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Remote Graphic Engineer Jobs in Toronto, ON (NOW HIRING)

Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine ... This role goes beyond gameplay--you'll work on graphics systems, rendering pipelines, and low-level ...

Senior Designer - Thinkingbox

Toronto, ON · On-site +1

CA$70K - CA$80K/yr

... and graphic design who is excited to bring brands to life across digital and experiential ... Working closely with producers, creatives, strategists, and developers, you'll help shape the ...

Designer - Thinkingbox

Toronto, ON · On-site +1

CA$60K - CA$70K/yr

... and graphic design who is excited to bring brands to life across digital and experiential ... Working closely with producers, creatives, strategists, developers, and senior designers, you'll ...

Fully remote (with opportunity to work hybrid from Toronto or Chicago) Compensation: Hourly (paid ... Collaborate with the content and design teams to implement visually appealing layouts, graphics ...

Technical Support Agent

Mississauga, ON · On-site +1

CA$50K - CA$60K/yr

Provide remote support services to customers for software configuration, software upgrades ... Knowledge of Power Engineering and Distribution Networks is considered an asset * Knowledge of APIs ...

Posted today

SCADA Specialist

Thornhill, ON · On-site +1

CA$89K - CA$118K/yr

With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Execute onsite and remote troubleshooting, including scheduled and unscheduled service support

SCADA Specialist

Thornhill, ON · On-site +1

CA$89K - CA$118K/yr

With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Execute onsite and remote troubleshooting, including scheduled and unscheduled service support

Remote Graphic Engineer information

What is the difference between Remote Graphic Engineer vs Remote Graphic Designer?

AspectRemote Graphic EngineerRemote Graphic Designer
Required CredentialsBachelor's in Graphic Design, Computer Graphics, or related field; knowledge of programming languages like HTML, CSS, JavaScriptBachelor's in Graphic Design, Visual Arts, or related field; proficiency in Adobe Creative Suite
Work EnvironmentCollaborates with developers, engineers, and product teams; often involved in UI/UX developmentWorks independently or with marketing teams; focuses on visual branding and creative assets
Employer & Industry UsageTech companies, startups, software firmsAdvertising agencies, media companies, branding firms

Remote Graphic Engineers and Remote Graphic Designers share a creative background but differ in technical skills and work focus. Graphic Engineers combine design with coding, working closely with developers, while Graphic Designers focus on visual aesthetics and branding. Both roles are in high demand in their respective industries, often working remotely for diverse employers.

What are popular job titles related to Remote Graphic Engineer jobs in Toronto, ON?

For Remote Graphic Engineer jobs in Toronto, ON, the most frequently searched job titles are:

What job categories do people searching Remote Graphic Engineer jobs in Toronto, ON look for?

The top searched job categories for Remote Graphic Engineer jobs in Toronto, ON are:

Infographic showing various Remote Graphic Engineer job openings in Toronto, ON as of August 2026, with employment types broken down into 93% Full Time, 3% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution.

Game Developer - Remote

Toronto, ON • Remote

Full-time

Re-posted 21 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.