also partnering with artists to align visual elements with quest objectives. Regular communication with developers is crucial to integrate quest mechanics smoothly into the game engine and resolve technical constraints. Collaboration is often facilitated via project management tools, video calls, and shared documentation, making strong communication and organization skills essential. Most teams have regular sprint meetings and feedback sessions to refine quest design and address challenges, even when working across different time zones.

What are the key skills and qualifications needed to thrive as a remote quest designer, and why are they important?

To thrive as a Remote Quest Designer, you need a strong background in game design, narrative development, and an understanding of player engagement, often supported by a relevant degree or portfolio of work. Familiarity with game engines like Unity or Unreal Engine, scripting languages, and collaboration tools such as Jira or Slack is typically required. Excellent communication, creativity, and self-motivation are critical soft skills for collaborating remotely and crafting compelling experiences. These skills ensure the creation of engaging game content and effective teamwork in a distributed work environment.

What is the difference between Remote Quest Designer vs Remote Game Writer?

AspectRemote Quest DesignerRemote Game Writer
Required SkillsStorytelling, game design, scriptingStorytelling, narrative development, scripting
Work EnvironmentGame development teams, remote collaborationGame development teams, remote collaboration
Industry UsageVideo game companies, mobile gamesVideo game companies, mobile games
CertificationsGame design, storytelling coursesCreative writing, storytelling courses

Remote Quest Designers focus on creating engaging game quests and gameplay experiences, combining storytelling with game mechanics. Remote Game Writers primarily develop narratives, scripts, and dialogue for games. While both roles require storytelling skills and often overlap, Quest Designers emphasize gameplay integration, whereas Game Writers concentrate on narrative depth.

What cities in Iowa are hiring for Remote Quest Designer jobs?

Cities in Iowa with the most Remote Quest Designer job openings:

Embedded Software Engineer

Quest Defense Systems & Solutions, Inc.

Cedar Rapids, IA • On-site, Remote

$128K - $169K/yr

Full-time

Medical, Dental, Life, Retirement

Posted 27 days ago


Job description

Engineers are the reason we exist-they're the core of who we are. We don't just build technology; we engineer the future. From next-gen aerospace to cutting-edge defense systems, our teams power the solutions that drive innovation, tackle mission-critical challenges, and keep people safe. This is where problem-solvers and big thinkers thrive.

Quest Defense Systems & Solutions is seeking Embedded Software Engineers to build the foundational software components that enable next-generation avionics systems. This team is responsible for developing shared libraries, I/O frameworks, and partitioned services that power multiple avionics applications.

This role is ideal for a systems-minded engineer with deep low-level experience who can design robust, certifiable software architectures. This effort will be in support of multiple key programs, including the Next Gen Flight Management System (FMS) program.

Due to the nature of this role, all candidates must be US Citizens OR US Persons.

Preference is onsite in Cedar Rapids, IA. Will consider remote candidates meeting all requirements.

Key Responsibilities:

  • Abstract and consolidate core functions into reusable libraries and frameworks
  • Extract existing functionality from application code and refactor for shared use
  • Design and implement an I/O framework supporting multiple protocols and data interfaces
  • Define and maintain data dictionaries and I/O level specifications
  • Collaborate with system architects to ensure ARINC-653 partitioning integrity
  • Support certification activities through HLR/LLR documentation and DAL compliance
  • Contribute to long-term strategy for scalable, maintainable software infrastructure

Required Qualifications:

  • 4+ years of experience in embedded software development and/or testing.
  • Proven expertise in C++ and object-oriented design for embedded systems
  • Working knowledge of I/O architecture, protocol handling, and data management
  • Background in developing certifiable software (DO-178 DAL A preferred)
  • Proficiency in HLR/LLR generation, review, and traceability
  • Quick learner with strong initiative and drive

Desired Skills:

  • Strong experience with ARINC-653 partitioning and low-level application design
  • Hands-on experience with VxWorks RTOS
  • Familiarity with toolchains and CI/CD environments supporting configuration management and verification (Atlassian Suite, Jama, Coverity, Rapita, etc)
  • Designed and implemented non-volatile data storage systems (e.g., EEPROM, flash, or NVRAM) for configuration or state retention
  • Experience with persistent and transient log storage, including rollover and data retention policies
  • Familiarity with log transport mechanisms (e.g., shared memory, I/O channels, or network-based telemetry)
  • Experience developing or integrating ARINC 661 Cockpit Display Systems (CDS) and User Applications (UA)
  • Familiarity with avionics data buses and communication protocols (e.g., ARINC-429, MIL-STD-1553, AFDX, CAN, SPI, UART, etc)
  • Strategic systems thinker able to plan scalable, reusable frameworks
  • Previous FMS Experience is a bonus but not required.
  • Experience in the adoption and/or integration of emerging technologies (e.g., generative AI, automation platforms, digital assistants) into day-to-day operations for continuous improvement.

Ideal Candidate:

Technically strong software engineer who can balance deep systems knowledge with strategic foresight. One who understands how to design reusable building blocks for complex, safety-critical systems-and thrives in a fast-moving environment where architecture, certification, and execution come together.

The QDSS Advantage:  

At QDSS, our advantage is purpose-driven work, collaborative teams, and complex challenges that push boundaries and build lasting impact. You'll grow your career while contributing to mission-critical programs that demand excellence and shape the future. 

What You'll Find Here 

  • Work That Matters - Next-generation, safety- and mission-critical projects where your contributions have real-world impact. 
  • Growth That's Supported - Competitive compensation, employer-matched 401(k), certification assistance, and clear opportunities for advancement. 
  • A Culture That Works - A flexible, collaborative, and people-first environment where teamwork, innovation, and balance are valued. 

Benefits Include 

  • Competitive pay, comprehensive medical/dental/life and disability coverage, 401(k) with employer match, professional development support, and a flexible, friendly workplace.