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Remote Plastic Design Jobs in Texas (NOW HIRING)

Remote Plastic Design information

How does a Remote Plastic Designer typically collaborate with cross-functional teams, and what tools are commonly used for effective communication?

Remote Plastic Designers frequently work with engineers, product managers, and manufacturing teams, often across different time zones. Effective collaboration relies heavily on digital tools such as CAD platforms (like SolidWorks or Autodesk Inventor), project management software (such as Asana or Jira), and video conferencing tools (like Zoom or Microsoft Teams). Regular virtual meetings, clear documentation, and shared digital workspaces are essential to ensure alignment on design specifications, feedback, and project timelines. Strong communication skills and proactive updates are crucial for success in this remote, collaborative environment.

What is a Remote Plastic Design job?

A Remote Plastic Design job involves designing plastic components or products using computer-aided design (CAD) software while working from a remote location, such as home. Professionals in this role collaborate with engineering teams and clients online to create designs that meet functional, manufacturing, and aesthetic requirements. They are responsible for creating 3D models, technical drawings, and specifications for plastic parts used in various industries, such as automotive, consumer goods, and electronics. Communication, technical skills, and a strong understanding of materials and manufacturing processes are essential for success in this remote position.

What is the difference between Remote Plastic Design vs Remote Product Designer?

AspectRemote Plastic DesignRemote Product Designer
CredentialsBackground in plastics engineering, CAD, and material scienceDesign, UX/UI, and user research skills
Work EnvironmentDesigning plastic components, prototypes, and manufacturing specsCreating digital product interfaces and user experiences
Industry UsageManufacturing, product development, plastics industryTech, software, consumer apps
Search & Comparison IntentFocus on physical product design involving plasticsFocus on digital product design and user experience

Remote Plastic Design professionals specialize in designing plastic components and prototypes for manufacturing, often requiring engineering and material science expertise. In contrast, Remote Product Designers focus on creating digital interfaces and user experiences for software products. While both roles involve design skills, their industries, tools, and end goals differ significantly.

What are the key skills and qualifications needed to thrive as a Remote Plastic Design Engineer, and why are they important?

To thrive as a Remote Plastic Design Engineer, you need expertise in plastics engineering, 3D modeling, and materials science, typically supported by a degree in mechanical or plastics engineering. Proficiency with CAD software such as SolidWorks or CATIA, knowledge of manufacturing processes like injection molding, and relevant certifications (e.g., Certified SolidWorks Professional) are highly valued. Strong problem-solving, communication, and self-management skills help you collaborate effectively with remote teams and clients. These competencies are crucial for designing manufacturable, cost-effective plastic components while maintaining efficiency and quality in a remote work environment.
What are the most commonly searched types of Plastic Design jobs in Texas? The most popular types of Plastic Design jobs in Texas are:
What cities in Texas are hiring for Remote Plastic Design jobs? Cities in Texas with the most Remote Plastic Design job openings:
Senior Software Engineer - 3D Visualization (Unity)

Senior Software Engineer - 3D Visualization (Unity)

Astura Medical

Irving, TX • On-site, Remote

$112K - $148K/yr

Other

Posted 23 days ago


Job description

Description

We are seeking a talented Senior Software Engineer - 3D Visualization (Unity) to build a custom, interactive 3D desktop and mobile application. In this role, you will develop a high-precision user interface that allows users to seamlessly align and fit custom 3D medical implants onto patient anatomy data. The input data will be generated from advanced 3D engineering software (such as Synopsys Simpleware), and your core mission will be to turn this high-fidelity data into an intuitive, interactive tool that runs smoothly on both standard PCs and touchscreen tablets. 

Responsibilities


Please include links to relevant work (portfolio, GitHub, or demos). We're specifically looking for experience with interactive 3D applications in Unity (non-gaming). Examples that show 3D manipulation, engineering/CAD data, or real-world applications are highly preferred. 


All positions at Astura report to the office daily and we do not have remote or hybrid opportunities currently. Normal work hours are from 8 am to 5 pm.  

  • Cross-Platform Interface Design: Develop and maintain a unified, responsive 3D user interface that functions flawlessly via mouse/keyboard (PC) and multi-touch gestures (Tablet).
  • 3D Manipulation & Snapping: Code custom 3D interaction systems, including transformation gizmos (translate, rotate, scale), collision detection, and smart-snapping mechanics to precisely position implants against bone anatomy.
  • Data Integration: Build robust data-ingestion pipelines to load, scale, and render 3D meshes and CAD geometries exported from external engineering software.
  • Performance Optimization: Profile and optimize runtime performance (frame rate, memory usage) to ensure complex 3D structures load quickly and run smoothly on lower-powered tablet hardware.
  • Clean Code Architecture: Maintain a modular, well-documented C# codebase optimized for long-term scalability and software updates.

Requirements

Qualifications

  • Bachelor's degree in engineering or equivalent experience.
  • Demonstrated experience developing interactive 3D applications in Unity (non-gaming experience preferred)
  • Portfolio of past work showcasing 3D visualization, simulation, or engineering-focused applications 
  • Engine Expertise: Minimum 5 years of professional experience developing interactive, non-gaming 3D applications using Unity.
  • Programming Proficiency: Advanced command of C# and object-oriented programming principles.
  • Input & UI Systems: Experience working with Unity's New Input System (handling hybrid touch and mouse inputs) and UI frameworks (e.g., UI Toolkit or uGUI).
  • 3D Data Pipeline Ingestion: Proven experience importing, scaling, and managing diverse 3D file formats (e.g., .STL, .OBJ, .3MF) at runtime or build-time.
  • 3D Math Foundation: Strong understanding of linear algebra, vectors, quaternions, and coordinate system transformations (e.g., translating medical millimeter-scale data to Unity coordinates).
  • Version Control: Experience collaborating via Git, Perforce, or Plastic SCM.

Preferred Qualifications

  • Experience preparing and importing complex CAD data (e.g., STEP, IGES) into Unity using tools like Unity Pixyz or enterprise data pipelines.
  • Exposure to medical imaging, medical device software, or engineering simulation applications (experience with software like Synopsys Simpleware, Materialise Mimics, 3D Slicer, or SolidWorks is highly valued).
  • Familiarity with building automation scripts (C# or Python) to link Unity with external software workflows.

Authorization to Work in the U.S.: Candidates must be legally authorized to work in the United States without sponsorship now or in the future. Astura Medical is not currently sponsoring visas, including, but not limited to, H-1B, TN, or EAD, and we are not accepting visa transfers.


Physical Requirements

This is largely a sedentary role; prolonged periods sitting at a desk and working on a computer. This would require the ability to lift files, open filing cabinets and bend or stand as necessary.