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Remote Indie Game Developer Jobs in Houston, TX (NOW HIRING)

GPS-Based Mobile Web Game Developer -- Paid Part-Time Internship JOB OBJECTIVE: Build a GPS-based ... Fully remote -- must be US-based. Houston-based preferred but not required. Duration: Immediately ...

Bachelor's in CIS, Computer Science, Business Analytics or Engineering (any field) and 4 years of ... We push boundaries to deliver sustainable, game-changing solutions that shape a brighter, more ...

Remote Indie Game Developer information

See Houston, TX salary details

$31K

$103.6K

$171.9K

How much do remote indie game developer jobs pay per year?

As of Aug 30, 2026, the average yearly pay for remote indie game developer in Houston, TX is $103,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,800.00 and $118,400.00 per year, depending on experience, location, and employer.

What is a remote indie game developer?

A Remote Indie Game Developer is a self-employed or small-team game creator who designs, develops, and releases games while working from any location. They handle various aspects of game development, including programming, art, sound, and marketing, often with limited resources. These developers may publish their games independently or collaborate with small studios. Remote work allows flexibility but requires strong self-discipline and project management skills. Many use platforms like Steam, itch.io, or mobile app stores to distribute their games.

What are the key skills and qualifications needed to thrive as a remote indie game developer?

To thrive as a Remote Indie Game Developer, you need strong programming skills, a solid understanding of game design principles, and experience with graphics and audio integration, often supported by a relevant degree or portfolio. Proficiency with popular game engines like Unity or Unreal Engine, version control systems such as Git, and familiarity with digital art tools is highly valued. Excellent communication, self-motivation, and time-management skills are crucial for collaborating remotely and meeting project milestones. These abilities enable successful independent project execution, innovation, and effective teamwork in a distributed work environment.

What are some common challenges faced by remote indie game developers, and how can they be overcome?

Remote indie game developers often face the challenges of managing multiple responsibilities, such as coding, design, and marketing, often without direct in-person support. Staying motivated and organized while working independently can be tough, especially when balancing creative vision with practical limitations. To overcome these, it helps to set clear milestones, use collaboration tools for communication, and regularly engage with the indie development community for feedback and support. Developing strong self-discipline and prioritizing tasks also greatly contribute to maintaining steady progress and achieving successful game launches.

Can you work remotely as a remote indie game developer?

Yes, remote indie game developers can work from anywhere with a computer and internet connection. They often use tools like Unity or Unreal Engine and communicate with teams or publishers online. Remote work offers flexibility but requires self-motivation and good time management skills.

How much do remote indie game developers make?

Remote indie game developers' earnings vary widely based on experience, project success, and revenue models, but many earn between $20,000 and $80,000 annually. Successful developers who release popular games can earn significantly more, especially if they monetize through sales, ads, or crowdfunding. Income often depends on skills in programming, design, and marketing, as well as the ability to manage multiple roles independently.

What are the most commonly searched types of Indie Game Developer jobs in Houston, TX?

The most popular types of Indie Game Developer jobs in Houston, TX are:

What are popular job titles related to Remote Indie Game Developer jobs in Houston, TX?

For Remote Indie Game Developer jobs in Houston, TX, the most frequently searched job titles are:

What job categories do people searching Remote Indie Game Developer jobs in Houston, TX look for?

The top searched job categories for Remote Indie Game Developer jobs in Houston, TX are:

What cities near Houston, TX are hiring for Remote Indie Game Developer jobs?

Cities near Houston, TX with the most Remote Indie Game Developer job openings:

Infographic showing various Remote Indie Game Developer job openings in Houston, TX as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $103,586 per year, or $49.8 per hour.

GPS-Based Mobile Web Game Developer

Promega

Houston, TX • On-site, Remote

Part-time

Re-posted 15 days ago


Promega rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz


Job description

JOB TITLE: GPS-Based Mobile Web Game Developer — Paid Part-Time Internship

JOB OBJECTIVE:
Build a GPS-based location game for Promega's life science research community. Players physically move to campus locations following a radar interface, catch illustrated cards revealing a scientific narrative about cancer proteins, and compete on a real-time leaderboard against other labs and institutions. The prototype is already built and the full technical spec is written — the intern builds the technical platform from a detailed blueprint.

CORE DUTIES:
1.  Build a progressive web app running in any smartphone browser — no native app or App Store submission required. Core features include: GPS spawn triggering within 25 meters of a campus pin, animated card reveal with bioluminescent catch animation, real-time leaderboard showing individual and PI lab rankings, user registration, two separate game instances with independent leaderboards for Texas and Madison deployments, and email or SMS spawn notifications.
2.  Implement GPS geolocation using the Web Geolocation API with Haversine distance calculation to trigger card catches when a player walks within 25 meters of a hardcoded campus pin location. This is the most critical feature of the pilot.
3.  Build and deploy the application using React frontend, Supabase backend, and Vercel hosting. Deliver a functional and tested build by October 1, 2026 in preparation for a scientific conference launch on October 13, 2026.
4.  Support a second game instance deployment at Promega HQ in Madison, Wisconsin in November 2026, and contribute to Season 2 development planning through December 2026.
5.  Demonstrates inclusion through their own words and actions and is accountable for a safe workspace. Acts with kindness, curiosity and respect for others.
6.  Embracing and being open to incorporating Promega's 6 Emotional & Social Intelligence (ESI) core principles in daily work.
7.  Understands and complies with ethical, legal and regulatory requirements applicable to our business.


KEY QUALIFICATIONS:

1.  High School diploma or proven work experience that ensures you are ready to be successful in this role.
2.  Deployed React applications — live links or GitHub portfolio required to demonstrate real-world shipping experience.
3.  Strong mobile web development experience with an understanding of how browsers behave differently on iOS and Android devices.
4.  Strong CSS and JavaScript animation skills — the card reveal and catch animation are central to the player experience and must feel smooth and premium on a phone screen.
5.  Available to start immediately and able to commit to the October 1, 2026 build completion target.
6.  Demonstrated proficiency in digital tools and technology, including Microsoft applications and mobile platforms, with the ability to adapt and leverage emerging technologies, such as artificial intelligence, to improve efficiency, automation, and collaboration.


PREFERRED QUALIFICATIONS:

1.  GPS or geolocation experience in a mobile web application — familiarity with the Web Geolocation API or similar location-based development.
2.  Supabase or Firebase experience — real-time database and backend-as-a-service platforms.
3.  Background or strong interest in biotech, life science, computational biology, or bioinformatics — candidates who understand the scientific context of the project are particularly encouraged to apply.
4.  Experience with progressive web app architecture, push notifications, or SMS notification systems.


PHYSICAL DEMANDS:

1.  Ability to remain stationary for several hours at a time while working at a computer.
2.  Ability to use a computer and Microsoft Office applications.


Additional Information:
Location: Fully remote — must be US-based. Houston-based preferred but not required.
Duration: Immediately through December 31, 2026 — extension flexible based on pilot outcomes.
Target schools: Rice University, University of Houston, Texas A&M University, Baylor College of Medicine.
Portfolio value: A live GPS game played by PhD researchers at MD Anderson Cancer Center, Baylor College of Medicine, UT Health San Antonio, Texas A&M University, and Promega Corporation.
Hiring manager: Chris Lunn — Promega Corporation Field Sales, Houston Texas — chris.lunn@promega.com

At Promega, we value diversity and strive to create an inclusive workplace. We are proud to be an Equal Opportunity Employer, making employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other protected class.

Qualifications:UNAVAILABLEEducation:UNAVAILABLEEmployment Type: UNAVAILABLE

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