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Remote Localization Producer Jobs in Redmond, WA

Remote Localization Producer information

See Redmond, WA salary details

$68.9K

$142.2K

How much do remote localization producer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for remote localization producer in Redmond, WA is $138,372.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,900.00 and $141,100.00 per year, depending on experience, location, and employer.

What does a remote localization producer do?

A Remote Localization Producer oversees the adaptation of content—such as websites, games, software, or media—for different languages and cultures, all while working remotely. They coordinate with translators, editors, project managers, and clients to ensure projects meet quality standards and are delivered on time. Their responsibilities include managing workflows, setting timelines, resolving issues, and ensuring that localized content is culturally appropriate and technically accurate. This role requires strong organizational, communication, and problem-solving skills, along with familiarity with localization technologies. Working remotely, they use digital tools to collaborate with global teams.

What are the key skills and qualifications needed to thrive as a remote localization producer?

To thrive as a Remote Localization Producer, you need expertise in project management, fluency in multiple languages or strong linguistic knowledge, and experience overseeing localization workflows, often supported by a degree in translation, linguistics, or a related field. Familiarity with CAT tools (e.g., SDL Trados, memoQ), content management systems, and localization management platforms is typically required. Outstanding communication, cultural sensitivity, and organizational skills help you coordinate teams and manage complex, deadline-driven projects across time zones. These competencies ensure high-quality, culturally appropriate content delivery that meets global business objectives efficiently.

How does a remote localization producer typically collaborate with cross-functional teams to ensure project success?

A Remote Localization Producer regularly works with various teams, including product managers, developers, linguists, and quality assurance specialists, to coordinate the translation and cultural adaptation of content. Effective collaboration often involves scheduling virtual meetings, managing project timelines, and using collaborative tools to track progress and resolve issues quickly. Maintaining clear communication and setting expectations are essential, especially when working across different time zones and cultures. This role requires balancing stakeholder needs while ensuring localization projects meet quality and delivery standards.

What is the difference between Remote Localization Producer vs Remote Localization Specialist?

AspectRemote Localization ProducerRemote Localization Specialist
CredentialsProject management, localization, or translation certifications often preferredLanguage proficiency, translation, or localization certifications
Work EnvironmentOversees projects, collaborates with teams, manages timelinesPerforms translation, editing, and quality assurance tasks
Employer & Industry UsageMedia, gaming, software, and global content companiesLocalization agencies, tech firms, and content providers

The Remote Localization Producer primarily manages localization projects, coordinating teams and ensuring timely delivery, while the Remote Localization Specialist focuses on executing translation and quality tasks. Both roles require relevant certifications and work within similar industries, but their responsibilities differ in scope and focus.

What are popular job titles related to Remote Localization Producer jobs in Redmond, WA?

For Remote Localization Producer jobs in Redmond, WA, the most frequently searched job titles are:

Infographic showing various Remote Localization Producer job openings in Redmond, WA as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, 3% Contract, and 1% Nights. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $138,372 per year, or $66.5 per hour.

CONTRACT - Associate Game Designer (NST)

Redmond, WA • On-site, Remote

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

Full-time

Re-posted 7 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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