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Remote Gameplay Engineer Jobs in Georgia (NOW HIRING)

Software Engineer, iOS

Atlanta, GA ยท On-site +1

$134K/yr

Whether you're in a stadium, airplane, or remote military base, Ditto's peer-to-peer sync engine ... Apply Anyway At Ditto, we know game-changers don't always come wrapped in a "perfect" resume. Years ...

New

Remote role in the US, Canada or Europe Role Overview At Uncapped, we help ambitious founders ... Raise your game from great to spectacular * Monthly recognition and awards: Celebrate wins big and ...

Podcast Producer

Atlanta, GA ยท Remote

$119K - $121K/yr

Our aim is to ignite a national passion for the game. Because we believe that soccer is more than a ... programming. * Experience producing live, remote and on-location recordings. * Strong command of ...

We're also open to remote candidates. About this role: We're hiring an Strategic Account Executive ... Provide structured market feedback to Product and Engineering * Cross-Functional Leadership

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Showing results 21-40

Remote Gameplay Engineer information

How does a remote gameplay engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a remote gameplay engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a remote gameplay engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
What are the most commonly searched types of Gameplay Engineer jobs in Georgia? The most popular types of Gameplay Engineer jobs in Georgia are:
What are popular job titles related to Remote Gameplay Engineer jobs in Georgia? For Remote Gameplay Engineer jobs in Georgia, the most frequently searched job titles are:
What cities in Georgia are hiring for Remote Gameplay Engineer jobs? Cities in Georgia with the most Remote Gameplay Engineer job openings:

COMMS AND QUALITY CONTROL (Temporary)

Warnerbros

Atlanta, GA โ€ข Remote

Part-time

Re-posted 4 days ago


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Your New Role:
The Comms/QC (s) will work with the Senior Audio Technical Specialist to ensure the best operational usage of audio and communication systems (intercom, router, audio consoles, IP based audio networks, etc.) utilized for Production. The Comms/QC (s) will also assist in ensuring that the systems will meet not only current needs but also projected needs.

Your Role Accountabilities:

Intercom Management/Planning

  • Ensure the Intercom systems are operationally in a well-maintained, organized, and flexible state
  • Assist in planning the operational use of intercom systems to meet Production's needs, present and future
  • Implement plans devised by Senior System Engineers
  • Actively monitor intercom systems during production to identify issues as they present and begin troubleshooting and repair before they are reported
  • Establish and monitor remote intercom connections before production begins
  • Proactively create and maintain show and system backup files
  • Document show needs and resource usage to ensure repeated successful applications
  • Troubleshoot issues and determine best path(s) to the most effective solution
  • Assist in translating needs and wants between Production, Engineering, and Operations

Remote Audio Systems Management

  • Establish and monitor remote audio connections used in productions
  • Assist in planning the best use of remote audio systems to accomplish production's vision
  • Implement plans devised by Senior System Engineers
  • Ensure that show A1s/Audio Operators know how to access remote audio resources
  • Use Dante Controller to ensure paths are complete between systems, both local and remote
  • Setup and maintain remote announcer stations
  • Troubleshoot issues and determine best path(s) to the most effective solution
  • Assist in translating needs and wants between Production, Engineering, and Operations

QC Final Mixes

  • Monitor Game output, Integration Output, Net Return audio paths to ensure mixes are within accepted broadcast standards and delivering the creative intent of Production is making it to the end viewer
  • Determine probable cause of issues and find work arounds when applicable
  • Create, backup and restore ProTools/3Play sessions for each show for future monitoring
  • Communicate issues with the Senior Audio Technical Specialist. Develop solutions and communicate those with the applicable A1s (Game, Studio, Integration)

Qualifications & Experiences:

  • RTS Experience (ADAM and ODIN) - 5 years
  • Dante Level 2 Certification
  • Working knowledge of large format audio consoles and Cloud based audio systems
  • Working knowledge of VUE router user interface
  • Attention to detail
  • Superior analytical and problem-solving skills
  • Ability to handle multiple tasks concurrently
  • Desire to learn and grow
  • Learn and adapt to different workflows
  • Work equally well in groups and independently
  • Communicate effectively with every level of audio professional

Not Required but preferred experience:

  • Dante Level 3 Certification
  • Experience in Live Sports Production
  • Experience in Live News Production
  • RTS certification
  • Working knowledge of Calrec audio systems

Working knowledge of 3Play, ProTools

    How We Get Things Done...

    This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

    Championing Inclusion at WBD

    Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

    If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.