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Remote Game Engine Developer Jobs in Elgin, IL (NOW HIRING)

Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list. * Unity ... Fully remote work arrangement. * The chance to be the first person to map a brand-new game's world ...

Senior Windows C++ Engineer

Chicago, IL ยท Remote

$150K - $250K/yr

There's plenty more going on across the rest of the stack -- engine and runtime work, in-game ... Fully remote work arrangement. * The chance to do unusually deep native work for an audience of 40M ...

Tech Ops Engineer

Chicago, IL ยท Remote

$100K - $140K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... remote, global team work securely and seamlessly. That means automating how people get access to ...

Senior Product Manager, Custody (Remote)

Chicago, IL ยท Remote

$129K - $170K/yr

You'll also own the policy engine that authorizes how value flows across the platform. Your job is ... Lead cross-functional collaboration with Engineering to translate product requirements into well ...

... with engineering, compliance, QA, and support teams to ensure Worklio's payroll engine remains ... Full remote work flexibility within the U.S. * Ownership of core product components with room to ...

United States (Remote) WHAT YOU GET TO DO: * Maintain end-to-end system integrity across the ... AXIS cameras include the ARTPEC-8 chip with an onboard AI inference engine (Larod) and support ...

Senior AI Solutions Engineer

Chicago, IL ยท Remote

$56.50 - $73/hr

Remote Job Type: Full-Time About Snapsheet: Snapsheet is claims technology the way it should be ... engine, and open architecture to make adjusters' lives simpler and claims processing faster.

Senior AI Solutions Engineer

Chicago, IL ยท On-site +1

$57 - $73.50/hr

Remote Job Type: Full-Time About Snapsheet: Snapsheet is claims technology the way it should be ... engine, and open architecture to make adjusters' lives simpler and claims processing faster.

With offices in Chicago, Miami, and around the world through the power of remote work, we are a ... engineering, or other quantitative fields) * 4+ years of professional experience as a Business ...

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Remote Game Engine Developer information

See Elgin, IL salary details

$32.1K

$107.2K

$177.9K

How much do remote game engine developer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for remote game engine developer in Elgin, IL is $107,224.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,600.00 and $122,600.00 per year, depending on experience, location, and employer.

What is a Remote Game Engine Developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Developer, and why are they important?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

How does a Remote Game Engine Developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.
What are popular job titles related to Remote Game Engine Developer jobs in Elgin, IL? For Remote Game Engine Developer jobs in Elgin, IL, the most frequently searched job titles are:
What job categories do people searching Remote Game Engine Developer jobs in Elgin, IL look for? The top searched job categories for Remote Game Engine Developer jobs in Elgin, IL are:
What cities near Elgin, IL are hiring for Remote Game Engine Developer jobs? Cities near Elgin, IL with the most Remote Game Engine Developer job openings:
Reverse Engineer

Reverse Engineer

Wand

Chicago, IL โ€ข Remote

Contractor

Posted 13 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Mission

The gaming industry is undergoing a massive transition. While the market has never been bigger, players are drowning in an ever-expanding sea of content, yet abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they are forced into a broken paradigm: alt-tabbing out of their game to wade through ad-heavy media sites, spoiler-filled wikis, or tedious 15-minute YouTube walkthroughs.

Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time, powering a unified ecosystem across desktop, web, and native game overlays. Interactive maps are one of the surfaces players reach for most, and the ones that matter are ready the day a game launches โ€” not months later when a community wiki has caught up. Over 40 million gamers have already found us, largely through word of mouth, because we solve this fundamental problem.

Role Overview

Weโ€™re hiring a Reverse Engineer to own the asset-extraction pipeline that feeds Wand Maps, Wikis, and Game Assistant. Youโ€™ll partner closely with our engineering team โ€” the same engineers who build the extraction tooling alongside you and the front-end map experience players see in the app. The shape of the role is part data extraction, part tooling: each new game comes with its own quirks, and your job is to get the location data, world geometry, and asset references out cleanly so the rest of the team can turn them into a usable map.

This is an individual contributor role focused on the steady cadence of new game releases. Youโ€™ll work with the open-source extraction ecosystem (CUE4Parse, FModel, AssetRipper, etc.), and lean heavily on AI coding tools to build the scripts and small tools that automate the repetitive parts so the next game is faster than the last.

What Youโ€™ll DoExtract data from game files
  • Work with game archives, asset containers, and serialized data to pull out the locations, world geometry, item and NPC placements, and asset references that maps depend on.

  • Convert proprietary formats into structured, open formats the rest of the team can consume โ€” JSON, glTF, PNG, and similar.

  • Get familiar with each new gameโ€™s data layout quickly. Different engines, different structures, different gotchas; thatโ€™s the job.

Build the tooling that compounds
  • Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of extraction.

  • Reach for the open-source ecosystem when it fits โ€” CUE4Parse, FModel, AssetRipper, UnrealPak โ€” and stitch them together into a pipeline that works for our needs.

  • Lean on AI coding tools heavily. Most of this work is moving fast across unfamiliar code and file formats; thatโ€™s exactly where AI tooling shines.

  • Every game ships in a different shape. Aim to make the next game take a fraction of the time the last one did.

Who You AreCore Requirements
  • Hands-on experience extracting data from game files using tools like CUE4Parse, FModel, AssetRipper, UnrealPak, or comparable. You donโ€™t need to have written one of these tools โ€” you need to know how to use them and where they fall short.

  • Comfortable picking up a new gameโ€™s asset structure without a roadmap. Documentation is usually thin to nonexistent; you learn by reading code, watching how other extractors work, and running experiments.

  • A solid mental model of how game assets are laid out โ€” meshes, textures, transforms, world hierarchies, level streaming, common serialization patterns.

  • Comfortable scripting in Python or C# (or both). Youโ€™re not building deep systems; youโ€™re stitching together the right tools and automating whatโ€™s repetitive.

  • Fluent with AI coding tools โ€” Claude Code, Cursor, or equivalent. You use them day-to-day, and youโ€™ve felt the speedup when youโ€™re working through an unfamiliar codebase or file format. This is a must, not a nice-to-have.

  • Self-managing. You can pick up a new title from the release calendar and drive the extraction to a clean handoff without daily check-ins.

  • Strong written communication. The notes you leave matter as much as the data you pull.

  • Available during US/Eastern hours.

Bonus Points
  • Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list.

  • Unity asset pipeline at depth (AssetBundles, addressables, IL2CPP).

  • Texture formats (DDS, KTX, BCn) and 3D formats (glTF, FBX).

  • Experience with serialized data โ€” Protobuf, FlatBuffers, custom packed structs.

  • Contributions to the modding scene, dataminer community, or any open-source extraction tooling. Links welcome.

  • PC gamer. You play the stuff our players play.

What We Offer
  • Competitive compensation.

  • Fully remote work arrangement.

  • The chance to be the first person to map a brand-new gameโ€™s world for an audience of 40M+ players who will actually use it.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

How to Apply

Please submit your resume.

Join us in creating the ultimate PC gaming companion!

Wand is an equal opportunity employer committed to building a diverse and inclusive team. We welcome applications from all qualified candidates regardless of background.