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Remote Gaming Graphic Designer Jobs in Quebec (NOW HIRING)

Devoted Studios is a globally remote development company specializing in Co-development, Porting ... Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Gearbox Software We are looking for a Gameplay Designer specializing in combat systems, player ...

Level Designer

Montreal, QC ยท On-site +1

Devoted Studios is a globally remote game development company specializing in Co-development ... Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours ...

Company Description VOSKER is a North American leader in remote area surveillance. Every day, we're ... You provide guidelines to graphic designers, translators, and other support teams; * You ensure the ...

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... You'll own and drive the implementation of key UI materials, working closely with designers ...

Review code and technical designs produced by other engineers. * Discuss ideas and collaborate on ... With almost every team remote by default, Canonical sets the pace on the 21st-century digital ...

Our backend infrastructure is designed for reliability and scalability, ensuring seamless ad ... Strong collaboration and communication skills in a remote-first team environment You might also ...

Remote Gaming Graphic Designer information

What is the difference between Remote Gaming Graphic Designer vs Remote Game Artist?

AspectRemote Gaming Graphic DesignerRemote Game Artist
CredentialsPortfolio, design skills, possibly degree in graphic design or related fieldPortfolio, artistic skills, often degree in fine arts or illustration
Work EnvironmentDesign studios, freelance, remote teamsGame development teams, studios, remote work
Industry UsageUsed across gaming companies for UI, branding, and visual assetsUsed for creating character, environment, and concept art

While both roles involve visual creation for games, Remote Gaming Graphic Designers focus on UI, branding, and visual assets, whereas Remote Game Artists specialize in character, environment, and concept art. Both require strong artistic skills and often similar credentials, but their specific focus areas differ within the game development process.

What are some common challenges faced by remote gaming graphic designers, and how can they be managed effectively?

Remote Gaming Graphic Designers often encounter challenges such as coordinating creative feedback across different time zones, staying aligned with fast-paced development teams, and maintaining consistent communication with game developers and other artists. These can be managed by setting clear expectations, utilizing collaborative tools like Slack or Trello, and regularly syncing through virtual meetings. Proactively sharing progress updates and establishing a shared visual reference library also helps ensure everyone is on the same page, which is vital for delivering high-quality game assets on schedule.

What is a remote gaming graphic designer?

Remote Gaming Graphic Designers are creative professionals who design visual elements for video games, such as characters, environments, icons, and user interfaces, while working from a remote location. They collaborate with game developers, animators, and other team members using digital tools to ensure the game's visuals are engaging and cohesive. Their work can include concept art, 2D or 3D modeling, and creating assets that enhance the overall gaming experience. Being remote, they use online communication and project management platforms to stay connected and deliver their projects on time.

What are the key skills and qualifications needed to thrive as a remote gaming graphic designer?

To thrive as a Remote Gaming Graphic Designer, you need strong visual design skills, a portfolio showcasing game-related artwork, and proficiency with design principles and digital illustration, often supported by a degree in graphic design or a related field. Expertise in software like Adobe Creative Suite, Blender, and game engines such as Unity or Unreal Engine is typically expected. Creativity, effective communication, and the ability to collaborate remotely are essential soft skills for excelling in cross-functional teams. These skills ensure the delivery of engaging visual assets that enhance gameplay experiences and meet the technical requirements of remote development environments.
What are the most commonly searched types of Gaming Graphic Designer jobs in Quebec? The most popular types of Gaming Graphic Designer jobs in Quebec are:
What are popular job titles related to Remote Gaming Graphic Designer jobs in Quebec? For Remote Gaming Graphic Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Gaming Graphic Designer jobs in Quebec look for? The top searched job categories for Remote Gaming Graphic Designer jobs in Quebec are:
What cities in Quebec are hiring for Remote Gaming Graphic Designer jobs? Cities in Quebec with the most Remote Gaming Graphic Designer job openings:
Infographic showing various Remote Gaming Graphic Designer job openings in Quebec as of August 2026, with employment types broken down into 17% Internship, 66% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution.

Senior Graphic Designer

Devoted Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 6 days ago


Job description

Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We're looking for a Senior Graphic Designer to lead the visual execution of client pitches, capability decks, and creative presentations across our game development slate. This role sits at the intersection of design craft and business development, translating IP, tone, and brand voice into decks and materials that win business and represent our studio at the highest level.

Key Responsibilities:
  • Own the visual strategy for high-stakes pitches, deciding what needs art, data, motion, or narrative to land the story
  • Design and refine company capability decks, case study materials, and client-facing presentations true to each IP's visual language
  • Adapt quickly across wildly different aesthetics, from stylized casual to gritty triple-A, sometimes within the same week
  • Build reusable systems: templates, component libraries, and motion frameworks that scale design quality across multiple concurrent pitches
  • Interpret ambiguous creative direction from leadership and business development with minimal back-and-forth
  • Present work directly to internal stakeholders and, when needed, clients
  • Mentor junior and mid-level designers on both craft and professional judgment
  • Give final-eyes feedback on decks before they go out the door

Requirements

  • 5+ years of design experience, ideally with exposure to the games industry, entertainment, or a fast-paced agency environment
  • Expert-level proficiency in Figma, Adobe Creative Suite, and presentation tools (PowerPoint, Keynote, Google Slides)
  • A portfolio demonstrating range across visual styles, not just one polished look
  • Strong understanding of pitch narrative structure: hook, world, proof, ask
  • Experience building scalable design systems and templates for repeated use
  • A track record of taking initiative rather than waiting for a brief
  • Comfort pushing back constructively on creative direction that won't land, and making the case clearly
  • Genuine enthusiasm for unfamiliar IPs and new creative challenges
Nice to Have
  • Experience working in outsourcing, co-development, or work-for-hire studio environments
  • Familiarity with live-service, mobile, or casual game genres
  • Motion design or animation experience for pitch materials

Benefits

This a full-time salaried position with standard industry benefits in Canada.