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Remote Game Studio Jobs in Remote, OR (NOW HIRING)

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to ... Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ...

Remote Game Studio information

See Remote, OR salary details

$77.4K

$153.9K

$228.3K

How much do remote game studio jobs pay per year?

As of Jul 26, 2026, the average yearly pay for remote game studio in Remote, OR is $153,910.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,400.00 and $175,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Game Studio position, and why are they important?

To succeed as a Remote Game Studio team member, you need expertise in game development disciplines such as programming, art, design, or project management, typically supported by relevant degrees or professional experience. Familiarity with industry-standard tools like Unity, Unreal Engine, version control systems (e.g., Git), and collaborative project management platforms is essential. Strong communication, self-motivation, and time management skills help individuals excel in a distributed work environment. These skills ensure seamless collaboration, effective production cycles, and high-quality game releases across remote teams.

What is a Remote Game Studio job?

A Remote Game Studio job involves working on video game development from a remote location rather than an in-office setting. Roles can range from game design, programming, art, and writing to project management and quality assurance. Teams collaborate using online tools for communication, asset sharing, and development. These jobs offer flexibility but require strong self-discipline and teamwork skills. Many large and indie studios now support remote work to access global talent.

What does daily collaboration look like for employees working in a Remote Game Studio?

In a Remote Game Studio, daily collaboration often involves using online tools like Slack, Zoom, and project management platforms to stay connected with your team. You may participate in stand-up meetings, share progress updates, and review each other's work through code repositories or digital asset management systems. Cross-functional teamwork is common, so you might regularly communicate with developers, artists, designers, and producers to align on project goals and deadlines. Despite being remote, these processes help recreate the teamwork found in on-site studios and ensure everyone stays engaged and informed.

What job categories do people searching Remote Game Studio jobs in Remote, OR look for? The top searched job categories for Remote Game Studio jobs in Remote, OR are:

Freelance Game Balancer (fully remote)

Stillfront

OR • On-site, Remote

Full-time

Posted 10 days ago


Job description

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to strengthen Big Farm: Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one.
Setup: Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with workload.
YOUR MISSION
  • Design, build and maintain gameplay systems with long term feature reusability in mind, aimed at maximising player engagement, effective monetisation and retention
  • Continuously refine features and events by combining player feedback, data analysis and AI insights
  • Build expected progression models in Excel or Google Sheets to predict how players move through the game
  • Use AI tools heavily in your daily work to boost your own output and keep the player experience cutting edge
  • Document and present your work through user stories, flowcharts and wireframes so every team and stakeholder stays aligned
  • Transfer and adapt proven mechanics from other genres
YOUR PROFILE
  • Deep expertise in F2P mobile games, experiences with Merge-2 games is a big plus
  • Strong grasp of LiveOps dynamics, including monetisation strategies, in game economies and community feedback
  • A real ownership mindset and the drive to get things done, getting your hands dirty in Google Sheets, ChatGPT and other AI tools
  • Resilient, detail oriented and a team player who keeps looking for ways to lift performance
  • Excellent written and spoken English

Department Game Design Locations Remote Remote status Fully Remote Studios Nanobit Employment types Contractor