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Remote Marriott Software Engineer Jobs in Nevada

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Collaborate with software vendor partners as a technical SME/liaison, understanding application ... Remote Candidates who are back-to-work, people with disabilities, without a college degree, and ...

If you are a software engineer and love the idea of working on embedded AI hardware and software ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

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Remote Marriott Software Engineer information

What is the difference between Remote Marriott Software Engineer vs Remote Marriott Web Developer?

AspectRemote Marriott Software EngineerRemote Marriott Web Developer
Required SkillsProgramming, software development, system designWeb technologies, front-end/back-end development, HTML/CSS/JavaScript
Work EnvironmentCollaborative software teams, project management toolsWeb application projects, content management systems
Employer & Industry UsageMarriott's IT and tech departmentsMarriott's digital and online platforms

The Remote Marriott Software Engineer focuses on developing and maintaining software systems, while the Remote Marriott Web Developer specializes in building and optimizing web applications and websites. Both roles require technical skills and often overlap, but their core responsibilities differ in scope and focus.

What are the most commonly searched types of Marriott Software Engineer jobs in Nevada? The most popular types of Marriott Software Engineer jobs in Nevada are:
What cities in Nevada are hiring for Remote Marriott Software Engineer jobs? Cities in Nevada with the most Remote Marriott Software Engineer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Las Vegas, NV • Remote

$20 - $120/hr

Part-time

Posted 7 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.