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Remote Contract Game Developer Jobs in Missouri (NOW HIRING)

Our partner is looking for a Game Developer - Voxel-Based Engine (Java) based in Netherlands. This ... Collaborate effectively with remote team members while independently managing development tasks and ...

Fully remote contract opportunity with flexibility to work from an international location ... Collaboration with engineering, product, and customer success teams in a dynamic environment.

$36.75 - $49.50/hr

The position combines hands-on engineering, strategic problem-solving, and collaboration with ... Fully remote contract opportunity. * Competitive compensation based on experience and technical ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Video Game Design Tutor

Columbia, MO · Remote

$18 - $40/hr

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

$6 - $65/hr

This is a remote contract opportunity for professionals passionate about AI quality, testing, and ... Familiarity with prompt engineering, system prompts, retrieval-augmented generation (RAG), and AI ...

$48.50 - $64/hr

Experience creating AI platform standards, architecture guidelines, or engineering best practices is highly desirable. Benefits: * Fully remote contract opportunity with required overlap with US time ...

Working in a remote-first environment, you will contribute to process improvements, data migration ... Work closely with Product Managers, Engineers, suppliers, and subject matter experts to define ...

Remote Europe / Latam Full Time Individual Contributor +5 Years of Experience Senior Web Developer ... Global brands including McDonald's, NetEase Games, GoFundMe, and Rappi run their payments on Yuno.

You will work on complex systems involving game mechanics, integrations, performance, and ... Fully remote work environment with the flexibility to work from locations where you feel most ...

Teradata DBA Location: St Louis, MO - Remote Duration: 4+ Months Contract Qualifications and ... Optimizing developer, as well as, customer SQL. Design, model, configure, test, and install ...

GoLang, Sr Engineer

Monett, MO · On-site +1

$60 - $75/hr

Senior Go Software Engineer Contract (W2) Location: Remote (must be within 70 miles of Allen, TX, Birmingham, AL, Cedar Falls, IA, Charlotte, NC, Lenexa, KS, Louisville, KY, Monett, MO, or ...

Senior Structural Substation Engineer

Saint Louis, MO · On-site +1

$97K - $132K/yr

Louis, MO / Raleigh, NC / Remote Employment Type: Full-Time About UtilliCo At UtilliCo, we are a ... contract plans and specifications, escalating technical issues as appropriate. * Work with cross ...

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Showing results 1-20

Remote Contract Game Developer information

What is the difference between Remote Contract Game Developer vs Remote Full-Time Game Developer?

AspectRemote Contract Game DeveloperRemote Full-Time Game Developer
CredentialsPortfolio, relevant experience, possibly specific software certificationsPortfolio, relevant experience, possibly specific software certifications
Work EnvironmentProject-based, flexible hours, short-term contractsCompany-employed, fixed schedule, ongoing employment
Employer & Industry UsageFreelance platforms, indie studios, larger game companies for specific projectsGame studios, publishers, tech companies with permanent teams

Remote Contract Game Developers typically work on a project basis with flexible hours, often through freelance platforms or for specific projects. In contrast, Remote Full-Time Game Developers are employed directly by companies with a fixed schedule and ongoing employment. Both roles require similar skills and credentials but differ mainly in employment type and work structure.

What job categories do people searching Remote Contract Game Developer jobs in Missouri look for? The top searched job categories for Remote Contract Game Developer jobs in Missouri are:
What cities in Missouri are hiring for Remote Contract Game Developer jobs? Cities in Missouri with the most Remote Contract Game Developer job openings:

Game Developer - Voxel-Based Engine (Java)

Jobgether

Remote

Full-time

Posted 8 days ago


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Developer - Voxel-Based Engine (Java) based in Netherlands.

This role offers the opportunity to build and evolve a custom voxel-based game engine from the ground up.
You will work on challenging low-level game development problems involving rendering, performance optimization, world systems, and internal tooling.
The position is ideal for a developer who enjoys understanding how systems work beneath the surface and creating innovative technical solutions.
Working remotely, you will collaborate with a distributed team while having significant influence over core game architecture and engine development.
You will contribute to a creative and technically ambitious project where experimentation, problem-solving, and engineering excellence are highly valued.
This is an exciting opportunity for a developer passionate about graphics programming, game systems, and building advanced technology from the foundation level.

Accountabilities
  • Develop and enhance systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology.
  • Implement rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences.
  • Work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities.
  • Optimize memory usage, performance, and resource management to ensure efficient engine operation.
  • Implement ray casting, ray tracing, and related graphical techniques where applicable.
  • Integrate 2D, 2.5D, and 3D assets, including assets created with tools such as Blender, into the engine pipeline.
  • Build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows.
  • Explore and prototype future-facing features, including AI capabilities and external API integrations.
  • Identify unclear requirements, ask the right questions, and proactively help define technical solutions.
  • Collaborate effectively with remote team members while independently managing development tasks and priorities.
Requirements:
  • Strong foundation in computer science principles, including data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or demonstrated ability and willingness to quickly learn Java within a JVM-based development environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or strong interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization techniques.
  • Strong problem-solving skills with a proactive approach to experimentation, iteration, and technical challenges.
  • Ability to work independently in a remote environment while collaborating effectively with distributed teams.
  • Passion for game development and curiosity about building complex systems from the ground up.
Benefits:
  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Opportunity to grow your expertise in graphics programming, engine development, and advanced game systems.
  • Creative environment that encourages experimentation, ownership, and technical excellence.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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