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Remote Educational Game Designer Jobs (NOW HIRING)

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one. Setup: Fully remote, start as soon as possible.

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build ...

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build ...

$78K - $84K/yr

Our partner is looking for a Senior Level Designer based in Netherlands. This is an opportunity to ... A proactive, imaginative, and player-focused approach to game development. Benefits * Fully remote ...

The Keep is building the main street of tabletop gaming and we want your help! The Designer shapes ... Where: remote, with a preference for the Twin Cities so we can work together in person now and then.

Game Day Representative

Ann Arbor, MI · On-site +1

$18 - $25/hr

... is not designed to cover or contain a comprehensive listing of activities, duties or ... The pay range for this role is: 18 - 25 USD per hour (Remote (Ann Arbor, MI, US)

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

Showing results 41-60

Remote Educational Game Designer information

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$47K

$156K

How much do remote educational game designer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote educational game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a remote educational game designer do?

A Remote Educational Game Designer creates interactive digital games that are both fun and educational, working from a location outside of a traditional office. They collaborate with educators, developers, and artists to design game mechanics, storylines, and educational content that align with learning objectives. Their work involves using technology to make learning engaging and accessible for students of all ages. Remote Educational Game Designers also test and refine games based on feedback to ensure they are effective learning tools.

What are the key skills and qualifications needed to thrive as a remote educational game designer?

To thrive as a Remote Educational Game Designer, you need strong instructional design knowledge, game development expertise, and a background in education or a related field. Familiarity with game engines (such as Unity or Unreal), digital collaboration tools, and understanding of e-learning standards like SCORM is typically required. Creativity, strong communication, and the ability to manage projects independently are crucial soft skills for remote teamwork and engaging content creation. These skills and qualities are vital to ensure the design of effective, fun, and accessible educational games that support diverse learners in a remote work environment.

How does a remote educational game designer typically collaborate with educators and developers during a project?

A Remote Educational Game Designer works closely with educators to ensure that game content aligns with curriculum standards and educational goals, often holding virtual meetings or workshops to gather feedback and insights. Collaboration with developers is also essential, as designers provide detailed game mechanics and learning objectives, while developers handle coding and technical implementation. Effective communication, use of project management tools, and regular check-ins are key to maintaining alignment and ensuring a smooth workflow across distributed teams.
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What cities are hiring for Remote Educational Game Designer jobs?

Cities with the most Remote Educational Game Designer job openings:

What are the most commonly searched types of Educational Game Designer jobs?

The most popular types of Educational Game Designer jobs are:

What states have the most Remote Educational Game Designer jobs?

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Infographic showing various Remote Educational Game Designer job openings in the United States as of September 2026, with employment types broken down into 80% Full Time, 5% Part Time, and 15% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Game Tools & Modding Engineer

Remote

Weekday AI
Human Resources Consulting Services • 11 - 50 employees

Contractor

Re-posted 12 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools