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Remote Computer Graphics Intern Jobs in Fremont, CA

Independent workflow must be effectively harmonized with remote collaboration * Familiarity with ... Currently pursuing a Bachelor's degree in Data Science, Statistics, Computer Science, GIS, Business ...

Senior Software and System Architect

Santa Clara, CA · Remote

$152K - $206K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Remote Your base salary will be determined based on your location, experience, and the pay of ...

Senior Software and System Architect

Santa Clara, CA · Remote

$152K - $206K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Remote Your base salary will be determined based on your location, experience, and the pay of ...

Interest in image/video processing, computer graphics, or web performance. How we work * Small ... Remote-first: Work from anywhere in the United States, with the option to work from our San ...

Senior Software Engineer

San Francisco, CA · On-site +1

$180K - $210K/yr

Interest in image/video processing, computer graphics, or web performance. How we work * Small ... Remote-first: Work from anywhere in the United States, with the option to work from our San ...

Showing results 21-40

Remote Computer Graphics Intern information

See Fremont, CA salary details

$5

$14

$21

How much do remote computer graphics intern jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote computer graphics intern in Fremont, CA is $14.25, according to ZipRecruiter salary data. Most workers in this role earn between $12.64 and $15.77 per hour, depending on experience, location, and employer.

What does a remote computer graphics intern do?

A Remote Computer Graphics Intern assists with creating, editing, and optimizing digital images, 3D models, and visual effects for various projects, such as games, movies, or software. They work closely with experienced designers and developers, often using specialized software like Adobe Creative Suite or Blender. Since the position is remote, interns collaborate and communicate with their team members through online platforms. This role provides hands-on experience in the computer graphics field and helps interns build a professional portfolio.

What are the key skills and qualifications needed to thrive as a remote computer graphics intern?

To thrive as a Remote Computer Graphics Intern, you need a solid understanding of graphic design principles, 2D/3D modeling, and familiarity with computer graphics concepts, often supported by coursework or a relevant degree in design or computer science. Proficiency with industry-standard tools such as Adobe Creative Suite, Blender, or Autodesk Maya is typically required. Strong communication, time management, and the ability to take feedback constructively are vital soft skills for remote collaboration and growth. These skills ensure effective project contributions, creative problem-solving, and seamless teamwork in a virtual environment.

What are some common challenges faced by remote computer graphics interns, and how can they be effectively addressed?

Remote computer graphics interns often encounter challenges related to communication, feedback, and collaboration due to the virtual nature of the role. To address these challenges, it's helpful to establish clear communication channels with your team, schedule regular check-ins with your supervisor, and document your work process thoroughly. Utilizing collaborative tools for file sharing and version control, such as Git or cloud-based platforms, can also streamline teamwork and reduce misunderstandings. Being proactive in seeking feedback and clarifying project requirements will ensure you stay aligned with team expectations and continue to develop your skills.

What is the difference between Remote Computer Graphics Intern vs Remote 3D Modeling Intern?

AspectRemote Computer Graphics InternRemote 3D Modeling Intern
Required SkillsBasic knowledge of computer graphics, rendering, and visualization toolsProficiency in 3D modeling software like Blender, Maya, or 3ds Max
Work EnvironmentCollaborative remote teams in tech, gaming, or animation industriesRemote work within design, gaming, or animation companies
Common UsageUsed in tech and entertainment sectors for visual content creationPrimarily in gaming, animation, and product design industries

The main difference between a Remote Computer Graphics Intern and a Remote 3D Modeling Intern lies in their focus areas. The graphics intern emphasizes general computer graphics skills, visualization, and rendering, while the 3D modeling intern specializes in creating and manipulating 3D assets. Both roles often work remotely within creative or tech industries, but their skill sets and project focuses differ accordingly.

What are popular job titles related to Remote Computer Graphics Intern jobs in Fremont, CA?

For Remote Computer Graphics Intern jobs in Fremont, CA, the most frequently searched job titles are:

What cities near Fremont, CA are hiring for Remote Computer Graphics Intern jobs?

Cities near Fremont, CA with the most Remote Computer Graphics Intern job openings:

Infographic showing various Remote Computer Graphics Intern job openings in Fremont, CA as of June 2026, with employment types broken down into 14% Internship, 52% Full Time, and 34% Part Time. Highlights an 100% Remote job distribution, with an average salary of $29,636 per year, or $14.2 per hour.

Senior Systems Software Engineer, Accelerated Kubernetes Performance and Scale - DGX Cloud

Santa Clara, CA • Remote

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted 20 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years, driven by great technology and amazing people. We're now tapping into the unlimited potential of AI to define the next era of computing, where our GPUs power computers, robots, and selfdriving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

As an NVIDIAN, you'll work in a diverse, supportive environment where people are encouraged to do their best work and grow their careers. We offer a preference for hybrid work while remaining open to remote arrangements, giving you flexibility in how you do your best work. Come join the team and see how you can make a lasting impact on the world.

The DGX Cloud organization at NVIDIA brings together cuttingedge hardware and software innovation to deliver industryleading accelerated computing for the world's most ambitious AI workloads. We are a group of forwardthinking engineers tackling some of the globe's toughest challenges, pushing progress, and positively affecting millions of lives. We're searching for a Senior Systems Software Engineer with deep expertise in distributed systems, Kubernetes, containers, and systems performance and scalability.

The ideal candidate brings broad, handson experience across the stack, including GPU operators, device plugins, distributed inference serving, and major cloud platforms. You'll own hard technical problems at large scale and help shape how AI infrastructure runs in production. In this key role, you will focus on scaling AI infrastructure while minimizing total cost of ownership, reducing cost per token and enabling future AI innovation and AI factories.

Are you ready to be impactful. What you'll be doing: Lead endtoend performance and scalability analysis across the Kubernetesbased accelerated runtime stack (control and data planes), including NVIDIA components such as GPU Operator, Network Operator, node-feature-discovery, topograph, dra-driver-nvidia-gpu, and nvsentinel, tracking issues from orchestration down to the metal. Design and contribute upstream architectural changes to the Kubernetes control plane and related projects to enable reliable operation at hyperscale cluster sizes, doing in the open what today's hyperscalers typically do privately.

Improve container startup and coldstart latency to enable smooth, lowlatency inference scaling on Kubernetes across thousands of GPU nodes, ensuring the AI runtime stack scales without creating API server pressure or operational fragility. Assess, improve, and contribute to opensource projects that make Kubernetes an outstanding platform for AI workloads (for example, Grove and gateway-apiinferenceextension), composing their architectures with scalability, resilience, and multinode training/inference in mind. Advance scalability and performance of confidential containers (CoCo) on Kubernetes so encrypted inference workloads meet stringent efficiency and latency requirements in production.

Use DSX and related largescale simulation infrastructure to model full AIfactory deployments and validate scalability across thousands of simulated GPUs, catching failures that emerge only at scale before hardware arrives. Collaborate with AI researchers, developers, customers, and upstream communities to design automated, atscale workload tests (including replay of production agent traces), build monitoring/analysis tooling, and integrate continuous performance and scale testing into modern CI/CD workflows. Document methods and results clearly and present findings internally and at industry events (for example, KubeCon, GTC), while actively engaging with upstream groups (Kubernetes SIG Scalability, CNCF, and NVIDIA OSS communities) to influence and validate AI workload performance and scalability directions.

What we need to see: Bachelor's or Master's degree in Engineering or equivalent experience, ideally in Electrical, Computer Engineering, or Computer Science 5+ years of experience in computer architecture, networking, storage systems, and acceleratorbased platforms Expertise in Kubernetes and familiarity with the broader CNCF ecosystem Deep experience with largescale, parallel, distributed accelerator systems and performance optimization of AI workloads Experience with performance modeling and benchmarking for largescale systems Proficiency in Golang and/or Python Strong familiarity with the NVIDIA software stack across training and inference Expertise with at least one major public cloud provider (for example, AWS, Azure, GCP, or OCI) Ways to stand out from the crowd: Strong operational experience with any one of the Kubernetes distributions Prior experience scaling Kubernetes clusters to ultra-large node and object counts Demonstrated history of working in the open-source community Excellent communication and interpersonal abilities PhD or equivalent experience in relevant areas #LI-Remote Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 3, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US