2

Remote Hard Surface Artist Jobs (NOW HIRING)

Create high-quality 3D character assets, including organic and hard surface elements, from concept ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... You're intellectually honest about what's hard, surface constraints early instead of overpromising ...

The Hard Part Viktor runs a persistent Linux sandbox for every workspace and writes its own Python ... Small team, large surface. The Bar You ship to production every day, and the changelog has your ...

Maintain a strong remote and async culture: documented decisions, productive 1:1s and retros ... hard conversations * High agency: you run the team without close supervision, surface problems ...

Who We Are UnitedMasters is building a marketplace that connects artists, brands and fans ... Lead critical product surfaces including onboarding, distribution tools, subscription areas ...

VP, Engineering

San Francisco, CA · On-site +1

$212K - $273K/yr

Who We Are UnitedMasters is building a marketplace that connects artists, brands and fans ... Lead critical product surfaces including onboarding, distribution tools, subscription areas ...

... Hard Surface, and Iconic Brand portfolios, helping customers solve real-world challenges while ... This is a remote Sales role that requires the employee to be located within the Northeastern United ...

... Hard Surface, and Iconic Brand portfolios, helping customers solve real-world challenges while ... This is a remote Sales role that requires the employee to be located within the Northeastern United ...

next page

Showing results 1-20

Remote Hard Surface Artist information

See salary details

$10

$28

$55

How much do remote hard surface artist jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for remote hard surface artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Remote Hard Surface Artist vs Remote Character Artist?

AspectRemote Hard Surface ArtistRemote Character Artist
Required SkillsModeling, texturing hard surface assets like vehicles, machineryModeling, texturing organic and character assets
Work EnvironmentRemote, primarily digital art and 3D modelingRemote, focus on character creation and anatomy
Industry UsageVideo games, film, product designVideo games, film, animation
Common Search/ComparisonYesYes

The main difference between a Remote Hard Surface Artist and a Remote Character Artist lies in their focus areas. Hard Surface Artists specialize in creating mechanical and inorganic assets, while Character Artists focus on organic, character-based models. Both roles require strong 3D modeling skills and are commonly found in the gaming and film industries, often working remotely.

What is a Remote Hard Surface Artist?

A Remote Hard Surface Artist is a digital artist who specializes in creating non-organic 3D models, such as vehicles, weapons, machinery, and architectural elements, for use in video games, movies, and other digital media, while working remotely from any location. Their work focuses on hard, defined surfaces rather than organic forms like characters or creatures. These artists use 3D modeling software, such as Blender, Maya, or 3ds Max, to design, texture, and render detailed assets. Being remote, they collaborate with teams online, manage their own schedules, and communicate progress virtually.

What are the key skills and qualifications needed to thrive as a Remote Hard Surface Artist, and why are they important?

To thrive as a Remote Hard Surface Artist, you need strong skills in 3D modeling, texturing, and rendering, often backed by a degree in art, design, or a related field. Proficiency in industry-standard tools like Autodesk Maya, 3ds Max, Blender, and Substance Painter, along with experience in project management systems, is essential. Attention to detail, self-motivation, effective communication, and time management are standout soft skills for remote collaboration. These skills ensure high-quality asset creation, adherence to project timelines, and successful teamwork in a distributed work environment.

What are some common challenges faced by remote Hard Surface Artists, and how can they be addressed?

Remote Hard Surface Artists often face challenges such as communicating design changes with team members across different time zones, managing large file transfers, and maintaining consistent workflow with limited in-person feedback. To address these issues, it's important to establish clear communication channels, use collaborative tools like version control software, and schedule regular check-ins with your team. Staying organized and documenting your work process also helps ensure that your models align with project requirements and deadlines.
More about Remote Hard Surface Artist jobs
What cities are hiring for Remote Hard Surface Artist jobs? Cities with the most Remote Hard Surface Artist job openings:
What are the most commonly searched types of Hard Surface Artist jobs? The most popular types of Hard Surface Artist jobs are:
What states have the most Remote Hard Surface Artist jobs? States with the most job openings for Remote Hard Surface Artist jobs include:
Infographic showing various Remote Hard Surface Artist job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 2% Contract, and 1% Summer. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 19 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

183rd of 245 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom