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Remote Narrative Writer Jobs in Seattle, WA (NOW HIRING)

Write Product strategy summaries across Pacvue's emerging product suite to document what you find ... Own the product narrative for ecosystem partner conversations (e.g., Amazon) and lead preparation ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Audio Lead (Games)

Seattle, WA · Remote

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Our remote-first team spans the globe, united by a passion for innovation and great developer ... Excellent verbal and written communication skills, with the ability to present complex analytical ...

... narrative anchored to reality. We believe in devtools, DevRel is an execution system ... Co-create with Content Engineering and Content Writing to turn technical reality into distributable ...

Remote Narrative Writer information

See Seattle, WA salary details

$13

$27

$48

How much do remote narrative writer jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for remote narrative writer in Seattle, WA is $27.64, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $31.73 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Narrative Writer, and why are they important?

To thrive as a Remote Narrative Writer, you need strong storytelling abilities, excellent writing skills, and a solid understanding of narrative structure, often supported by a degree in creative writing, literature, or related experience. Familiarity with collaborative writing tools, content management systems, and industry-standard software like Google Docs or Scrivener is typically required. Creativity, self-motivation, and clear communication are essential soft skills for standing out in this position. These skills and qualities ensure the creation of engaging narratives, effective teamwork, and consistent productivity in a remote work environment.

What is a Remote Narrative Writer?

A Remote Narrative Writer is a professional who creates engaging stories, scripts, or content for various media—such as video games, films, or websites—while working from a location outside a traditional office. They collaborate with creative teams through digital communication tools to develop storylines, character arcs, and dialogue. Remote Narrative Writers must have strong writing skills, creativity, and the ability to adapt their style to different projects. This role allows for flexibility and the opportunity to work with teams and clients from around the world.

How does a Remote Narrative Writer typically collaborate with other team members during the development process?

As a Remote Narrative Writer, collaboration often happens through digital communication tools such as Slack, Zoom, or project management platforms. You'll frequently coordinate with game designers, artists, and other writers to ensure that the story aligns with gameplay mechanics and visual direction. Regular virtual meetings, shared documents, and feedback sessions are common, and clear communication is essential to keep the narrative cohesive. Despite working remotely, building strong relationships with the team is vital to integrate your ideas effectively into the overall project.
What are the most commonly searched types of Narrative Writer jobs in Seattle, WA? The most popular types of Narrative Writer jobs in Seattle, WA are:
What are popular job titles related to Remote Narrative Writer jobs in Seattle, WA? For Remote Narrative Writer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Narrative Writer jobs in Seattle, WA look for? The top searched job categories for Remote Narrative Writer jobs in Seattle, WA are:
Infographic showing various Remote Narrative Writer job openings in Seattle, WA as of July 2026, with employment types broken down into 75% Full Time, 22% Part Time, and 3% Contract. Highlights an 75% Physical, 3% Hybrid, and 22% Remote job distribution, with an average salary of $57,492 per year, or $27.6 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Re-posted 2 hours ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/