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Remote Educational Game Designer Jobs (NOW HIRING)

... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Lead UX/Game Designer

Glendale, CA · On-site +1

$140K - $165K/yr

The company's research-based curriculum, developed by education experts, includes the award-winning ... The Lead UX/Game Designer will work across all of ABCmouse's game experiences: improving existing ...

Reporting directly to the Lead Game Designer, you will get your hands dirty with both creative ideation and technical implementation. This is a role for a highly motivated, organized, and adaptable ...

New

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Associate Mathematician

$15 - $19.75/hr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Senior Mathematician

$108K - $123K/yr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Strong ability to analyze and adapt designs based on feedback and data * Collaborative, self ... education, relevant certifications, skills, and geographic location.

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... Work directly with engineers and designers to get problems actually solved, not just filed * Verify ...

Immersive Designer

Lexington, MA · On-site +1

$55K - $126K/yr

Remote Work: Hybrid Job Number: R0246958 Location: Lexington,MA,US Share job via: Share Immersive ... Work with a team of artists, programmers, instructional designers, and game designers to envision ...

Showing results 21-40

Remote Educational Game Designer information

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$47K

$156K

How much do remote educational game designer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote educational game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a remote educational game designer do?

A Remote Educational Game Designer creates interactive digital games that are both fun and educational, working from a location outside of a traditional office. They collaborate with educators, developers, and artists to design game mechanics, storylines, and educational content that align with learning objectives. Their work involves using technology to make learning engaging and accessible for students of all ages. Remote Educational Game Designers also test and refine games based on feedback to ensure they are effective learning tools.

What are the key skills and qualifications needed to thrive as a remote educational game designer?

To thrive as a Remote Educational Game Designer, you need strong instructional design knowledge, game development expertise, and a background in education or a related field. Familiarity with game engines (such as Unity or Unreal), digital collaboration tools, and understanding of e-learning standards like SCORM is typically required. Creativity, strong communication, and the ability to manage projects independently are crucial soft skills for remote teamwork and engaging content creation. These skills and qualities are vital to ensure the design of effective, fun, and accessible educational games that support diverse learners in a remote work environment.

How does a remote educational game designer typically collaborate with educators and developers during a project?

A Remote Educational Game Designer works closely with educators to ensure that game content aligns with curriculum standards and educational goals, often holding virtual meetings or workshops to gather feedback and insights. Collaboration with developers is also essential, as designers provide detailed game mechanics and learning objectives, while developers handle coding and technical implementation. Effective communication, use of project management tools, and regular check-ins are key to maintaining alignment and ensuring a smooth workflow across distributed teams.
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Infographic showing various Remote Educational Game Designer job openings in the United States as of September 2026, with employment types broken down into 80% Full Time, 5% Part Time, and 15% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Senior Gameplay Designer (Combat & AI)

Remote

$118K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?
We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization
• Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades
• Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies
• Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles
• Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players
REQUIRED SKILLS
• Intuitive understanding of how second-to-second action games work and why people play them
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations
• Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
• Outstanding oral and written communication skills
PREFERRED EXPERIENCE
• Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Knowledge and perspective from playing competitive team games
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$118,000-$177,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.