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Remote Production Editor Jobs in Massachusetts (NOW HIRING)

$133K - $175K/yr

Contribute to significant aspects of the product development process - data structures, algorithm ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

The generation and editing of video, sound, and 3D visual geometry (including 3D human motion ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Showing results 41-60

Remote Production Editor information

What is a remote production editor?

Remote production editors are professionals who oversee the final stages of content production, such as editing, formatting, and proofing, while working from a location outside of a traditional office. They coordinate with writers, designers, and publishers to ensure that materials like books, journals, or digital content meet quality standards and are delivered on time. Their responsibilities often include managing workflow, correcting errors, and preparing files for publication, all while utilizing digital tools to collaborate with team members remotely.

What are the key skills and qualifications needed to thrive as a remote production editor?

To thrive as a Remote Production Editor, you need a strong grasp of editorial standards, meticulous attention to detail, and experience with copyediting or proofreading, often supported by a degree in English, journalism, or a related field. Familiarity with digital publishing platforms, workflow management tools, and style guides such as APA or Chicago Manual of Style is typically required. Excellent time management, communication, and collaboration skills help you coordinate with authors and production teams remotely. These skills ensure accuracy, consistency, and efficient delivery of high-quality content in a distributed work environment.

What are some common challenges faced by remote production editors, and how can they be managed effectively?

Remote Production Editors often encounter challenges such as coordinating with distributed teams across different time zones, managing multiple projects simultaneously, and ensuring consistent communication with authors, designers, and other stakeholders. To manage these effectively, it's important to develop strong organizational skills, leverage collaborative tools like project management software, and establish clear communication protocols. Regular virtual check-ins and maintaining detailed documentation can also help ensure smooth workflows and timely delivery of projects.

What is the difference between Remote Production Editor vs Remote Content Coordinator?

AspectRemote Production EditorRemote Content Coordinator
CredentialsTypically requires editing, media production, or journalism experienceUsually requires content management, communication, and organizational skills
Work EnvironmentCollaborates with editors, writers, and media teams on production tasksCoordinates content schedules, liaises with writers and marketing teams
Industry UsageCommon in media, publishing, and entertainment industriesPrevalent in marketing, digital media, and corporate communications

The Remote Production Editor focuses on editing and producing media content, ensuring quality and accuracy. In contrast, the Remote Content Coordinator manages content schedules and facilitates communication between teams. While both roles require strong organizational skills, the Production Editor emphasizes editing expertise, whereas the Content Coordinator emphasizes coordination and project management.

What are the most commonly searched types of Production Editor jobs in Massachusetts?

The most popular types of Production Editor jobs in Massachusetts are:

What job categories do people searching Remote Production Editor jobs in Massachusetts look for?

The top searched job categories for Remote Production Editor jobs in Massachusetts are:

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

On-site, Remote

$133K - $175K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

OUR MISSION
Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.
We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.
Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.
YOUR ROLE
In this role, you will:
  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS
  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES
  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.
Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!
We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!