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Remote Landscape Design Jobs in New York (NOW HIRING)

Senior Software Engineer

New York, NY ยท On-site +1

$134K - $176K/yr

EDEN EDEN is a digital design environment for the engineering and design of ecosystems--modeling ... We develop tools that quantify how landscapes can be engineered toward specific performance goals ...

Learning Architect

New York, NY ยท Remote

$42/hr

Familiarity with virtual training platforms and the unique challenges of remote instruction * ID Models: Basic understanding of instructional design methodologies (e.g., ADDIE, SAM) or adult learning ...

Remote (Preferred locations: Paris, London, US, Ukraine, or other European regions) Employment Type ... We are an ambitious and fast-growing startup revolutionizing the SaaS/PaaS landscape with cutting ...

Showing results 41-60

Remote Landscape Design information

See New York salary details

$36.1K

$71.6K

$116.5K

How much do remote landscape design jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote landscape design in New York is $71,575.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $81,000.00 per year, depending on experience, location, and employer.

What is remote landscape design?

A Remote Landscape Design job involves creating outdoor spaces and landscapes using digital tools from a remote location. Designers collaborate with clients through online meetings, emails, and design software to develop customized plans. They use 3D modeling, CAD programs, and design principles to create functional and aesthetically pleasing landscapes. This role allows for flexibility while still delivering professional landscape design services.

What does a remote landscape designer do?

As a Remote Landscape Designer, your daily tasks typically include creating digital landscape plans, collaborating with clients via video calls or email, and revising designs based on feedback. You may conduct virtual site assessments using photographs, maps, or digital tools, and prepare detailed planting lists, material specifications, and construction documents. Regular interaction with contractors, suppliers, and other design professionals is also common to ensure your concepts are accurately realized. The role requires a balance of creative design work, technical documentation, and client communication, all managed remotely.

What skills and qualifications are needed for remote landscape design?

To thrive as a Remote Landscape Designer, you need expertise in landscape architecture principles, plant selection, and spatial planning, often supported by a degree in landscape design or a related field. Proficiency with digital design tools such as AutoCAD, SketchUp, or GIS software, as well as familiarity with rendering and project management platforms, is essential. Strong communication, time management, and collaboration skills are invaluable for coordinating with clients and project teams virtually. These qualifications ensure that designs are both visually appealing and practical, while allowing for effective remote client engagement and project delivery.

What are the most commonly searched types of Landscape Design jobs in New York?

The most popular types of Landscape Design jobs in New York are:

What are popular job titles related to Remote Landscape Design jobs in New York?

For Remote Landscape Design jobs in New York, the most frequently searched job titles are:

What job categories do people searching Remote Landscape Design jobs in New York look for?

The top searched job categories for Remote Landscape Design jobs in New York are:

What cities in New York are hiring for Remote Landscape Design jobs?

Cities in New York with the most Remote Landscape Design job openings:

Infographic showing various Remote Landscape Design job openings in New York as of August 2026, with employment types broken down into 92% Full Time, 6% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $71,575 per year, or $34.4 per hour.

Senior Software Engineer

OXMAN

New York, NY โ€ข On-site, Remote

$134K - $176K/yr

Full-time

Re-posted 11 days ago


Job description

OXMAN

OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplinesโ€”from architecture and ecology to computation and materials scienceโ€”we develop nature-centric solutions to critical environmental challenges.

EDEN

EDEN is a digital design environment for the engineering and design of ecosystemsโ€”modeling the flows, relationships, and processes that sustain ecosystems, while bridging ecology and technology to enable the creation of resilient landscapes. We develop tools that quantify how landscapes can be engineered toward specific performance goalsโ€”cooling cities, filtering water, sequestering carbon, protecting key speciesโ€”then use those tools to guide the design of ecologically active sites.

EDEN operates as both a design and innovation practice and an emerging software product. Today, our work spans strategic partnerships with developers, project-based design and analytics engagements, and the development of a software platform that packages our internal tools for broader use across the architecture, landscape architecture, and development industries.

Role Overview

We are seeking an enthusiastic and innovation-driven Senior Software Engineer to support our Eden Technologiesโ€”comprising design optimization, generative tools, environmental simulation, and ecosystem behavior modelsโ€”into an integrated software platform. This role offers a unique opportunity to develop innovative technologies and visually compelling software that supports the digital design of architectural and urban projects optimized for ecosystem services.

Join us to redefine how design and technology can coexist with and enhance the natural world.

Please provide a cover letter and portfolio if available.

Key Responsibilities

  • Architect and develop full-stack web applications integrating environmental simulation and generative design tools.

  • Build interactive spatial and 3D visualization tools using modern web technologies.

  • Collaborate with computational ecologists, designers, and researchers to translate models, methods, and visualizations into production software.

  • Integrate geospatial datasets and environmental models into scalable software systems.

  • Contribute to engineering best practices including testing, CI/CD pipelines, and code review standards.

  • Contribute to platform architecture and modular system design.

  • Produce technical documentation supporting maintainability and scalability.

Key Goals & Outcomes

  • Develop and scale Eden Technologies into an integrated software platform supporting architectural and urban design projects

  • Build visually compelling full-stack applications that combine generative design, environmental simulation, and spatial visualization

  • Create interactive 3D and geospatial tools that help designers evaluate ecosystem services and ecological outcomes

  • Translate computational ecology research, environmental models, and design methods into usable production software

  • Support the digital design of Nature-centric built environments through optimization, simulation, and data-driven workflows

  • Improve platform maintainability, scalability, and extensibility through modular architecture and clear documentation

  • Establish and uphold engineering best practices across testing, CI/CD, code review, and collaborative development

  • Enable multidisciplinary collaboration between software engineers, computational ecologists, designers, architects, and researchers

  • Help advance OXMANโ€™s vision of integrating human-made and Nature-grown systems through design technology

  • Deliver software that supports complex decision-making for architectural, urban, and ecological design contexts

Required Experience

  • 5+ years building production web applications using React or Vue.

  • Expert proficiency in JavaScript, TypeScript, and Python, lower level languages like C++ or .NET is a plus.

  • Ability to communicate design concepts through diagrams or wireframes.

  • Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal).

  • Ability to build Object-Orientated class structure in code-base.

  • Familiarity with 3D applications such as Rhino, Blender or Houdini.

  • Ability to work collaboratively in multidisciplinary teams.

  • Strong problem-solving skills, enthusiasm, and creativity to approach complex software development challenges.

Preferred Experience

  • Background in architecture or urban planning with expertise in computational methods (generative design, simulation, optimization, and environmental modeling).

  • Experience analyzing scientific and spatial datasets, specifically utilizing GIS and remote sensing data.

  • Strong communication skills with a proven ability to convey complex technical concepts to non-technical stakeholders.

Technical Skills

  • Full-stack web application development with React or Vue

  • Expert proficiency in JavaScript, TypeScript, and Python

  • Experience with lower-level languages such as C++ or .NET preferred

  • Web-based 3D rendering and real-time graphics experience, including tools such as Three.js, Unity, or Unreal

  • Interactive spatial and 3D visualization development

  • Generative design, design optimization, environmental simulation, and ecosystem behavior modeling

  • Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into scalable software systems

  • Object-oriented programming and class-based code architecture

  • Familiarity with 3D design and modeling applications such as Rhino, Blender, or Houdini

  • Ability to create diagrams, wireframes, and other visual tools to communicate design concepts

  • Platform architecture and modular system design

  • Software engineering best practices, including testing, CI/CD pipelines, code reviews, and technical documentation

  • Experience translating research models, computational methods, and visualizations into production-ready software

Essential Qualities

  • Comfortable working in a highly interdisciplinary team across software engineering, design, architecture, ecology, research, and technology

  • Self-motivated and able to drive complex technical work with a high degree of ownership

  • Curious, exploratory, and eager to engage with unfamiliar domains, including environmental modeling, generative design, spatial data, and ecosystem services

  • Innovative thinker with enthusiasm for developing new tools, workflows, and software platforms

  • Strong collaborator who can translate ideas between technical and non-technical stakeholders

  • Creative problem-solver who can approach ambiguous software and research challenges with flexibility

  • Clear communicator who can explain complex technical concepts through discussion, diagrams, wireframes, documentation, or prototypes

  • Comfortable operating in a research-driven environment where methods, requirements, and product direction may evolve

  • Detail-oriented in building maintainable, scalable, and production-quality software

  • Mission-aligned with OXMANโ€™s vision of integrating design, technology, and biology to support positive ecological outcomes