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Remote Game Engine Programmer Jobs in Alameda, CA

Translate business requirements into engineering features. What we're looking for * Master's degree ... U] is the world's leading game engine, powering play for more than 3 billion consumers each month.

Senior Director, Online Services

San Mateo, CA ยท On-site +1

$227K - $337K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Senior Director, Online Services

San Mateo, CA ยท On-site +1

$227K - $337K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Director, Executive Compensation

San Francisco, CA ยท On-site +1

$152K - $229K/yr

... NYC, Remote CA: $183,000 - $274,600 Rest of US: $152,800 - $229,200 This range reflects the ... U] is the world's leading game engine, powering play for more than 3 billion consumers each month.

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Health is the engine behind your COVID-19 testing and vaccination programs. Our web-based platform ... Remote JOB SCOPE: As a Quality Engineer at Primary you will be responsible for quality assurance ...

Showing results 21-40

Remote Game Engine Programmer information

See Alameda, CA salary details

$12.5K

$105K

$196.6K

How much do remote game engine programmer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote game engine programmer in Alameda, CA is $104,990.00, according to ZipRecruiter salary data. Most workers in this role earn between $27,200.00 and $164,900.00 per year, depending on experience, location, and employer.

What is a remote game engine programmer?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a remote game engine programmer?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a remote game engine programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What job categories do people searching Remote Game Engine Programmer jobs in Alameda, CA look for?

The top searched job categories for Remote Game Engine Programmer jobs in Alameda, CA are:

What cities near Alameda, CA are hiring for Remote Game Engine Programmer jobs?

Cities near Alameda, CA with the most Remote Game Engine Programmer job openings:

Infographic showing various Remote Game Engine Programmer job openings in Alameda, CA as of August 2026, with employment types broken down into 82% Full Time, 13% Part Time, 4% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $104,990 per year, or $50.5 per hour.

Senior Engineer II, Inference Engine - Serving Engine

DigitalOcean

San Francisco, CA โ€ข Remote

$167K - $209K/yr

Full-time

Re-posted 3 days ago


Job description

DigitalOcean is expanding its AI Infrastructure layer to support the next generation of AI-driven applications. We are seeking a Senior Engineer IIย to join our AI Inference Engine Systemsย team. In this role, you will be a key technical leader responsible for designing, developing, and delivering high-scale, resilient data plane services that power our "Inference as a Service" offering. You will work at the intersection of distributed systems and specialized AI hardware to ensure our customers can deploy and scale their models with industry-leading performance and reliability. This is a hands-on role, requiring you to be able to develop high quality software while availing of all the productivity boosts granted by the latest AI coding agents.ย 

What You'll Do:
  • Technical Leadership: Act as a technical leader on the team, driving the end-to-end design, development, and delivery of critical data plane components hosting large generative AI models.
  • System Design: Architect and refine system design proposals for our high-scale, multi-tenant AI inference cloud ecosystem, ensuring they meet rigorous availability and resiliency standards.
  • Performance Optimization: Implement and optimize distributed inference hosting using techniques like tensor/data parallelism, KV cache optimizations, and smart routing.
  • Collaboration: Work cross-functionally with Product Managers, customer-facing teams, and other engineering teams to align technical roadmaps with customer needs.
  • Mentorship: Coach and mentor junior engineers, fostering a culture of technical excellence and continuous improvement.
  • Operational Excellence: Maintain and operate critical, high-scale services, utilizing observability tools and defining SLOs to ensure superior platform health.
What You'll Bring to DigitalOcean:
  • Distributed Systems Expertise: Strong experience with microservices, messaging systems, databases, and infrastructure as code.
  • AI/ML Domain Knowledge: Hands-on experience hosting large language or multimodal models using inference engines like vLLM, SGLang, or Modular.
  • Inference Frameworks: Familiarity with distributed inference serving frameworks such as llm-d, NVIDIA Dynamo, or Ray Serve.
  • Hardware & Interconnects: Understanding of GPU-level optimization and experience with interconnect technologies like NVlink, XGMI, or RoCE.
  • Architecture Proficiency: Knowledge of common LLM architectures and optimization techniques (e.g., continuous batching, quantization).
  • Software Engineering: Expert-level proficiency in GoLang or Python and familiarity with gRPC.
  • Cloud Operations: Proven experience shipping customer-facing software products and running critical services in a high-scale environment similar to DigitalOcean.
  • Open Source Mindset: Experience integrating and building with open-source software.
Compensation Range:ย 
  • $167,200 - $209,000

*This is a remote role

JR: 2026-7591

#LI-Remote