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Remote Game Character Design Jobs in Toronto, ON

Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong ... Design and develop game systems and engine-level features using C++ and game engines. * Develop ...

Lead Game Engineer

Toronto, ON · Remote

$198K - $219K/yr

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to ... Partner closely with game design, art, and production to scope features and keep engineering ...

The founders and staff come from the gaming and esports scene and are now working their way into ... Security Design * Queueing * Automated testing * Continuous integration tools * Server ...

The founders and staff come from the gaming and esports scene and are now working their way into ... Security Design * Queueing * Automated testing * Continuous integration tools * Server ...

Product Analyst

Toronto, ON · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... You'll design and analyze A/B tests on product changes, pricing, onboarding, and growth initiatives.

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Remote Game Character Design information

What is the difference between Remote Game Character Design vs Remote 3D Modeler?

AspectRemote Game Character DesignRemote 3D Modeler
Required SkillsConcept art, character creation, storytelling3D modeling, texturing, rigging
Work EnvironmentDesign studios, gaming companies, freelanceAnimation studios, gaming companies, freelance
Industry UsageVideo game development, entertainmentVideo game development, film, animation
CertificationsArt degrees, portfolio, software proficiency3D software certifications, portfolio

Remote Game Character Design focuses on creating visual concepts and storytelling for characters, while Remote 3D Modeler specializes in building and rigging 3D models. Both roles often work in gaming and entertainment industries, requiring strong artistic or technical skills. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

What are the most commonly searched types of Game Character Design jobs in Toronto, ON?

The most popular types of Game Character Design jobs in Toronto, ON are:

What are popular job titles related to Remote Game Character Design jobs in Toronto, ON?

For Remote Game Character Design jobs in Toronto, ON, the most frequently searched job titles are:

What job categories do people searching Remote Game Character Design jobs in Toronto, ON look for?

The top searched job categories for Remote Game Character Design jobs in Toronto, ON are:

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Re-posted 16 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.