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Remote Entry Level 3D Modeler Jobs Near Me

Makeshift Software Inc | Remote (3-6 months) โ†’ Hybrid On-Site Full-Time About Hexborn Hexborn is ... You'll take concept art from our art team and turn it into rigged, production-ready 3D models that ...

New

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

Entry Level Remote Sales Role

Columbus, OH ยท Remote

$1.5K - $5.3K/wk

About this role We are hiring entry-level Financial Sales Consultants to join our remote team. In ... Access to products from 60-plus insurance carriers -- independent model, never limited to one ...

CAD Designer

Columbus, OH ยท On-site

$25.25 - $34.75/hr

CAD Designer The CAD Designer is responsible for creating detailed technical drawings and 3D models ... Epta offers the opportunity for remote work whenever possible, along with providing the necessary ...

New

About this role We're hiring entry-level Financial Sales Consultants for our remote team. You'll ... Access to 60+ insurance carriers -- independent model, never tied to one company * A step-by-step ...

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Remote Entry Level 3D Modeler information

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How much do remote entry level 3d modeler jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote entry level 3d modeler in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

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A map of the United States highlighting the number of Remote Entry Level 3D Modeler job openings by state according to ZipRecruiter. The image is accompanied by a detailed chart listing the number of Remote Entry Level 3D Modeler job openings in each state, with California having the most at 2 and Hawaii the least at 0.

Associate Character Modeler

Columbus, OH โ€ข On-site

Other

Posted yesterday

New


Job description

Makeshift Software Inc. | Remote (3โ€“6 months) โ†’ Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG โ€” a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam: https://store.steampowered.com/app/4810690/Hexborn_Demo/


We're in the midst of an art direction shift โ€” moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We're looking for a character modeler early in their career who's ready to learn that new visual identity alongside our senior team, not just execute a fixed style guide from day one.

The Role

We're looking for an Associate Character Modeler to help build the heroes, allies, and enemies that populate Hexborn.

You'll take concept art and direction from senior character artists and turn it into rigged, production-ready 3D models โ€” working under guidance at first, and growing into greater ownership as you get comfortable with our pipeline and hybrid stylized/photorealistic aesthetic.


This is a hands-on production role with real mentorship built in. You won't be defining direction on your own from day one โ€” you'll pair closely with senior character artists and riggers, get regular feedback, and take on more independent scope as your familiarity with our pipeline grows.

What You'll Do
  • Model 3D characters โ€” heroes, guild allies, and enemies โ€” from concept art through to final, game-ready assets, under the direction of senior character artists
  • Support both stylized and photorealistic character work as Hexborn transitions toward its blended anime/photorealism look (see reference examples below)
  • Translate 2D concept art into rigged 3D models, with senior review and feedback
  • Learn to build clean, animator-friendly control rigs, starting with established templates and growing toward independent rig-building
  • Collaborate with concept artists, animators, and riggers to maintain visual and technical consistency across the character roster
  • Help document character pipeline standards as our art direction evolves
What You'll Need
  • Some professional or strong portfolio-level experience with Blender, 3DS Max, or Maya (Blender preferred)
  • A portfolio demonstrating character modeling fundamentals โ€” anatomy, topology, and silhouette
  • Willingness to work across both stylized and photorealistic character styles as our art direction evolves
  • Basic experience with rigging concepts, even if not yet building production-ready control rigs independently
  • Eagerness to learn from senior character artists and grow within a structured production pipeline

Nice to have:

  • Basic Python scripting experience for Blender plugins/tools
Our Current Direction

We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics. For a sense of the target look:

  1. Reference 1
  2. Reference 2
Perks & Tools
  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3โ€“6 months, transitioning to hybrid on-site thereafter
Work Arrangement


We'll start fully remote for a 3โ€“6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.


Makeshift Software Inc is the developer and publisher of Hexborn.

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