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Remote Entry Software Engineer Jobs in Florida (NOW HIRING)

Senior Software Engineer

Tampa, FL · Remote

$115K - $152K/yr

The Senior Software Engineer will lead the engineering efforts with focus on improving employee and ... Effective communicator in remote work settings, with strong presence in virtual meetings and the ...

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Epiq is seeking a highly skilled AI Software Engineer to join our Operations Engineering team. This ... LI-Remote The Compensation range for this role is 110,000 to 160,000 USD annually and may be ...

Staff Software Engineer

Jacksonville, FL · On-site +1

$131K - $160K/yr

Jacksonville (Preferred) or Remote Overview: Dark Matter Technologies seeks a Staff Software Engineer to develop new features and functionality as part of a team working on a serverless based ...

Senior Software Engineer

Miami, FL · On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

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Showing results 1-20

Remote Entry Software Engineer information

See Florida salary details

$17.9K

$78.4K

$141.2K

How much do remote entry software engineer jobs pay per year?

As of Jul 5, 2026, the average yearly pay for remote entry software engineer in Florida is $78,363.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,600.00 and $89,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Entry Software Engineer, and why are they important?

To thrive as a Remote Entry Software Engineer, you need a solid understanding of programming languages (such as Python, Java, or JavaScript), computer science fundamentals, and typically a relevant degree or equivalent experience. Familiarity with source control tools like Git, integrated development environments (IDEs), and common collaboration platforms (e.g., Slack, Jira) is expected. Strong problem-solving skills, self-motivation, and effective written communication help you excel in a remote, team-oriented environment. These skills ensure productivity, code quality, and seamless collaboration despite physical distance from colleagues.

What is the difference between Remote Entry Software Engineer vs Remote Junior Software Developer?

AspectRemote Entry Software EngineerRemote Junior Software Developer
Required CredentialsBachelor's in CS or related field, some coding experienceSimilar, often an internship or recent graduate
Work EnvironmentRemote, collaborative teams, entry-level projectsRemote, learning-focused, supervised tasks
Employer & Industry UsageTech companies, startups, software firmsStartups, tech firms, software agencies
Search & Comparison IntentUnderstanding entry-level remote roles, career startLooking for beginner remote roles, internships

Remote Entry Software Engineers and Remote Junior Software Developers often share similar qualifications and work environments. Both roles are suitable for recent graduates or those new to the industry, working remotely in tech-focused companies. The main difference lies in job titles and specific company preferences, but both serve as excellent starting points for a career in software development.

What does a remote entry software engineer do?

A remote entry software engineer is responsible for assisting in the development, testing, and maintenance of software applications while working from a location outside the traditional office. They typically write code, fix bugs, and collaborate with team members through online communication tools. Entry-level engineers usually work under the supervision of more experienced developers to learn and contribute to various projects. The role requires basic programming knowledge, problem-solving skills, and the ability to work independently in a remote environment.

How does a Remote Entry Software Engineer typically collaborate with team members and stay aligned on projects?

As a Remote Entry Software Engineer, you will frequently collaborate with teammates using tools like Slack, Zoom, and project management platforms such as Jira or Trello. Regular stand-up meetings and code reviews are common, ensuring alignment on project goals and coding standards. Proactive communication, clear documentation, and willingness to ask questions are key to overcoming the challenges of remote work and building strong relationships with your team. You’ll also likely participate in pair programming sessions or virtual mentorship to accelerate your learning.
What cities in Florida are hiring for Remote Entry Software Engineer jobs? Cities in Florida with the most Remote Entry Software Engineer job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.