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Remote Developmental Editing Jobs in Seattle, WA

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Proposal Manager - Remote

Renton, WA · Remote

$80K - $120K/yr

... performs editing and proofreading, prepares for and facilitates proposal reviews, as well as ... The Proposal Manager participates in the development of win themes and proposal strategies. They ...

... editing, DNA plasmids, mRNA therapeutics, viral vector technologies, CAR-T, etc. Must have sales ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

Supports capture managers in development of the win strategy during capture through interview ... May serve as lead writer and editor for tailored resumes, past performance sections, executive ...

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Remote Developmental Editing information

See Seattle, WA salary details

$12.5K

$58.2K

$74.5K

How much do remote developmental editing jobs pay per year?

As of Jul 1, 2026, the average yearly pay for remote developmental editing in Seattle, WA is $58,165.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,700.00 and $73,400.00 per year, depending on experience, location, and employer.

How can I make 2000 a week working from home?

Remote developmental editing can generate significant income if you build a strong client base, set competitive rates, and work efficiently on multiple projects. Developing specialized skills, such as editing for specific genres or audiences, and using freelance platforms can help increase your earnings to reach or exceed $2000 weekly.

How much do remote editors make?

Remote developmental editors typically earn between $30,000 and $70,000 annually, depending on experience, specialization, and the complexity of projects. Freelance editors may charge hourly rates ranging from $25 to $75 or more, with rates influenced by skill level and client requirements.

How much is a Developmental Editor paid?

Developmental editors typically earn between $30 and $75 per hour, depending on experience, project complexity, and whether they work freelance or for a publishing company. Salaries can range from $50,000 to $100,000 annually for full-time positions, with some experienced editors earning more. Compensation often reflects skills in editing, strong communication, and familiarity with editing tools like Track Changes or style guides.

How much do developmental editors make?

Developmental editors typically earn between $30,000 and $80,000 annually, depending on experience, education, and whether they work freelance or for a publishing company. Experienced editors with specialized skills or working on complex projects can earn higher rates or salaries. Many developmental editors work remotely, setting their own schedules and rates based on project scope.

What is the difference between Remote Developmental Editing vs Remote Copy Editing?

AspectRemote Developmental EditingRemote Copy Editing
CredentialsTypically requires editing certifications or degrees in English, Literature, or related fieldsSimilar credentials, often with additional focus on grammar and style certifications
Work EnvironmentCollaborative, often involves working closely with authors and writers remotelyFocused on refining and correcting existing text, often independently
Industry UsageUsed in publishing, education, and media industries for manuscript developmentCommon in publishing, journalism, and content creation for polishing texts

Remote Developmental Editing involves guiding authors through the development of their manuscripts, focusing on structure and content. In contrast, Remote Copy Editing centers on correcting grammar, style, and consistency. Both roles require strong editing credentials and are vital in publishing and media industries, but they serve different stages of the editing process.

What are the key skills and qualifications needed to thrive as a Remote Developmental Editor, and why are they important?

To excel as a Remote Developmental Editor, you need strong editorial judgment, advanced language skills, and a background in writing or publishing, often complemented by a relevant degree. Familiarity with editing software like Microsoft Word, Google Docs, and style guides (e.g., Chicago Manual of Style) is typically required. Excellent communication, time management, and the ability to provide constructive feedback help you build effective author relationships and manage projects independently. These skills are vital to improving manuscript quality, meeting deadlines, and ensuring client satisfaction in a remote work environment.

What is remote developmental editing?

Remote developmental editing is a collaborative editorial process where an editor works with writers online to improve the structure, content, and overall flow of a manuscript or document. Unlike copyediting, developmental editing focuses on big-picture elements such as organization, plot, character development, and clarity of ideas. Editors provide feedback, suggestions, and guidance, often through digital communication tools, to help authors strengthen their work before moving on to finer editing stages. This service is commonly used for books, academic papers, and other long-form writing projects.

What are some common challenges faced by remote developmental editors, and how can they be addressed?

Remote developmental editors often encounter challenges such as managing clear communication with authors, ensuring feedback is constructive and actionable, and maintaining productivity without in-person collaboration. To address these, it’s important to establish regular check-ins, use collaborative tools for document sharing and comments, and set clear expectations regarding project timelines and revisions. Building strong relationships with authors and other editorial team members through transparent and timely communication also helps overcome the distance barrier and ensures a smooth editing process.
What are the most commonly searched types of Developmental Editing jobs in Seattle, WA? The most popular types of Developmental Editing jobs in Seattle, WA are:
What job categories do people searching Remote Developmental Editing jobs in Seattle, WA look for? The top searched job categories for Remote Developmental Editing jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Developmental Editing jobs? Cities near Seattle, WA with the most Remote Developmental Editing job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 2 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/