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Remote Hard Surface Artist Jobs (NOW HIRING)

... P-hard optimization problems. The Company's portfolio offers unique capabilities in high ... Integrate with distributed backend microservices to surface real-time hardware telemetry, job ...

... P-hard optimization problems. The Company's portfolio offers unique capabilities in high ... Integrate with distributed backend microservices to surface real-time hardware telemetry, job ...

Account Executive (Remote)

San Francisco, CA · On-site +1

$200K - $300K/yr

Strong command of MEDDPICC - you qualify deeply, forecast accurately, and surface risk early ... Relentless - You qualify hard, follow up religiously, and always close next steps. * Resourceful ...

Senior Product Manager (US)

Seattle, WA · Remote

$150K - $200K/yr

Remote-First: We value high autonomy, low ego, and trust our team to build from anywhere in the ... You'll set direction across multiple surface areas including onboarding, games, social, retention ...

Senior Product Manager (CAN)

Seattle, WA · Remote

CA$155K - CA$195K/yr

Remote-First: We value high autonomy, low ego, and trust our team to build from anywhere in the ... You'll set direction across multiple surface areas including onboarding, games, social, retention ...

Internet connection of 50 MB or more, which is hard-wired (Ethernet connected) from the modem to ... Your desktop work surface must have room for 2 PC monitors. * In the event of disruptions resulting ...

Location: Remote (USA) We are looking for engineers who enjoy going deep on hard problems and ... Communicate proactively, surfacing blockers, asking the right questions, keeping stakeholders in ...

Showing results 41-60

Remote Hard Surface Artist information

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$10

$28

$55

How much do remote hard surface artist jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for remote hard surface artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is a remote hard surface artist?

A Remote Hard Surface Artist is a digital artist who specializes in creating non-organic 3D models, such as vehicles, weapons, machinery, and architectural elements, for use in video games, movies, and other digital media, while working remotely from any location. Their work focuses on hard, defined surfaces rather than organic forms like characters or creatures. These artists use 3D modeling software, such as Blender, Maya, or 3ds Max, to design, texture, and render detailed assets. Being remote, they collaborate with teams online, manage their own schedules, and communicate progress virtually.

What are the key skills and qualifications needed to thrive as a remote hard surface artist?

To thrive as a Remote Hard Surface Artist, you need strong skills in 3D modeling, texturing, and rendering, often backed by a degree in art, design, or a related field. Proficiency in industry-standard tools like Autodesk Maya, 3ds Max, Blender, and Substance Painter, along with experience in project management systems, is essential. Attention to detail, self-motivation, effective communication, and time management are standout soft skills for remote collaboration. These skills ensure high-quality asset creation, adherence to project timelines, and successful teamwork in a distributed work environment.

What are some common challenges faced by remote hard surface artists, and how can they be addressed?

Remote Hard Surface Artists often face challenges such as communicating design changes with team members across different time zones, managing large file transfers, and maintaining consistent workflow with limited in-person feedback. To address these issues, it's important to establish clear communication channels, use collaborative tools like version control software, and schedule regular check-ins with your team. Staying organized and documenting your work process also helps ensure that your models align with project requirements and deadlines.

What is the difference between Remote Hard Surface Artist vs Remote Character Artist?

AspectRemote Hard Surface ArtistRemote Character Artist
Required SkillsModeling, texturing hard surface assets like vehicles, machineryModeling, texturing organic and character assets
Work EnvironmentRemote, primarily digital art and 3D modelingRemote, focus on character creation and anatomy
Industry UsageVideo games, film, product designVideo games, film, animation
Common Search/ComparisonYesYes

The main difference between a Remote Hard Surface Artist and a Remote Character Artist lies in their focus areas. Hard Surface Artists specialize in creating mechanical and inorganic assets, while Character Artists focus on organic, character-based models. Both roles require strong 3D modeling skills and are commonly found in the gaming and film industries, often working remotely.

More about Remote Hard Surface Artist jobs

What cities are hiring for Remote Hard Surface Artist jobs?

Cities with the most Remote Hard Surface Artist job openings:

What are the most commonly searched types of Hard Surface Artist jobs?

The most popular types of Hard Surface Artist jobs are:

What states have the most Remote Hard Surface Artist jobs?

States with the most job openings for Remote Hard Surface Artist jobs include:

Infographic showing various Remote Hard Surface Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

Software Engineer, Full Stack (Remote)

QCi

Remote

Full-time

Re-posted 13 days ago


Job description

Job Title: Software Engineer, Full Stack

Location: Remote

Division: Technology

Department: Engineering


About Us 

Quantum Computing Inc. (QCi) (Nasdaq: QUBT) is an innovative, integrated photonics company that provides accessible and affordable quantum machines to the world today. We are the pioneers of Entropy Quantum Computing (EQC), utilizing open quantum systems to solve NP-hard optimization problems. The Company's portfolio offers unique capabilities in high-performance computing, artificial intelligence, cybersecurity, and remote sensing.


Position Description

We are seeking a Full Stack software engineer to help build the web management interface for our quantum computing devices. You will work across the stack to design REST APIs, implement React and TypeScript interfaces, and integrate with the underlying hardware control services.You will collaborate closely with backend engineers working on the hardware control platform, as well as with UI/UX and Product teams to turn operator workflows into a clean, reliable web experience.


Responsibilities


  • Build and maintain a unified React, TypeScript, and Next.js codebase that serves as the central management interface for user access, system administration, and system auditing, deployed in both cloud environments and on-premise hardware appliances.

  • Design and implement RESTful APIs that expose device operations, telemetry, and configuration to the web console.

  • Integrate with distributed backend microservices to surface real-time hardware telemetry, job scheduling, and system status in the UI.

  • Implement client-side data visualizations for device state, telemetry streams, and system health.

  • Build configuration and credential management flows, including interfaces for generating, rotating, and auditing device keys and access credentials.

  • Implement network configuration interfaces that replace and extend existing CLI-based workflows, giving operators a browser-based alternative to restricted shell access.

  • Implement Role-Based Access Control (RBAC) across the API and UI layers to enforce permissions and view-level security.

  • Manage runtime configuration so the application connects to the correct service endpoints across cloud and on-premise deployments.

  • Contribute to CI/CD pipelines for deploying the console alongside hardware releases, including containerized builds for on-premise appliances.

  • Partner with backend, UI/UX, and Product teams to translate operator workflows into reliable, well-tested features.


Required Qualifications


  • 3+ years of professional software engineering experience building full-stack web applications.

  • Frontend experience with React and TypeScript, including building interfaces for technical or operator-facing users.

  • Backend experience in Python, including building REST APIs with FastAPI, Flask, Django REST Framework, or similar.

  • Experience contributing to web management consoles, from REST API endpoints through UI implementation, and key and credential management.

  • Familiarity with real-time data flows (WebSockets, SSE, or streaming telemetry endpoints) on either the server or client side.

  • Working knowledge of web security fundamentals (OWASP Top 10, XSS/CSRF mitigation) and experience with authenticated sessions using OAuth2/OIDC.

  • Experience implementing Role-Based Access Control (RBAC) in the UI, the API, or both.

  • Comfort with modern CSS layout (Grid, Flexbox) and implementing UI/UX designs.

  • Familiarity with CI/CD practices for deploying web applications.


Preferred Qualifications


  • Experience with systems that manage cryptographic keys, credentials, or sensitive device configuration.

  • Exposure to on-premise or appliance deployment models, including runtime configuration across cloud and local environments.

  • Experience with containerized deployments (Docker).

  • Experience with Next.js.

  • Exposure to data visualization libraries (D3.js, Three.js, or similar) for representing device state, network topology, or telemetry.


Skills

Python, React, TypeScript, Next.js, REST APIs, WebSockets, CSS3, SCSS, Responsive Design, OAuth2, OIDC, OWASP, RBAC, Docker, CI/CD




Employment Type: FULL_TIME