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Remote Game Narrative Writer Jobs in Texas (NOW HIRING)

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Proficient knowledge of the English language (written and oral). Bonus Reel Spins: * Tech Mastery:

Senior Marketing and Proposal Specialist

Dallas, TX · On-site +1

$71K - $88K/yr

Ability to effectively coordinate projects by communicating with remote team members. * Experience in editing/proofreading narrative written by technical professionals. * Practical experience in ...

Senior Marketing and Proposal Specialist

Austin, TX · On-site +1

$77K - $95K/yr

Ability to effectively coordinate projects by communicating with remote team members. * Experience in editing/proofreading narrative written by technical professionals. * Practical experience in ...

Senior Systems Engineer

Austin, TX · On-site +1

$160K - $185K/yr

... game development teams to build key frameworks and systems. *Currently we can hire remote ... Excellent communication skills, both written and verbal. * Strong problem-solving skills. The ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... game. * Excellent communication skills, both written and verbal. The annual salary range for this ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... game. * Excellent communication skills, both written and verbal. The annual salary range for this ...

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Showing results 1-20

Remote Game Narrative Writer information

See Texas salary details

$33.5K

$80.2K

$105K

How much do remote game narrative writer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for remote game narrative writer in Texas is $80,179.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,300.00 and $98,200.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Narrative Writer vs Remote Game Writer?

AspectRemote Game Narrative WriterRemote Game Writer
Primary FocusStorytelling, character development, plot designGame mechanics, gameplay scripting, level design
Required SkillsCreative writing, storytelling, character arcsGame design, scripting, technical writing
Work EnvironmentCollaborates with writers, designers, and narrative teamsWorks with designers, programmers, and production teams
Industry UsageCommon in narrative-driven games, RPGs, adventure titles

The Remote Game Narrative Writer primarily focuses on crafting compelling stories, characters, and plotlines, while the Remote Game Writer may handle broader writing tasks including gameplay scripting and technical documentation. Both roles require strong writing skills and collaboration within game development teams, but their core responsibilities differ in emphasis on storytelling versus gameplay mechanics.

What cities in Texas are hiring for Remote Game Narrative Writer jobs?

Cities in Texas with the most Remote Game Narrative Writer job openings:

Infographic showing various Remote Game Narrative Writer job openings in Texas as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, 10% Contract, and 1% Nights. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $80,179 per year, or $38.5 per hour.

Senior Videogame Tester (Remote)

Seismic Squirrel

Austin, TX • Remote

$32 - $36/hr

Contractor

Posted 13 days ago


Job description

Senior Videogame Tester (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Tester

The Role: Perform testing of our videogames.

Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior level, 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~24

Pay Rate: $32 - $36 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Overview

We are looking for a creative and resourceful Senior Videogame Tester with effective testing skills, a clear understanding of QA best practices, a logical and systemic thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders. They bring a passion for working within an iterative and creative development environment, having a collaborative spirit and an enthusiasm for videogames.

This is a remote position which requires regular team collaboration online during our company's core work hours of 9:30 AM - 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrums, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected to meet with international collaborators. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Test our videogames for bugs and other quality deficiencies, supporting our QA processes.
  • Validate enhancements and bug fixes.
  • Research and champion tools and processes which contribute to product quality.
  • Evaluate each sprint's build for quality regression.
  • Test our games on various hardware and platforms.
  • Participate in the development, organization, and execution of Test Plans and Test Cases.
  • Create and contribute to reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Provide feedback and creative solutions for various aspects of development quality, including design, programming, narrative, art, and audio.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Assist in the coordination and execution of internal and external testing efforts.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.
  • Understands videogame testing best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Possesses high emotional intelligence, a respected professional across disciplines.
  • Excellent at problem-solving, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Experienced using Unity, testing games within the engine.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.

Bonus Points

  • Experienced using Test Automation techniques and tools.
  • Familiar with tactical RPG videogames.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame design and/or programming.
  • Familiar with design diagramming techniques using UML.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, Edmonton.
  • An avid TTRPG player.
  • Multilingual.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Resume and your Cover Letter to Seismic Squirrel.