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Remote Mechanical Designer Jobs in Quebec (NOW HIRING)

Devoted Studios is a globally remote game development company specializing in Co-development ... You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

Remote micro1 is engaging Autodesk Inventor Specialists to contribute to a customer-focused project ... Ability to manage assembly-level designs and complex mechanical systems, not just single-part ...

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Remote Mechanical Designer information

What is a remote mechanical designer?

A Remote Mechanical Designer is a professional who creates and develops mechanical systems and product designs while working from a remote location, outside of a traditional office setting. They use computer-aided design (CAD) software to create technical drawings, models, and specifications for mechanical parts and assemblies. Remote Mechanical Designers collaborate with engineers, project managers, and other team members through digital communication tools to ensure designs meet project requirements and industry standards. This role is common in industries such as manufacturing, automotive, aerospace, and product development, allowing companies to access specialized talent regardless of geographic location.

How does a remote mechanical designer effectively collaborate with on-site engineers and manufacturing teams?

As a Remote Mechanical Designer, regular communication is essential to ensure design intent aligns with on-site requirements. Collaboration typically happens through video conferencing, cloud-based CAD platforms, and project management tools, allowing seamless sharing of models and updates. Designers often participate in virtual design reviews and coordinate closely with engineers and manufacturers to address feasibility, material selection, and production constraints. Building strong working relationships and maintaining clear documentation help overcome the challenges of not being physically present.

What skills and qualifications are needed to thrive as a remote mechanical designer?

To thrive as a Remote Mechanical Designer, you need a solid background in mechanical engineering principles, CAD drafting, and design, typically supported by a relevant engineering degree or diploma. Proficiency with CAD software like SolidWorks, AutoCAD, or CREO, along with familiarity with product lifecycle management (PLM) systems, is essential. Strong communication, time management, and problem-solving skills are crucial for effective remote collaboration and project delivery. These capabilities ensure high-quality, innovative designs are delivered efficiently and accurately, even in a distributed team environment.

What is the difference between Remote Mechanical Designer vs Mechanical Engineer?

AspectRemote Mechanical DesignerMechanical Engineer
CredentialsTypically requires a degree in mechanical design or related field; certifications like SolidWorks or AutoCAD are commonRequires a bachelor's degree in mechanical engineering; licensure may be preferred
Work EnvironmentPrimarily remote, collaborating via CAD software and online toolsOften on-site or hybrid, working in labs or manufacturing settings
Industry UsageUsed across product design, consumer goods, and automotive sectorsCommon in manufacturing, aerospace, and industrial sectors

Remote Mechanical Designers focus on creating detailed mechanical designs remotely using CAD tools, while Mechanical Engineers often oversee the entire engineering process, including analysis and testing, usually in on-site environments. Both roles require technical skills, but their work settings and responsibilities differ.

What are the most commonly searched types of Mechanical Designer jobs in Quebec? The most popular types of Mechanical Designer jobs in Quebec are:
What are popular job titles related to Remote Mechanical Designer jobs in Quebec? For Remote Mechanical Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Mechanical Designer jobs in Quebec look for? The top searched job categories for Remote Mechanical Designer jobs in Quebec are:
What cities in Quebec are hiring for Remote Mechanical Designer jobs? Cities in Quebec with the most Remote Mechanical Designer job openings:
Infographic showing various Remote Mechanical Designer job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 9% In-person, and 91% Remote job distribution.

Gameplay Designer

Devoted Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Re-posted 11 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact.

This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution.

Key Responsibilities:

  • Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
  • Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
  • Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
  • Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
  • Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
  • Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
  • Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
  • Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
  • Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
  • Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.

Requirements

  • 3+ years of gameplay, combat, or systems design experience in a professional development environment.
  • Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for prototyping, gameplay logic, ability scripting, and feature tuning.
  • Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
  • At least one shipped title where you were a primary contributor to combat, gameplay abilities, or core player mechanics.
  • Strong instincts for game feel, with the ability to identify and solve issues related to responsiveness, clarity, timing, and satisfaction.
  • Understanding of action gameplay fundamentals such as timing windows, hit reactions, priority, invulnerability states, input flow, and combat readability.
  • Experience designing ability systems with depth, synergy, and clear mastery curves.
  • Clear communication and documentation skills, with the ability to explain both the design and the reasoning behind tuning decisions.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
Nice to have:
  • Experience with Unreal Engine's Gameplay Ability System (GAS).
  • Experience supporting live games, combat tuning, or post-launch gameplay updates.
  • Background in action-RPG, character-action, shooter, or encounter-heavy gameplay design.
  • Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
  • Strong interest in analyzing and deconstructing combat feel across modern games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.