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Remote Computer Graphics Technology Jobs in Seattle, WA

Senior Designer

Auburn, WA · Remote

$90K/yr

When it comes to IT solution providers, there are a lot of choices. But when it comes to providers ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

... AI technology . In this role, you will help improve next-generation AI systems by creating ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

... AI technology . In this role, you will help improve next-generation AI systems by creating ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

Manager, Software Engineering

Seattle, WA · On-site +1

$172K - $258K/yr

Collaborate internally with other core Unity engineering and graphics teams * Communicate your team ... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ...

Showing results 21-40

Remote Computer Graphics Technology information

See Seattle, WA salary details

$6

$24

How much do remote computer graphics technology jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote computer graphics technology in Seattle, WA is $24.07, according to ZipRecruiter salary data. Most workers in this role earn between $24.09 and $24.09 per hour, depending on experience, location, and employer.

What is remote computer graphics technology?

Remote computer graphics technology refers to the use of software and hardware tools to create, render, and manipulate graphics and visual content from a location outside of a traditional office or studio. Professionals in this field often work from home or other remote locations, using cloud-based platforms, remote desktops, or collaborative tools to work on projects such as animation, 3D modeling, visual effects, and interactive media. This setup allows for greater flexibility, access to global talent, and the ability to handle complex graphics tasks without being tied to a specific physical location. It is commonly used in industries like gaming, film, advertising, and virtual reality.

What are the key skills and qualifications needed to thrive as a remote computer graphics technology professional?

To thrive in Remote Computer Graphics Technology, a solid background in computer graphics principles, programming (such as C++ or Python), and a relevant degree or certification is essential. Proficiency with industry-standard tools and platforms like Adobe Creative Suite, Blender, Maya, and remote collaboration systems is typically required. Strong problem-solving ability, creativity, and effective communication are critical soft skills for standing out in remote, team-based environments. These skills and qualifications are vital for producing high-quality visual content efficiently while coordinating seamlessly with distributed teams.

What are some common challenges faced by professionals in remote computer graphics technology roles, and how can they be addressed?

One common challenge in remote computer graphics technology roles is maintaining efficient communication and collaboration with team members, especially when working on complex visual projects. Sharing large files and ensuring consistent version control can also be difficult without the right tools. To address these issues, teams often use cloud-based project management platforms, version control systems like Git, and specialized collaboration tools tailored for graphics workflows. Regular virtual meetings and clear documentation also help ensure alignment and smooth project progress.

What is the difference between Remote Computer Graphics Technology vs Remote 3D Artist?

AspectRemote Computer Graphics TechnologyRemote 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related field; proficiency in graphics softwarePortfolio showcasing 3D modeling and animation; often a degree or equivalent experience
Work EnvironmentPrimarily technical, involving software development, rendering, and graphics programmingCreative, involving designing, modeling, and animating 3D assets
Employer & Industry UsageTech companies, gaming, simulation, and visualization firmsGame studios, animation houses, advertising agencies

Remote Computer Graphics Technology roles focus on developing and implementing graphics software and tools, requiring technical expertise. In contrast, Remote 3D Artists concentrate on creating visual assets and animations. Both roles often work remotely and require a strong portfolio or technical background, but their core responsibilities differ significantly.

Infographic showing various Remote Computer Graphics Technology job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 18% Part Time, and 4% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $50,073 per year, or $24.1 per hour.

Autodesk Fusion 360 Expert - Remote

Seattle, WA • On-site, Remote

$40 - $120/hr

Full-time

Re-posted 3 days ago


Job description

Job Title: Autodesk Fusion 360 Specialist

Job Type: Contractor
Location: Remote

Job Overview

We are seeking experienced Autodesk Fusion 360 Specialists to contribute their expertise to an innovative project at the intersection of mechanical engineering and emerging AI technology. In this role, you will help improve next-generation AI systems by creating, reviewing, and refining mechanical CAD models and technical documentation. No prior AI experience is required—your engineering and CAD expertise are what matter most.

Key Responsibilities
  • Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Fusion 360 based on detailed design requirements.
  • Edit and update existing CAD models while maintaining design intent, manufacturability, and compliance with engineering specifications.
  • Review and audit CAD models for dimensional accuracy, GD&T compliance, and overall design quality.
  • Apply Design for Manufacturability (DFM) principles across injection molding, sheet metal fabrication, CNC machining, casting, and forging processes.
  • Support AI model development by delivering accurate CAD data and documenting engineering decisions.
  • Communicate design rationale, technical feedback, and engineering insights to cross-functional teams.
  • Contribute to continuous improvements in engineering datasets and AI-generated outputs.
Required Skills
  • Autodesk Fusion 360
  • Parametric CAD Modeling
  • GD&T
  • Design for Manufacturability (DFM)
  • Mechanical Assembly Modeling
  • CAD Model Auditing
  • Reverse Engineering
  • Manufacturing Processes (Injection Molding, Sheet Metal, CNC, Casting/Forging)
  • Python, iLogic, NX Open, or VBA
  • Technical Documentation
  • Written & Verbal Communication
  • Problem-Solving
  • Attention to Detail
Preferred Qualifications
  • Extensive hands-on experience with Autodesk Fusion 360 and other parametric CAD platforms such as SolidWorks, Inventor, or FreeCAD.
  • Practical application of GD&T (ASME Y14.5 or equivalent) in real-world engineering projects.
  • Proven DFM experience across multiple manufacturing processes.
  • 4+ years of experience for CAD model editing and 10+ years for complex model creation.
  • Experience with assembly-level mechanical design.
  • Reverse engineering expertise, including Scan-to-CAD and point cloud conversion workflows.
  • Experience with CAD automation or scripting using Python, iLogic, NX Open, VBA, or similar tools