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Remote Creative Technology Director Jobs in Seattle, WA

Director, Technology Product Management

Seattle, WA · Remote

$265K - $277K/yr

The technology surface spans IoT sensing, remote monitoring, data center facility management (DCFM ... Please direct any other general recruiting inquiries to our Contact Us page > I want to work for ...

Cyber Security and IT Recruiter

Tacoma, WA · On-site +1

$31.59 - $44.23/hr

... or Director depending on the account type. Location: Remote Responsibilities: * Full-cycle ... Creative and strategic problem-solving abilities to address recruitment challenges. * Strong ...

Cyber Security and IT Recruiter

Tacoma, WA · On-site +1

$31.59 - $44.23/hr

... or Director depending on the account type. Location: Remote Responsibilities: * Full-cycle ... Creative and strategic problem-solving abilities to address recruitment challenges. * Strong ...

Digital Designer

Bellevue, WA · Remote

$120K - $150K/yr

Bellevue (Onsite)/ US (Remote) Position Type: Regular, Full-Time Who we are: At Roundglass, our ... Make and other emerging creative technologies. * Experience designing for health, wellness ...

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Showing results 1-20

Remote Creative Technology Director information

See Seattle, WA salary details

$48.9K

$147.2K

$246.4K

How much do remote creative technology director jobs pay per year?

As of Aug 10, 2026, the average yearly pay for remote creative technology director in Seattle, WA is $147,181.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,200.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Creative Technology Director vs Remote Creative Producer?

AspectRemote Creative Technology DirectorRemote Creative Producer
Required CredentialsTypically requires a background in technology, digital media, or design, with experience in project management and leadershipUsually needs experience in project coordination, client communication, and creative production, often with a background in media or marketing
Work EnvironmentLeads technical teams, oversees digital projects, and collaborates with creative and technical staff remotelyCoordinates creative projects, manages timelines, and liaises between clients and production teams remotely
Employer & Industry UsageCommon in digital agencies, media companies, and tech firms focusing on digital contentFound in advertising agencies, media production companies, and marketing firms

The Remote Creative Technology Director focuses on leading technical aspects of digital projects, while the Remote Creative Producer manages the overall creative process and client relations. Both roles require strong communication skills and industry experience but differ in technical versus production focus.

What are popular job titles related to Remote Creative Technology Director jobs in Seattle, WA? For Remote Creative Technology Director jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Creative Technology Director jobs in Seattle, WA look for? The top searched job categories for Remote Creative Technology Director jobs in Seattle, WA are:
Infographic showing various Remote Creative Technology Director job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, and 4% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $147,181 per year, or $70.8 per hour.

Creative Director, Interactive Experiences

CourtAvenue

Seattle, WA • Remote

$150K - $175K/yr

Full-time

Posted 7 days ago


Job description

Gigantic Playground, a CourtAvenue company, is a fast-growing creative technology agency that creates immersive and interactive experiences that connect people, places, and products in extraordinary ways. Our unique experience + technology approach blends creativity, immersive storytelling, and product innovation to create dynamic experiences that captivate, engage, and delight.

We're a purposely uncommon team, equal parts experience designers, creative technologists, and storytellers, with a mission to reimagine how people live, work, shop, and play.
 

Interactive work only earns its keep when someone actually stops, engages, and remembers it. That's the standard we hold ourselves to, and it's what this role exists to protect. As Creative Director, Interactive Experiences, you'll be the creative owner of everything we build that people touch, tap, walk into, or play with, from event installations to product launch apps to connected retail moments.

You're equally comfortable pitching the big idea in a client boardroom and sitting with a design team debugging why an interaction feels one beat too slow. We're looking for someone who can hold both altitudes at once: setting a creative bar for the whole studio while staying hands-on enough to shape the details that make an experience feel effortless. Your toolkit spans spatial storytelling, sensory and environmental design, and interactive technology, and you know how to weave all three into experiences that hold up whether someone spends five seconds or five minutes with them.

This is a leadership role with real creative stakes. You'll guide a team of designers and technologists, sit at the table with client leadership, and help define what "interactive" means for our studio as the tools and platforms we design for (AR, VR, connected hardware, generative AI, and whatever comes after) keep shifting.

Responsibilities

Shape the Creative Vision

  • Define the point of view behind each interactive project, turning a client brief or a piece of new technology into an experience concept worth building
  • Stay involved through production, not just at kickoff, so the finished experience still reflects the ambition of the original idea
  • Set and protect a consistently high bar for design, motion, and interaction quality across every project the studio ships

Lead People and Client Relationships

  • Manage and develop a team of designers, creative technologists, and producers, giving them clear creative direction and room to do strong work
  • Serve as the primary creative contact for client teams, balancing their business goals against what will actually make for a compelling experience
  • Pitch new ideas and present finished work in a way that builds client confidence in the studio's judgment, not just its execution

Push the Work Forward

  • Keep a close eye on new interactive formats, hardware, and platforms, and bring recommendations to clients before they ask for them
  • Introduce AI-assisted tools into the team's workflow where they genuinely help, whether that's early concepting, rapid prototyping, or content production
  • Help junior and mid-level creatives grow by pairing critique with real mentorship, not just notes on a deck

Own the Details That Make It Real

  • Oversee spatial and environmental design decisions alongside interactive content, so a physical installation and its digital layer feel like one idea rather than two
  • Work with production, fabrication, and technology partners to keep ambitious concepts grounded in what can actually be built, staffed, and maintained on-site
  • Stay current on trends in interactive art, entertainment design, and consumer technology, and bring that thinking back into the studio's own work
Requirements
  • 10+ years or more in a creative role focused on interactive, digital, or experience design, including several years directly managing a team

  • Strong personal taste backed by a portfolio that shows range across interaction design, visual design, and concept development

  • Direct experience partnering with enterprise or consumer technology clients, and comfort navigating the layers of stakeholders that come with that kind of account

  • Willingness to get into the tools yourself. This isn't a role where you only review other people's Figma files

  • A working understanding of what's actually possible on today's hardware and software, so your ideas are ambitious but buildable

  • Real, current experience using AI tools as part of your own creative process, not just an interest in the idea of them

  • Comfort working across the full arc of a project, from early concept sketches through rapid prototyping to a finished, fabricated, on-site experience

  • Familiarity with the broader interactive and immersive landscape (AR, VR, projection, sensor-driven installations) even if your day-to-day tools are mostly digital

Preferred Qualifications
  • A portfolio piece that clearly moved the needle on how long people engaged with an experience

  • Recognition from peers or industry press for work you led

  • Clients who ask for you by name when something new and difficult comes up

  • Background in large-scale experiential production

  • Located in Seattle or San Diego 

Final compensation will be determined based on total related experience and geography.

Gigantic Playground is an Equal Opportunity Employer. Gigantic Playground recruits qualified applicants without regard to race, color, religion, sex (including pregnancy), sexual orientation, gender identity, national origin, age, disability, status as a protected veteran, or genetic information.

Gigantic Playground participates in the E-Verify program. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form (I-9) upon hire.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.