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Remote Plant Layout Designer Jobs in Bothell, WA

Complete layout of I&C related engineering drawings based on notes, sketches, vendor drawings, the ... Designer in industrial or power plant design. Additional Skills & Qualifications * Basic ...

System Design Engineer

Bellevue, WA · On-site +1

$67 - $78/hr

Bellevue, WA or Remote Pay : $67-78/hr Job Type : 12 Month Contract Schedule : On-Site or Remote ... plant design delivery. * Integrate as-designed hardware into overall system design. * Identify and ...

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Showing results 1-20

Remote Plant Layout Designer information

See Bothell, WA salary details

$11

$46

$112

How much do remote plant layout designer jobs pay per hour?

As of May 28, 2026, the average hourly pay for remote plant layout designer in Bothell, WA is $46.17, according to ZipRecruiter salary data. Most workers in this role earn between $19.62 and $65.29 per hour, depending on experience, location, and employer.

What is the difference between Remote Plant Layout Designer vs Remote Process Engineer?

AspectRemote Plant Layout DesignerRemote Process Engineer
CredentialsDesign certifications, CAD proficiencyEngineering degrees, process optimization skills
Work EnvironmentDesign offices, CAD software, client sitesOffice, client sites, simulation tools
Industry UsageManufacturing, industrial facilitiesManufacturing, chemical, energy sectors
Search IntentDesign layout, plant planning, CAD jobsProcess improvement, engineering solutions

The Remote Plant Layout Designer primarily focuses on creating detailed plant layouts using CAD tools, emphasizing spatial planning and design. In contrast, the Remote Process Engineer concentrates on optimizing manufacturing processes and systems. Both roles require technical expertise and are common in manufacturing industries, but they serve different functions within plant operations.

What are popular job titles related to Remote Plant Layout Designer jobs in Bothell, WA? For Remote Plant Layout Designer jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Plant Layout Designer jobs in Bothell, WA look for? The top searched job categories for Remote Plant Layout Designer jobs in Bothell, WA are:
Infographic showing various Remote Plant Layout Designer job openings in Bothell, WA as of May 2026, with employment types broken down into 78% Full Time, 11% Part Time, and 11% Temporary. Highlights an 100% Remote job distribution, with an average salary of $96,034 per year, or $46.2 per hour.

Senior Videogame Designer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$48 - $68/hr

Contractor

Posted 24 days ago


Job description

Senior Videogame Designer (Remote)
Seismic Squirrel LLC
Job Title: Senior Videogame Designer
The Role: Designing the gameplay, systems, mechanics, maps, and levels for our studio's videogames.
The Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.
Experience: Senior Level - 10+ years of professional videogame design experience.
Must have successfully shipped at least two videogames in the Senior Designer role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: ~20
Job Type: Contract-to-Hire -or- Employee (see below)
Pay: $48-68 USD per hour - Depends on skills and experience.
Overview
We are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.
The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
Applicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/
Quests
  • Guide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.
  • Work with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and the integration of art and narrative assets in Unity.
  • Preside over design meetings and clearly document game designs in the requirements.
  • Actively collaborate with the development team on the game concept and design.
  • Effectively communicate needed mechanics to Engineering.
  • Maintain outstanding UX quality throughout the game's design.
  • Participate in internal game testing and feedback.
  • Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
  • Champion intuitive UX to ease new players into the game with an engaging first-time experience.
  • Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
  • Help to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.

Character Stats
  • 10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish:
    concept, design, prototype, production, content creation, testing, polish, launch, and support.
  • Possess a strong understanding of combat and travel systems and mechanics and level design best practices.
  • Expert as a Designer in Unity.
  • Experienced integrating and implementing narrative within gameplay.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Understand the unique needs and opportunities developing games for PC and console.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Passionate for the videogame industry and a desire to grow within it.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality as needs require.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Outstanding documentation, information organization, and cross-referencing skills.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adept at working remotely using various collaboration tools.
  • Has an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
  • Experienced applying UML in design.
  • Proficient in Atlassian Jira and Confluence.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Proficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résumé and your Cover Letter to Seismic Squirrel.