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Remote Linux System Engineer Jobs in Seattle, WA

Infrastructure Operations Engineer

Seattle, WA ยท On-site +1

$160K - $200K/yr

In this role, you'll work hands-on with large-scale GPU environments, Linux systems, bare metal ... This role can work hybrid out of one of our US-based hubs (Seattle, NYC, or SF) or fully remote ...

Work within the Enterprise team in Zurich as a remote engineer and collaborate with other ... in the Linux ecosystem * Bonus: Experience with CI/CD systems, such as Jenkins, GitHub actions ...

Staff Engineer, Software

Seattle, WA ยท On-site +1

$155K/yr

The preferred location is Tukwila, WA but remote candidates will be considered. The ability to work ... Expertise in embedded systems, ideally in Embedded Linux including related build systems (Buildroot ...

Staff Engineer, Software

Seattle, WA ยท On-site +1

$155K/yr

The preferred location is Tukwila, WA but remote candidates will be considered. The ability to work ... Expertise in embedded systems, ideally in Embedded Linux including related build systems (Buildroot ...

Senior MongoDB Systems Engineer

Kirkland, WA ยท Remote

$118K - $162K/yr

Kirkland, WA (Remote) The Senior MongoDB Systems Engineer will a key role in executing a large-scale data platform migration across AWS environments and integration with a de-identification platform ...

Infrastructure Engineer

Seattle, WA ยท Remote

$110K - $144K/yr

Role - Infrastructure Engineer Location - Remote, USA Let's create our future together at The AES ... Manage Windows and Linux server environments across development, testing, and production systems

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Remote Linux System Engineer information

See Seattle, WA salary details

$12

$58

$79

How much do remote linux system engineer jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for remote linux system engineer in Seattle, WA is $58.45, according to ZipRecruiter salary data. Most workers in this role earn between $51.97 and $65.67 per hour, depending on experience, location, and employer.

What is a Remote Linux System Engineer?

A Remote Linux System Engineer is an IT professional who specializes in managing, configuring, and maintaining Linux-based servers and systems while working from a remote location. Their responsibilities include system installation, updates, troubleshooting, security management, and performance tuning. They often work with cloud platforms, automation tools, and scripting to ensure the reliable and secure operation of Linux environments. Remote Linux System Engineers collaborate with other IT staff and may provide technical support to end-users or clients. This role requires strong problem-solving skills and a deep understanding of Linux operating systems.

What are the key skills and qualifications needed to thrive as a Remote Linux System Engineer, and why are they important?

To thrive as a Remote Linux System Engineer, you need in-depth knowledge of Linux operating systems, scripting languages (such as Bash or Python), and a degree in computer science or related field. Familiarity with configuration management tools (like Ansible or Puppet), cloud platforms (such as AWS or Azure), and relevant certifications (e.g., RHCE, CompTIA Linux+) are typically required. Strong problem-solving skills, effective communication, and self-motivation are essential for remote collaboration and troubleshooting. These skills ensure secure, efficient, and reliable system operations in distributed, enterprise environments.

What is the difference between Remote Linux System Engineer vs Remote Network Administrator?

AspectRemote Linux System EngineerRemote Network Administrator
CertificationsLinux certifications (e.g., RHCE, CompTIA Linux+)Network certifications (e.g., Cisco CCNA, CompTIA Network+)
Work EnvironmentServer management, cloud platforms, scriptingNetwork infrastructure, routers, switches, firewalls
Industry UsageIT, cloud services, hosting providersTelecommunications, enterprise networks, data centers

The Remote Linux System Engineer primarily focuses on managing Linux servers, automation, and cloud environments, while the Remote Network Administrator handles network infrastructure, configuration, and security. Both roles require technical certifications and often work remotely in IT and tech industries, but their core responsibilities differ in system versus network management.

What are some common challenges faced by Remote Linux System Engineers, and how can they be addressed?

Remote Linux System Engineers often encounter challenges related to communication and troubleshooting without physical access to hardware. Effective collaboration tools and clear documentation are essential for working efficiently with distributed teams. Additionally, setting up secure remote access and monitoring systems can help quickly identify and resolve issues. Regular virtual meetings and proactive communication with team members also play a crucial role in ensuring operational continuity and minimizing downtime.
What are the most commonly searched types of Linux System Engineer jobs in Seattle, WA? The most popular types of Linux System Engineer jobs in Seattle, WA are:
What are popular job titles related to Remote Linux System Engineer jobs in Seattle, WA? For Remote Linux System Engineer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Linux System Engineer jobs in Seattle, WA look for? The top searched job categories for Remote Linux System Engineer jobs in Seattle, WA are:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 21 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/