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Remote Entry Level 3D Modeler Jobs in New York (NOW HIRING)

Entry Level Remote Sales Role

Newark, NJ ยท Remote

$1.5K - $5.3K/wk

About this role We are hiring entry-level Financial Sales Consultants to join our remote team. In ... Access to products from 60-plus insurance carriers -- independent model, never limited to one ...

Entry Level Remote Sales Role

Manhattan, NY ยท Remote

$1.5K - $5.3K/wk

About this role We are hiring entry-level Financial Sales Consultants to join our remote team. In ... Access to products from 60-plus insurance carriers -- independent model, never limited to one ...

Entry Level Remote Insurance Sales

Newark, NJ ยท Remote

$1.5K - $3.2K/wk

About this role We're hiring entry-level Financial Sales Consultants for our remote team. You'll ... Access to 60+ insurance carriers -- independent model, never tied to one company * A step-by-step ...

About this role We're hiring entry-level Financial Sales Consultants for our remote team. You'll ... Access to 60+ insurance carriers -- independent model, never tied to one company * A step-by-step ...

Generative AI Analyst

New York, NY ยท On-site +1

$50K - $60K/yr

We seek an entry-level AI Analyst to join our team to research, prototype and implement AI ... The ideal candidate will be passionate about Generative AI and Large Language Models (LLMs), with a ...

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Remote Entry Level 3D Modeler information

What are some common challenges faced by remote entry level 3D modelers, and how can they be overcome?

Remote entry-level 3D modelers often face challenges such as staying motivated without direct supervision, managing feedback asynchronously, and handling technical issues independently. To overcome these, it's helpful to establish a structured daily routine, actively participate in team meetings, and use collaborative platforms to share progress. Seeking regular feedback and building a strong line of communication with supervisors and peers can also ensure you're aligned with project goals and can quickly resolve any uncertainties.

What are the key skills and qualifications needed to thrive as a remote entry level 3D modeler?

To thrive as a Remote Entry Level 3D Modeler, you need foundational skills in 3D modeling, texturing, and digital art, typically supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is essential, and knowledge of file formats and rendering engines is advantageous. Strong communication, attention to detail, and time management are important soft skills for remote collaboration and meeting project deadlines. These skills and qualities enable you to produce high-quality assets efficiently while working effectively with teams from a distance.

What is a remote entry level 3D modeler?

A Remote Entry Level 3D Modeler is a professional who creates 3D models for various industries such as gaming, animation, architecture, or product design, while working from a location outside of a traditional office. At the entry level, these modelers typically use software like Blender, Maya, or 3ds Max to build digital representations of objects, environments, or characters. They often collaborate with teams online, receive guidance from senior artists, and are expected to have a foundational understanding of modeling principles and software. This role is ideal for individuals starting their 3D modeling careers and seeking the flexibility of remote work.
Infographic showing various Remote Entry Level 3D Modeler job openings in New York as of August 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 100% Remote job distribution.

3D Computer Vision Engineer, New York City (Remote)

Toggle Robotics

New York, NY โ€ข Remote

Full-time

Re-posted 6 days ago


Job description

OverviewToggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer on a contract basis to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theoryyou ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.