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Remote Game Engine Developer Jobs in Seattle, WA

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

... based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We ... As a studio we have built a reputation as an Unreal Engine focused development house, working in a ...

We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual ... engine upgrades that support massive open-world gameplay. * Profile GPU performance and resolve ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139K - $183K/yr

Company Description Here at Ten4, there's a core focus on Creative Services and Gaming. By only ... Experience with the Unreal 4 engine is a major plus * Unity is a nice to have, but not a necessity

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools

Showing results 21-40

Remote Game Engine Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do remote game engine developer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote game engine developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

What is a remote game engine developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a remote game engine developer?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

How does a remote game engine developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

What are the most commonly searched types of Game Engine Developer jobs in Seattle, WA?

The most popular types of Game Engine Developer jobs in Seattle, WA are:

What are popular job titles related to Remote Game Engine Developer jobs in Seattle, WA?

For Remote Game Engine Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Game Engine Developer jobs in Seattle, WA look for?

The top searched job categories for Remote Game Engine Developer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Game Engine Developer jobs?

Cities near Seattle, WA with the most Remote Game Engine Developer job openings:

Infographic showing various Remote Game Engine Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 3% Internship, 86% Full Time, 3% Part Time, and 8% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข Remote

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Job description

ABOUT HARDSUIT LABS 

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft! 

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms. 

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details 

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS 

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can  only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and  positive work environment that values them. We believe in a diverse and inclusive workplace and building equity  throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and  efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are  always looking to deliver excellence in the experiences and products that we craft! 

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of  genres and games, from support work and engagement for hire to the development of original in-house projects.  We have long standing relationships with some of the largest gaming companies in the industry and are certified  developers across all major platforms.  

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not  discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health  decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a  protected veteran, status as an individual with a disability, genetic information, political views or activity, or other  applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also  consider qualified applicants with criminal histories consistent with applicable federal, state, and local law. 

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and  disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability,  you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote