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Remote Level Designer Jobs in Wisconsin (NOW HIRING)

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows, corporate events, and permanent installations. Our work spans large-format LED walls, touchscreen ...

Mid-Level/Senior Animator

Madison, WI ยท On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Experience designing state machines and animation systems. * Experience working on games developed ...

$109K - $144K/yr

REMOTE OR HYBRID IS POSSIBLE FOR THE RIGHT CANDIDATE. Open for candidates inCanada as well as the ... Generate and maintain the requirements of the Antenna sub-system and lower level associated to the ...

Art Director (Remote - Wisconsin)

Milwaukee, WI ยท On-site +1

$119K - $125K/yr

Are you ready to take your creative career to the next level? As a remote Art Director on Morley ... Create bespoke designs for both digital and print, working from concept through execution of ...

Art Director (Remote - Wisconsin)

Milwaukee, WI ยท Remote

$119K - $125K/yr

Are you ready to take your creative career to the next level? As a remote Art Director on Morley ... Create bespoke designs for both digital and print, working from concept through execution of ...

$10/hr

The Care Coordinator will be assigned a patient panel based on skill and efficiency level and is ... Streamline designed technology for your Chronic Care operations * Established and secure company ...

$10/hr

The Care Coordinator will be assigned a patient panel based on skill and efficiency level and is ... Streamline designed technology for your Chronic Care operations * Established and secure company ...

$10/hr

The Care Coordinator will be assigned a patient panel based on skill and efficiency level and is ... Streamline designed technology for your Chronic Care operations * Established and secure company ...

$10/hr

The Care Coordinator will be assigned a patient panel based on skill and efficiency level and is ... Streamline designed technology for your Chronic Care operations * Established and secure company ...

REMOTE OR HYBRID IS POSSIBLE FOR THE RIGHT CANDIDATE. Open for candidates inCanada as well as the ... Generate and maintain the requirements of the Antenna sub-system and lower level associated to the ...

REMOTE OR HYBRID IS POSSIBLE FOR THE RIGHT CANDIDATE. Open for candidates in Canada as well as the ... Perform EMC analyses and interpret unit-level EMC test reports * Review communication Payload RF ...

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Remote Level Designer information

What are the key skills and qualifications needed to thrive as a Remote Level Designer, and why are they important?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do Remote Level Designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What is a Remote Level Designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.
What are the most commonly searched types of Level Designer jobs in Wisconsin? The most popular types of Level Designer jobs in Wisconsin are:

Interactive Experiential Designer

Stamm

Milwaukee, WI โ€ข On-site, Remote

Full-time

Re-posted 13 days ago


Job description

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows, corporate events, and permanent installations. Our work spans large-format LED walls, touchscreen applications, immersive environments, and sensor-driven installations. We bring complex ideas to life through motion, interaction, and physical space.
We're looking for a designer who can visualize and communicate interactive experiences through storyboards, design mockups, and previsualizations. This role focuses on translating ideas and product messaging into clear, compelling experiences across kiosks, architectural displays, and multi-screen environments, as well as supporting web and mobile displays connected to those systems.
You'll help define how audiences move through an experience-what they see, how it responds, and how the story unfolds.
What You'll Do
  • Develop visual concepts, storyboards, and design mockups that define the structure and flow of interactive experiences
  • Create previsualizations, motion studies, and layout mockups to communicate timing, behavior, and spatial context
  • Translate product messaging and abstract ideas into clear visual experience designs
  • Design interface layouts and visual systems for kiosks, touchscreen applications, and large-format displays
  • Prepare organized, implementation-ready assets, including image and vector files, typography, and formatting specifications
  • Collaborate closely with developers and creative leads to ensure the final built experience matches the original design vision
  • Present and explain design concepts, storyboards, and mockups to clients and internal teams

Required Skills
  • Experience creating storyboards, design mockups, and previsualizations for interactive or spatial experiences
  • Strong communication skills, including the ability to present and explain storyboards, design mockups, and previsualizations to clients and internal teams
  • Proficiency with standard interface design tools (Figma, Adobe Creative Suite, etc.), with the ability to create well-organized design files and export implementation-ready image and vector assets
  • Strong visual design skills, including layout, typography, and composition across a range of display sizes and resolutions
  • Ability to translate concepts and messaging into clear visual experiences

Preferred
  • Experience with motion design tools such as After Effects or similar
  • Familiarity with 3D tools such as Blender, Cinema 4D, or similar for spatial mockups and previsualization
  • Background in experiential design, exhibit design, immersive media, or installation-based work
  • Familiarity with real-time platforms such as Unity or TouchDesigner
  • Familiarity with audio editing or synchronizing visuals with sound

Portfolio Required
A portfolio is required for consideration. It should demonstrate strong visual thinking and the ability to communicate interactive or motion-based experiences. Applications without a portfolio will not be reviewed.