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Remote Engineer Jobs in Eugene, OR (NOW HIRING)

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Level Designer

Eugene, OR · On-site +1

$109K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

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Outside Sales Reps

Eugene, OR · Remote

$35K - $100K/yr

... technical engineers. What You Will Do * Manage and develop SPI product sales throughout Oregon ... Remote within Oregon Start Date: As soon as possible Compensation: Competitive salary and benefits ...

Remote micro1 is engaging Biostatisticians to contribute their clinical statistics expertise to a dynamic customer project focused on AI-assisted clinical research. In this role, you'll apply your ...

Showing results 21-25

Remote Engineer information

See Eugene, OR salary details

$37.5K

$114.4K

$189.1K

How much do remote engineer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for remote engineer in Eugene, OR is $114,409.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,000.00 and $149,600.00 per year, depending on experience, location, and employer.

How does a remote engineer typically collaborate with team members across different time zones?

Remote Engineers often work with colleagues who are spread across various locations and time zones, which requires strong communication and coordination skills. Collaboration is usually facilitated through tools like Slack, Zoom, or Microsoft Teams, with scheduled meetings arranged to accommodate as many team members as possible. It's common to use shared project management platforms and clear documentation to keep everyone aligned. Flexibility and proactive communication are key to ensuring seamless teamwork and project progress, even when direct overlap in working hours is limited.

What is the difference between Remote Engineer vs Remote Developer?

AspectRemote EngineerRemote Developer
Required CredentialsBachelor's in Engineering, certifications like Cisco, CompTIABachelor's in Computer Science or related, coding certifications
Work EnvironmentDesign, troubleshoot, and maintain systems, often in technical or engineering teamsWrite, test, and deploy software applications, often in development teams
Employer & Industry UsageEngineering firms, tech companies, manufacturingTech companies, startups, software firms
Common Search & Comparison IntentUnderstanding engineering roles in remote settingsComparing software development roles remotely

Remote Engineers focus on designing, maintaining, and troubleshooting technical systems, often requiring engineering-specific credentials. Remote Developers primarily write and develop software applications, with a focus on coding skills. While both roles can be remote and tech-oriented, their core responsibilities and required qualifications differ, catering to different industry needs.

What are the key skills and qualifications needed to thrive as a remote engineer, and why are they important?

To thrive as a Remote Engineer, you need strong technical expertise in software development, problem-solving abilities, and a relevant degree in computer science or engineering. Familiarity with version control systems (like Git), cloud platforms, and remote collaboration tools such as Slack and Jira is typically required. Excellent communication, self-motivation, and time management are crucial soft skills for remote success. These competencies ensure productivity, effective teamwork, and the ability to deliver high-quality solutions from any location.

What is a remote engineer?

A Remote Engineer is a professional who designs, develops, tests, and maintains software, systems, or infrastructure while working outside of a traditional office environment, typically from home or another remote location. Remote Engineers use digital tools and communication platforms to collaborate with their teams and manage projects. This role requires strong technical skills, self-motivation, and the ability to work independently. Many technology companies offer remote engineering positions to access a broader talent pool and provide greater flexibility for employees.

How to get a remote job as an engineer?

The primary qualifications for getting a remote job as an engineer are a bachelor's degree in a relevant field and several years of experience in a programming role. Many software engineers spend time in other roles to gain experience before applying for this job, which is a relatively senior programming role. Companies often have specific requests or requirements for software engineers, such as experience with particular types of programming, so diversifying your skills and working with a variety of different systems can help you stand out from other engineers. Fulfilling the responsibilities and duties of a remote software engineer requires communication skills and reliable access to high-speed internet.

What are the most commonly searched types of Engineer jobs in Eugene, OR? The most popular types of Engineer jobs in Eugene, OR are:
What job categories do people searching Remote Engineer jobs in Eugene, OR look for? The top searched job categories for Remote Engineer jobs in Eugene, OR are:
What cities near Eugene, OR are hiring for Remote Engineer jobs? Cities near Eugene, OR with the most Remote Engineer job openings:
Infographic showing various Remote Engineer job openings in Eugene, OR as of August 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 100% Remote job distribution, with an average salary of $114,409 per year, or $55 per hour.

Level Designer

Pipeworks Studios

Eugene, OR • On-site, Remote

$70K - $92K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Job description

Level Designer
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $92,000 / year
Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project's core development team while taking meaningful ownership of assigned spaces.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.