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Remote Math Curriculum Developer Jobs in Minneapolis, MN

Lead Research Engineer

Eagan, MN ยท On-site +1

$104K - $137K/yr

... remote teams. * Be an Agile Person:With a strong sense of urgency and a desire to work in a fast ... Proficiency in system analysis and design&Consider DevOps and automation as fundamental pillars of ...

Differential Equations Tutor

Edina, MN ยท Remote

$18 - $40/hr

... while preparing students for engineering, physics, and applied mathematics applications ... Curriculum Awareness & Adaptive Instruction: Familiar with differential equations curricula and ...

OAR Tutor

Saint Paul, MN ยท Remote

$18 - $40/hr

Curriculum Awareness & Adaptive Instruction: Familiar with OAR examination content and common challenges such as math skills gaps, mechanical reasoning without engineering background, and reading ...

OAR Tutor

Minneapolis, MN ยท Remote

$18 - $40/hr

Curriculum Awareness & Adaptive Instruction: Familiar with OAR examination content and common challenges such as math skills gaps, mechanical reasoning without engineering background, and reading ...

OAR Tutor

Edina, MN ยท Remote

$18 - $40/hr

Curriculum Awareness & Adaptive Instruction: Familiar with OAR examination content and common challenges such as math skills gaps, mechanical reasoning without engineering background, and reading ...

This position can be remote, however preference will be given to those who are local to and can ... Bachelor's degree in computer science, software engineering, mathematics, engineering, or related ...

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Remote Math Curriculum Developer information

See Minneapolis, MN salary details

$18

$38

$58

How much do remote math curriculum developer jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote math curriculum developer in Minneapolis, MN is $38.87, according to ZipRecruiter salary data. Most workers in this role earn between $29.62 and $40.91 per hour, depending on experience, location, and employer.

What does a remote math curriculum developer do?

A Remote Math Curriculum Developer designs, creates, and evaluates math instructional materials, lesson plans, and assessments for educational institutions or edtech companies, typically while working from home. They ensure that the curriculum aligns with educational standards and meets the needs of diverse learners. Their work often includes collaborating with educators, integrating technology, and reviewing or updating content based on feedback and research. This role requires strong knowledge of math concepts, pedagogy, and digital learning tools.

What are the key skills and qualifications needed to thrive as a remote math curriculum developer?

To thrive as a Remote Math Curriculum Developer, you need a strong background in mathematics, curriculum design experience, and typically at least a bachelor's degree in education or a related field. Familiarity with digital learning platforms, authoring tools, and standards such as Common Core is essential, and certifications in instructional design can be advantageous. Outstanding written communication, collaboration, and creative problem-solving skills help tailor engaging content for diverse learners. These skills ensure the creation of effective, accessible math curricula that meet educational standards and support student success in remote learning environments.

How does a remote math curriculum developer typically collaborate with other educators and stakeholders?

As a Remote Math Curriculum Developer, you will frequently work with subject matter experts, instructional designers, and classroom teachers through virtual meetings and collaborative platforms. Communication is key in this role, as you'll gather feedback, share drafts, and align content with educational standards. While you may work independently on lesson creation, regular check-ins and collaborative review sessions are common to ensure the curriculum meets diverse learner needs and organizational goals.

What is the difference between Remote Math Curriculum Developer vs Remote Math Content Writer?

AspectRemote Math Curriculum DeveloperRemote Math Content Writer
Required CredentialsDegree in Education, Mathematics, or related field; experience in curriculum designDegree in English, Communications, or related field; strong writing skills
Work EnvironmentCollaborative with educators and subject matter experts, often in educational companiesIndependent, creating content for websites, textbooks, or online platforms
Employer & Industry UsageEducational publishers, e-learning companies, schoolsEducational publishers, online education platforms, content agencies

The main difference is that Remote Math Curriculum Developers focus on designing comprehensive math curricula and lesson plans, while Remote Math Content Writers create individual math-related content such as articles, exercises, or textbooks. Both roles require strong math knowledge, but curriculum developers are more involved in instructional design, whereas content writers focus on producing engaging written materials.

What are the most commonly searched types of Math Curriculum Developer jobs in Minneapolis, MN?

The most popular types of Math Curriculum Developer jobs in Minneapolis, MN are:

What are popular job titles related to Remote Math Curriculum Developer jobs in Minneapolis, MN?

For Remote Math Curriculum Developer jobs in Minneapolis, MN, the most frequently searched job titles are:

What job categories do people searching Remote Math Curriculum Developer jobs in Minneapolis, MN look for?

The top searched job categories for Remote Math Curriculum Developer jobs in Minneapolis, MN are:

Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment (SIE)

Afton, MN โ€ข On-site, Remote

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 9 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.