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Remote Entry Level Associate Software Engineer Jobs

Software Engineer - Entry Level Location: Remote (US Only) - Eastern Time Zone About Us Gambyt's mission is to make real-money gaming products more relevant and accessible to the world. We are ...

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How much do remote entry level associate software engineer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for remote entry level associate software engineer in the United States is $45,046.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,000.00 and $50,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote entry level associate software engineers, and how can they overcome them?

A common challenge for remote entry level associate software engineers is effective communication and collaboration, especially when working with distributed teams. It can be difficult to ask questions or seek help without in-person interactions, but leveraging collaboration tools like Slack, video meetings, and thorough code documentation can bridge this gap. Proactively reaching out for feedback and participating in virtual team activities also helps build relationships and ensures alignment on tasks. Setting a structured work schedule and regularly syncing with mentors or senior engineers can further support professional growth and integration into the team.

What does a Remote Entry Level Associate Software Engineer do?

A Remote Entry Level Associate Software Engineer is responsible for assisting with the development, testing, and maintenance of software applications while working from a remote location. They typically collaborate with more experienced engineers and follow instructions to implement features, fix bugs, and write code according to project guidelines. This role is ideal for recent graduates or individuals with limited professional experience in software engineering, providing them with opportunities to learn, grow, and contribute to real-world projects in a team-oriented environment.

What are the key skills and qualifications needed to thrive as a Remote Entry Level Associate Software Engineer, and why are they important?

To thrive as a Remote Entry Level Associate Software Engineer, you need a solid understanding of programming fundamentals, computer science principles, and typically a bachelor’s degree in computer science or a related field. Familiarity with coding languages such as Java, Python, or JavaScript, version control systems like Git, and cloud-based collaboration tools is necessary. Strong problem-solving skills, self-motivation, and effective written communication help you stand out, especially in a remote environment. These skills and qualities are vital for delivering reliable code, collaborating with distributed teams, and adapting quickly to evolving project requirements.
More about Remote Entry Level Associate Software Engineer jobs
What states have the most Remote Entry Level Associate Software Engineer jobs? States with the most job openings for Remote Entry Level Associate Software Engineer jobs include:
Infographic showing various Remote Entry Level Associate Software Engineer job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 92% Full Time, and 4% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $45,046 per year, or $21.7 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Nashville, TN • Remote

$20 - $120/hr

Part-time

Posted 17 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.