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Remote Cvs Software Developer Jobs in Florida (NOW HIRING)

Senior .NET Developer (Remote Opportunity)

Tampa, FL · On-site +1

$51.50 - $68/hr

Bachelor's degree in Computer Science, Software Engineering, Information Technology, or a related ... Remote Opportunity Note: Selected candidates will be required to complete fingerprinting at a ...

Senior .NET Developer (Remote Opportunity)

Tampa, FL · On-site +1

$51.50 - $68/hr

Bachelor's degree in Computer Science, Software Engineering, Information Technology, or a related ... Remote Opportunity Note: Selected candidates will be required to complete fingerprinting at a ...

Sr. Java Developer (remote)

Jacksonville, FL · Remote

$53 - $67.75/hr

FULL STACK JAVA DEVELOPER (remote) ARC Group has an immediate opportunity for a full stack Java ... Engage in all phases of the software development life cycle which include gathering and analyzing ...

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior Software Engineer plays a ...

Guidewire Developer-ClaimCenter

Tampa, FL · On-site +1

$51.50 - $68/hr

... TX, Remote-CT, Remote-GA, Remote-IL, Remote-IN, Remote-OH, Remote-PA, Remote-TX, Remote-VA ... Deep familiarity with wide range of software design patterns and architectural principles, applying ...

Guidewire Developer-ClaimCenter

Jacksonville, FL · On-site +1

$50.50 - $66.75/hr

... TX, Remote-CT, Remote-GA, Remote-IL, Remote-IN, Remote-OH, Remote-PA, Remote-TX, Remote-VA ... Deep familiarity with wide range of software design patterns and architectural principles, applying ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Sr. Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

Reduce technical debt and improve developer experience to keep systems modern, fast, and ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Senior Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

Reduce technical debt and improve developer experience to keep systems modern, fast, and ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Showing results 21-40

Remote Cvs Software Developer information

Can I work remotely as a remote CVS software developer?

Yes, remote CVS software developers can often work from home, especially if the employer supports remote work arrangements. These roles typically require strong communication skills, proficiency with version control tools like CVS, and the ability to collaborate virtually. Availability of remote work depends on the company's policies and the specific project requirements.

Does Remote CVS Software Developer allow remote work?

Remote CVS Software Developer positions typically allow for remote work, depending on the employer and project requirements. Many companies in software development offer remote options, especially for roles involving coding, version control, and collaboration tools like CVS or other version control systems. Candidates should verify specific job postings for remote work policies and required tools or certifications.

What are the most commonly searched types of Cvs Software Developer jobs in Florida?

The most popular types of Cvs Software Developer jobs in Florida are:

What cities in Florida are hiring for Remote Cvs Software Developer jobs?

Cities in Florida with the most Remote Cvs Software Developer job openings:

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.