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Remote Game Engine Developer Jobs in Elgin, IL (NOW HIRING)

Head of Product

Chicago, IL · Remote

$250K - $300K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Partner closely with Engineering and Design to prioritize initiatives and deliver high-quality ...

Senior Engineer, Process Validation

Chicago, IL · On-site +1

$100K - $130K/yr

Our mission is to be the engine of innovation for genomic medicine pioneers . As a member of our ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

Senior Engineer, Process Validation

Chicago, IL · On-site +1

$100K - $130K/yr

Our mission is to be the engine of innovation for genomic medicine pioneers . As a member of our ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

Product Analyst

Chicago, IL · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Data engineering owns the pipelines; you'll focus on the analysis, the recommendation, and the ...

Senior Director of Marketing

Lisle, IL · On-site +1

$110K - $120K/yr

Location Remote Full-Time/Part-Time Full-Time Exempt/Non-Exempt Exempt Compensation $110,000 - $120 ... Partner with developers and agencies to build and iterate quickly. Social & Community Growth

Showing results 41-60

Remote Game Engine Developer information

See Elgin, IL salary details

$32.1K

$107.2K

$177.9K

How much do remote game engine developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for remote game engine developer in Elgin, IL is $107,224.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,600.00 and $122,600.00 per year, depending on experience, location, and employer.

What is a remote game engine developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a remote game engine developer?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

How does a remote game engine developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

What are popular job titles related to Remote Game Engine Developer jobs in Elgin, IL?

For Remote Game Engine Developer jobs in Elgin, IL, the most frequently searched job titles are:

What job categories do people searching Remote Game Engine Developer jobs in Elgin, IL look for?

The top searched job categories for Remote Game Engine Developer jobs in Elgin, IL are:

What cities near Elgin, IL are hiring for Remote Game Engine Developer jobs?

Cities near Elgin, IL with the most Remote Game Engine Developer job openings:

Senior Backend Software Engineer - Agentic AI Workflows (Go/AWS)

Chicago, IL • On-site, Remote

$80 - $100/hr

Contractor

Posted 12 days ago


Key responsibilities

  • Build and extend the AI engine that proposes metadata, automates ownership reassignment, and manages agent and MCP inventory through the platform API.

  • Read, understand, and modify existing production codebase to improve functionality without causing regressions.

  • Collaborate with teams to deliver sprint goals related to legacy refactoring, decommissioning, and ensuring the reliability of backend components.


Job description

About the role

Most backend roles touching "AI" mean a chatbot bolted onto a CRUD app. This one is different: the agentic workflows are the product surface.

You'll work on an established enterprise asset-and-metadata platform, building the AI engine that proposes metadata across the active project estate, the automated logic that reassigns or retires ownerless systems, and a live inventory of every agent and MCP server running across production and endpoint environments - all exposed through the platform API.

It's Go on AWS, against a real production codebase with real users. A large part of the job is reading code you didn't write, understanding how it behaves, and then extending, refactoring or decommissioning it without breaking anything.

What you'll own
  • AI-suggested metadata engine - proposing metadata across the active project estate, then tuning it until engineers actually accept the suggestions.
  • Automated ownership reassignment and deprecation - logic that finds ownerless or relinquished systems and acts on them safely.
  • Agent and MCP inventory - complete coverage across production and endpoint environments, accessible programmatically.
  • First-party product inventory and critical-user-journey mapping - making ownership and metadata trustworthy enough to decide on.
  • Legacy refactoring and decommissioning - with unit and integration tests covering everything you ship.
  • Sprint delivery alongside program and customer teams.
Requirements - check yourself against this list

You should be able to say yes to essentially all of these:

  1. 5+ years professional backend software engineering
  2. Go as a working language - you've built and shipped scalable backend services and APIs in it
  3. PostgreSQL - schema design and real querying
  4. MongoDB - schema design and real querying
  5. AWS - working knowledge of the services plus their client libraries and APIs
  6. Agentic, AI-driven workflows you have designed, implemented and tuned - suggestion engines, automated decision logic, or assistant interfaces
  7. Asset discovery / ingestion tooling - open-source or commercial (e.g. CloudQuery) for aggregating cloud resources and metadata
  8. Data classification standards, dependency mapping, functional framework mapping
  9. Navigating a large, unfamiliar codebase to refactor or decommission legacy code without regressing existing behaviour
  10. Unit and integration testing for backend components, as standard practice
  11. Agile/Scrum delivery - sprints, stand-ups, retrospectives
  12. Bachelor's in Computer Science or a related field, or equivalent practical experience - we care about what you've built
Nice to have - not required
  • IT asset management, CMDB, or configuration management platforms
  • Model Context Protocol (MCP) and related agent tooling patterns
  • Governance, risk or compliance workflows - findings management, risk remediation
Logistics
  • Remote, United States. No relocation.
  • Contract engagement, starting mid-September 2026 (W2 or 1099 - whichever suits you).
  • Compensation is competitive; we'll discuss it openly on the first call.

Interested? Drop your resume and we'll set up a call. If it isn't the right fit we'll tell you quickly - and tell you why.

Employment Type: CONTRACTOR