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Remote Disney Animation Research Library Jobs in California

Senior ML/Research Scientist

Mountain View, CA · On-site +1

$116K - $148K/yr

Engage in building tools, libraries, or processes that are used throughout the company or in the ... Mountain View, CA (not a remote position) Employment Eligibility: At this time NextSense is only ...

Motion Graphics Designer, Video Team - This is a remote role (within the US) * Fraud and phishing ... Your expertise in Motion Graphics & Animation will resonate with our audience across various ...

Showing results 21-40

Remote Disney Animation Research Library information

What does a typical day look like for someone working remotely at the Disney Animation Research Library?

Working remotely at the Disney Animation Research Library typically involves a blend of digital asset management, research, and collaboration with creative teams. You may spend your day cataloging animation artwork, responding to research requests from animators and producers, and participating in virtual meetings to coordinate ongoing projects. Effective communication and strong organizational skills are important, as you'll collaborate with both on-site and remote colleagues to ensure timely delivery of materials. While you may face challenges in accessing certain physical archives, the role offers opportunities to contribute to high-profile projects and gain exposure to Disney's rich animation history.

What are the key skills and qualifications needed to thrive as a remote Disney Animation Research Library professional, and why are they important?

To thrive in a Remote Disney Animation Research Library role, you need a strong background in library science, archival management, or information studies, typically supported by a relevant degree or certification. Familiarity with digital asset management systems, cataloging software, and remote collaboration tools is essential. Attention to detail, strong organizational skills, and effective communication make someone stand out in this position. These skills ensure the accurate preservation, retrieval, and sharing of valuable animation assets, supporting the creative process efficiently across remote teams.

What is the Remote Disney Animation Research Library?

The Remote Disney Animation Research Library is a digital resource that provides access to the extensive archives of Disney’s animation artwork, sketches, storyboards, and reference materials. It supports animators, researchers, and creative professionals working remotely by offering high-quality digital assets from the studio’s long history. This library allows users to study classic animation techniques, character designs, and production processes without needing to visit the physical archive. It is an invaluable tool for those involved in animation production, academic research, or creative inspiration related to Disney animation.

What is the difference between Remote Disney Animation Research Library vs Remote Animation Archivist?

AspectRemote Disney Animation Research LibraryRemote Animation Archivist
CredentialsTypically requires a degree in library science, film studies, or related fieldsRequires a degree in library science, archival studies, or related disciplines
Work EnvironmentPrimarily digital access, research, and cataloging for Disney's animation assetsManaging and preserving animation archives, often both digital and physical collections
Employer & IndustryDisney, entertainment, animation industry

The Remote Disney Animation Research Library focuses on providing digital access and research support for Disney's animation assets, while the Remote Animation Archivist manages and preserves both digital and physical animation collections. Both roles require similar credentials and serve the entertainment industry, but their core responsibilities differ in scope and focus.

What are the most commonly searched types of Disney Animation Research Library jobs in California?

The most popular types of Disney Animation Research Library jobs in California are:

What are popular job titles related to Remote Disney Animation Research Library jobs in California?

For Remote Disney Animation Research Library jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Disney Animation Research Library jobs in California look for?

The top searched job categories for Remote Disney Animation Research Library jobs in California are:

What cities in California are hiring for Remote Disney Animation Research Library jobs?

Cities in California with the most Remote Disney Animation Research Library job openings:

Infographic showing various Remote Disney Animation Research Library job openings in California as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 8% Part Time, and 8% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution.

Senior Real-Time Graphics Developer

SuperbTech,Inc.

Burbank, CA • Remote

$40/hr

Full-time

Posted 8 days ago


Job description

Senior Real-Time Graphics Developer
Location:, Bristol Connecticut - Remote
Job Type: Contract, approximately 1 year
Schedule: Full-Time, flexibility required based on live production and business needs
Work Arrangement: Remote, with occasional travel and live-production support as required
Company Overview
Our client is a leading global sports media and entertainment organization delivering live programming and digital content across multiple platforms. Their creative and technology teams combine storytelling, advanced broadcast technology, data, and real-time graphics to produce compelling live viewing experiences for audiences worldwide.

This is a highly collaborative, deadline-driven production environment where creativity, technical expertise, accuracy, and innovation are critical.
Position Overview
We are seeking an experienced Senior Real-Time Graphics Developer to design, develop, deploy, and support sophisticated real-time graphics for live event and studio productions.
This role blends real-time graphics development, broadcast technology, 2D/3D animation, scripting, workflow development, and creative design. The Senior Developer will primarily work within Ross XPression, with additional exposure to Vizrt, and will independently own complex graphics packages from development through deployment and live-production support.

The ideal candidate brings significant experience developing real-time graphics within a major television network, broadcast studio, sports media organization, or production company and is comfortable operating in high-pressure live-production environments.
Key Responsibilities
  • Design, develop, deploy, maintain, and troubleshoot real-time graphics for live event and studio productions.
  • Primarily utilize Ross XPression, with additional use of Vizrt, to build and implement sophisticated broadcast graphics.
  • Independently develop and maintain complex event and studio graphics directories and packages.
  • Take technical ownership of graphics builds from initial concept through deployment and live-production support.
  • Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects, Illustrator, Cinema 4D, and related tools.
  • Translate creative direction and production requirements into customized graphics, animations, layouts, and real-time experiences.
  • Develop specialty graphics solutions involving augmented reality, virtual studios, touchscreens, interactive graphics, and data visualization.
  • Develop scripts, tools, workflows, and processes that improve graphics development and production efficiency.
  • Research, diagnose, and resolve complex technical issues involving graphics software, animation, hardware, data integration, and production workflows.
  • Partner with producers, designers, management, technical teams, and other stakeholders to establish deliverables and ensure projects are completed accurately and on schedule.
  • Support graphics playout systems, studio builds, hardware and software upgrades, and implementation of new production technologies.
  • Provide technical leadership and guidance to graphics developers, freelancers, remote production personnel, and external production partners.
  • Mentor and train less-experienced developers and contribute to technical onboarding and training initiatives.
  • Maintain established broadcast design standards and identify inconsistencies or deviations from approved graphic formats.
  • Maintain organized project files, graphics directories, archives, and retrieval processes.
  • Evaluate emerging real-time graphics technologies and identify opportunities to enhance live broadcast experiences.
  • Maintain exceptional standards for accuracy, visual quality, consistency, and timely delivery in deadline-driven production environments.

Required Qualifications
  • 5+ years of professional experience designing and developing graphics for live productions within a major television network, broadcast studio, sports media organization, or production company.
  • Advanced hands-on experience with a real-time graphics platform such as Ross XPression or Vizrt.
  • Demonstrated experience implementing and supporting real-time graphics in live event or studio production environments.
  • Advanced 2D and 3D animation capabilities.
  • Strong typography, layout, composition, and visual design expertise.
  • Strong understanding of broadcast television technology, graphics workflows, and live-production environments.
  • Ability to independently develop, maintain, troubleshoot, and support complex real-time graphics packages.
  • Experience developing or improving graphics workflows, scripts, tools, or production processes.
  • Proven ability to independently research and resolve complex technical and creative challenges.
  • Strong communication skills with the ability to collaborate effectively across creative, technical, production, and leadership teams.
  • Exceptional attention to detail, including accuracy in spelling, grammar, layout, data, and graphic execution.
  • Ability to quickly learn and implement new software, technologies, techniques, and production workflows.
  • Ability to work flexible hours and occasionally travel based on live-production requirements.
  • Online portfolio or demo reel demonstrating relevant real-time and/or live broadcast graphics work is required.
Preferred Qualifications
  • 8+ years of live sports broadcast graphics experience, supporting event and/or studio productions.
  • Advanced expertise with Ross XPression.
  • Working knowledge of Vizrt and Viz Trio.
  • Experience with graphics playout systems and workflows within live-production environments.
  • Advanced knowledge of 3D graphics, modeling, and animation.
  • Experience with Cinema 4D and/or Maya.
  • Scripting or programming experience using Visual Basic/Viz Scripting, C#, JavaScript, C++, or similar technologies.
  • Experience developing or supporting augmented reality, virtual studios, interactive graphics, touchscreens, or data visualization.
  • Experience mentoring, training, or providing technical leadership to graphics developers.
  • Strong knowledge of and interest in sports and sports culture.
What We're Looking For
We are looking for a highly skilled developer who sits at the intersection of creative design, real-time graphics technology, and live broadcast production.
The successful candidate will be comfortable taking ownership of sophisticated graphics packages from concept through live deployment, troubleshooting technical issues under tight production deadlines, and collaborating with both creative and highly technical stakeholders.
This individual should be a hands-on developer who can operate independently while also serving as a technical resource to the broader graphics team. Curiosity and innovation are equally important, particularly the ability to evaluate emerging technologies and translate them into practical improvements for live-production workflows.
Candidates must reside within reasonable proximity to Bristol, CT for occasional onsite and live-production support.