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Remote Device Driver Developer Jobs in California

Software Engineer, GPU

Mountain View, CA · On-site +1

$204K - $259K/yr

Knowledge of Linux device drivers and embedded firmware * Experience with diverse GPU deployment ... remote, the specific salary range for your preferred location, during the hiring process. Waymo ...

Embedded Software Engineer

San Luis Obispo, CA · On-site +1

$141K - $186K/yr

This involves programming near hardware-software interfaces, developing or modifying embedded device drivers on Linux and other embedded kernels, implementing signal processing algorithms ...

Act as a senior technical interface with external or remote fabrication facilities , ensuring alignment on process execution and priorities * Collaborate with device design, product engineering, and ...

Runtime Engineer

Mountain View, CA · On-site +1

$175K - $362K/yr

Build the host-side interface library - device memory management, DMA, streams and events, sync ... Driver-adjacent or kernel-bypass work, or prior new-silicon bring-up Compensation The US base ...

Be involved in the medical device software design controls activities, in accordance with the FDA ... Additionally, for remote roles open to individuals in unincorporated Los Angeles - including remote ...

Runtime Engineer

Mountain View, CA · On-site +1

$175K - $362K/yr

Build the host-side interface library - device memory management, DMA, streams and events, sync ... Driver-adjacent or kernel-bypass work, or prior new-silicon bring-up Compensation The US base ...

Senior DevOps Engineer

Sacramento, CA · Remote

$138K - $178K/yr

... DIAL (our Device Interaction and Automation Layer). We're also actively building Gluware.ai and ... Gluware is headquartered in Sacramento CA but our workforce is predominantly remote. This role is ...

Senior DevOps Engineer

Sacramento, CA · Remote

$138K - $178K/yr

... Device Interaction and Automation Layer). We\'re also actively building Gluware.ai and Gluware ... Gluware is headquartered in Sacramento CA but our workforce is predominantly remote. This role is ...

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Remote Device Driver Developer information

What are Remote Device Driver Developers?

Remote Device Driver Developers are software engineers who specialize in creating, testing, and maintaining device drivers while working from a remote location. Device drivers are programs that allow the operating system and software applications to communicate with hardware devices such as printers, network cards, and storage devices. These developers need a strong understanding of hardware interfaces, operating systems, and programming languages like C or C++. Working remotely, they use collaborative tools to coordinate with hardware engineers, QA testers, and other developers. Their work ensures that hardware components function properly and efficiently with different computer systems.

What are the key skills and qualifications needed to thrive as a Remote Device Driver Developer, and why are they important?

To thrive as a Remote Device Driver Developer, you need strong expertise in systems programming, operating system internals, and hardware-software interaction, typically supported by a degree in computer science or a related field. Experience with C/C++, kernel development, version control systems like Git, and familiarity with debugging tools are commonly required, along with certifications such as Linux Foundation Certified Engineer if working with Linux drivers. Excellent problem-solving skills, attention to detail, and clear remote communication abilities are crucial soft skills for excelling in distributed teams. These competencies ensure the reliable development and maintenance of low-level software that enables seamless hardware functionality, even in remote work environments.

What are some common challenges faced by remote device driver developers, and how can they be effectively managed?

Remote device driver developers often encounter challenges such as limited access to physical hardware for testing, communication barriers with cross-functional teams, and troubleshooting issues that are difficult to reproduce remotely. These can be effectively managed by using robust hardware emulation tools, establishing clear documentation and communication channels, and collaborating closely with quality assurance and hardware teams. Regular virtual meetings and remote debugging tools also help ensure smooth development and integration processes.
What are the most commonly searched types of Device Driver Developer jobs in California? The most popular types of Device Driver Developer jobs in California are:
What are popular job titles related to Remote Device Driver Developer jobs in California? For Remote Device Driver Developer jobs in California, the most frequently searched job titles are:
What cities in California are hiring for Remote Device Driver Developer jobs? Cities in California with the most Remote Device Driver Developer job openings:
Developer Technology Engineer

Developer Technology Engineer

Intel Corporation

Santa Clara, CA • On-site, Remote

$201K - $284K/yr

Full-time

Medical, Retirement, PTO

Posted 7 days ago


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

8th of 139 rated electronics manufacturers


Job description

Job Details:
Job Description:
As an experienced Developer Technology Engineer, you will play a pivotal role in shaping the future of Intel's cutting-edge graphics and computing technology. Working at the forefront of innovation, you will work with game developers to enable Intel GPU and CPU technologies contributing to solutions that impact millions of gamers worldwide. This role offers opportunities to work on high-end video games and game engines, modern graphics APIs, device drivers, as well as tools and technologies vital for optimizing and productizing Intel GPUs, CPUs, and graphics software solutions. Your contributions will drive quality, performance, and innovation, empowering developers and enhancing the user experience across the video games ecosystem.
Key Responsibilities
- Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
- Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
- Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
- Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
- Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
- Represent Intel at game developer related conferences through technological discussions and presentations.
Behavioral traits:
• Excellent communication skills. You will communicate with game developers, rendering engineers, internal driver teams, developer relationship managers, hardware engineers and potentially other external partners.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
• 5+ years working on game technologies for GPU and/or CPU
• At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
• Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
• Fluency and ability to program in HLSL and C/C++
• At least 5 years of Experience using the latest DirectX 12 features
• At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
• Driven to learn new skills and take on challenging tasks
Preferred Qualifications:
• Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
• Understanding of the game development lifecycle
• Experience creating and productizing new technologies and tools
• Experience optimizing Unreal engine
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
Virtual US
Additional Locations:
Business group:
Silicon and Platform Engineering Group (SPE): Deliver breakthrough silicon and platform solutions that deliver industry-leading products today while also defining the next generation of computing experiences.
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $201,580.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 05/07/2026
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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Intel logo

About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968