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Remote Educational Game Designer Jobs (NOW HIRING)

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

Level Designer

Glendale, CA ยท Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a ... Education: * A Bachelor's degree in Game Design or equivalent combination of education and ...

New

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

Systems Designer

Glendale, CA ยท Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ... Education: * A Bachelor's degree in Game Design or equivalent combination of education and ...

Senior Level Designer

Glendale, CA ยท Remote

$100K - $154K/yr

This is a remote opportunity and will report to the Lead Level Designer What You Will Do: * Be a ... Education: * A Bachelor's degree in Game Design or equivalent combination of education and ...

New

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Senior UX Designer

Glendale, CA ยท Remote

$100K - $154K/yr

If you are an imaginative creator with superb game development skills, and have a love of Disney ... This role is a remote opportunity. What You Will Do: * Work with the Lead UX Designer and other ...

Lead Systems Designer

$152K - $229K/yr

Works directly with Gameplay Programming counterparts to best leverage skills and creativity across ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Collaborate closely with designers, artists, producers, and engineers to translate game ideas into ... Remote-first setup with flexible working schedule, supporting a digital nomad-friendly environment

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

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Remote Educational Game Designer information

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$47K

$156K

How much do remote educational game designer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for remote educational game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Educational Game Designer, and why are they important?

To thrive as a Remote Educational Game Designer, you need strong instructional design knowledge, game development expertise, and a background in education or a related field. Familiarity with game engines (such as Unity or Unreal), digital collaboration tools, and understanding of e-learning standards like SCORM is typically required. Creativity, strong communication, and the ability to manage projects independently are crucial soft skills for remote teamwork and engaging content creation. These skills and qualities are vital to ensure the design of effective, fun, and accessible educational games that support diverse learners in a remote work environment.

How does a Remote Educational Game Designer typically collaborate with educators and developers during a project?

A Remote Educational Game Designer works closely with educators to ensure that game content aligns with curriculum standards and educational goals, often holding virtual meetings or workshops to gather feedback and insights. Collaboration with developers is also essential, as designers provide detailed game mechanics and learning objectives, while developers handle coding and technical implementation. Effective communication, use of project management tools, and regular check-ins are key to maintaining alignment and ensuring a smooth workflow across distributed teams.

What does a Remote Educational Game Designer do?

A Remote Educational Game Designer creates interactive digital games that are both fun and educational, working from a location outside of a traditional office. They collaborate with educators, developers, and artists to design game mechanics, storylines, and educational content that align with learning objectives. Their work involves using technology to make learning engaging and accessible for students of all ages. Remote Educational Game Designers also test and refine games based on feedback to ensure they are effective learning tools.
More about Remote Educational Game Designer jobs
What cities are hiring for Remote Educational Game Designer jobs? Cities with the most Remote Educational Game Designer job openings:
What are the most commonly searched types of Educational Game Designer jobs? The most popular types of Educational Game Designer jobs are:
What states have the most Remote Educational Game Designer jobs? States with the most job openings for Remote Educational Game Designer jobs include:
Infographic showing various Remote Educational Game Designer job openings in the United States as of July 2026, with employment types broken down into 60% Full Time, 30% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Senior UI Technical Designer (TEMP) - Unannounced Game | Irvine, CA or remote

Senior UI Technical Designer (TEMP) - Unannounced Game | Irvine, CA or remote

Blizzard Entertainment, Inc.

Irvine, CA โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

Team Name:

Unannounced ProjectJob Title:Senior UI Technical Designer (TEMP) - Unannounced Game | Irvine, CA or remoteRequisition ID:R027326Job Description:

At Blizzard, we craftgenre-defininggames and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are looking for aSenior UI Technical Designerto help craft a new, unannounced game for Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned with our core Blizzard values to add to our team of dedicated game makers.

As a key member of the development team,you'llbridge UI design and engineering, enabling designers to build expressive, scalable, and highperformance UI with minimal engineering dependency.You'llhelp define and implement a technical UI foundation that supports fast iteration and allows designers to own and evolve the UI. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

This role offers a flexible hybrid work week from our Irvine,CAstudio location, with a mix of remote and on-site days. This position may also be remote. Relocation is not required.

This is a temporary position lasting 6 months.


Responsibilities
Priorities can often change in afast pacedenvironment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Design, implement, and support UI systems and workflows that empower designers to independently create andmodifyUI content.

  • Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions.

  • Build andmaintainUI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting.

  • Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms.

  • Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and productionready.

  • Diagnose, debug, and resolve UI-related technical issues within the engine.

  • Create andmaintainclear documentation and best practices to support consistent adoption of UI workflows.

  • Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs.

MinimumRequirements

  • 8+ years of professional game development experience, focused on UI design, technical design, or UI implementation, including shipping at least one AAA game with significant UI scope.

  • Hands-on experience designing, implementing, anditerating onUI systems directly in a game engine.

  • Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems.

  • Hands-on experience with Unity UI systems, including UI Builder, layout tools, data-driven UI concepts, and visual scripting or similar tools.

  • Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed.

  • Strong debugging and problem-solving skills, particularly related to UI implementation, performance, and stability.

  • Proven experience collaborating across disciplines, including design, engineering, art, and audio.

  • Excellent communication skills, with the ability to explain technical concepts clearly to non-engineers.

  • A designer-first mindset, strong ownership mentality, and a collaborative approach when working in ambiguous, evolving technical environments

BonusPoints

  • Experience working on data-driven orMVVMstyleUI systems.

  • Experience supporting livepatchable UI content and addressable asset workflows.

  • Familiarity with accessibility considerations in UI design.

  • Passion for a wide variety of game genres and platforms.


Required Application Materials

  • Portfolio or examplesdemonstratingUI systems, workflows, orin-engineUI implementation.

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which wasacquiredby Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, witha track recordthat includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media,technologyand entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crushand Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrivein order toconnect and engage the world through epic entertainment. We provide a suite of benefits that promote physical,emotionaland financial well-being for 'Every World' -we'vegot our employees covered!

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by theCompany at any time to promote and support our business and relationships with industry partners

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications?Let usdecide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonableassistanceto individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminateon the basis ofrace, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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