2

Remote Computational Geometry Developer Jobs in Fullerton, CA

An estimated 15-26 weeks of remote, full-time production. Responsibilities · Own the Rhino-to ... resolve geometry, organization, and interoperability issues · Coordinate closely with project ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... Solid mathematical skills, particularly in linear algebra and geometry. * Experience with terrain ...

Principal Engineer

Brea, CA · On-site +1

$150K - $180K/yr

Remote/Hybrid Salary Range: $150,000 - $180,000 Please note that the salary range information ... Experience in Computational Fluid Dynamics is a plus. * Experience in the nuclear industry is a ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... A background in geometry and/or experience with design-based software The salary range for this ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU ...

Senior Designer

Los Angeles, CA · On-site +1

$145K - $195K/yr

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... Interest in hardware, engineering, manufacturing, or computational design * Experience working with ...

Remote Computational Geometry Developer information

See Fullerton, CA salary details

$49K

$142.2K

$323.4K

How much do remote computational geometry developer jobs pay per year?

As of Jul 31, 2026, the average yearly pay for remote computational geometry developer in Fullerton, CA is $142,157.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,200.00 and $161,700.00 per year, depending on experience, location, and employer.

What is the difference between Remote Computational Geometry Developer vs Remote Software Engineer?

AspectRemote Computational Geometry Developer

Remote Computational Geometry Developers focus on algorithms and data structures related to geometric computations, often requiring specialized knowledge in computational geometry, mathematics, and programming. They typically work in industries like CAD, GIS, or robotics, often in a remote setting. Remote Software Engineers have a broader scope, working on various software applications across industries, with less emphasis on geometric algorithms. Both roles may require similar programming skills and remote work experience, but the core focus differs significantly.

What are some common challenges faced by remote computational geometry developers, and how can they be addressed?

Remote computational geometry developers often face challenges such as collaborating effectively with distributed teams, ensuring code consistency, and managing complex mathematical algorithms without immediate in-person support. To overcome these, regular virtual meetings, clear documentation, and the use of collaborative development tools like version control systems are essential. Additionally, leveraging online forums and peer code reviews can help maintain high-quality work and foster ongoing learning.

What are the key skills and qualifications needed to thrive as a Remote Computational Geometry Developer, and why are they important?

To thrive as a Remote Computational Geometry Developer, you need strong mathematical foundations in computational geometry, proficiency in programming languages like C++, Python, or Java, and typically a degree in computer science or a related field. Familiarity with algorithm libraries (such as CGAL), version control systems (like Git), and cloud-based collaboration tools is essential. Excellent problem-solving skills, attention to detail, and clear communication are important soft skills for collaborating remotely and tackling complex geometric challenges. These combined skills ensure you can efficiently develop robust algorithms, collaborate with distributed teams, and deliver accurate, high-performance solutions.

What is a Remote Computational Geometry Developer?

A Remote Computational Geometry Developer is a software engineer who specializes in designing, developing, and optimizing algorithms that solve geometric problems, such as collision detection, mesh generation, or spatial analysis. This role involves working remotely, often collaborating with teams in fields like computer graphics, robotics, CAD, or GIS. Developers in this area typically use programming languages like C++, Python, or Java and apply advanced mathematical concepts to create efficient and scalable geometric solutions.
What job categories do people searching Remote Computational Geometry Developer jobs in Fullerton, CA look for? The top searched job categories for Remote Computational Geometry Developer jobs in Fullerton, CA are:
What cities near Fullerton, CA are hiring for Remote Computational Geometry Developer jobs? Cities near Fullerton, CA with the most Remote Computational Geometry Developer job openings:
Infographic showing various Remote Computational Geometry Developer job openings in Fullerton, CA as of June 2026, with employment types broken down into 45% Full Time, 14% Part Time, 3% Temporary, 36% Contract, and 2% Nights. Highlights an 63% Physical, 1% Hybrid, and 36% Remote job distribution, with an average salary of $142,157 per year, or $68.3 per hour.

Senior Software Engineer, Computational Engineering

Divergent

Torrance, CA • On-site, Remote

$127K - $168K/yr

Other

Re-posted 2 hours ago


Job description

Purpose

We are looking for a Senior Software Engineer, Computational Engineering with a strong background in developing and maintaining complex engineering software aimed for manufacturing applications. You will be contributing to Divergent's proprietary software for advanced additive manufacture, including toolpath generation for large-format Laser Bed Powder Fusion (LBPF) printers and the integration of these solutions into the broader Divergent Adaptive Production System (DAPS). The position involves computational geometry algorithmic solutions, as well as integration with engineering and factory applications.

The Role
  • Design, implement, test and deploy algorithmic solutions for LBPF toolpath generation
  • Collaborate with cross-functional teams to gather requirements and propose new solutions to improve material quality and print productivity via software solutions
  • Integrate engineering software into the broader factory application infrastructure
  • Contribute to code reviews, and produce robust code solutions that can be used in a manufacturing production environment
  • Contribute to CI/CD workflows to containerize and automate deployments
Basic Qualifications
  • Ability to lawfully access information and technology that is subject to US export controls 
  • Bachelor's or master's in computer science (or related) +5years of professional softwareengineering experience.
  • Advanced proficiency in C++ for production codebases.
  • Strong mathematical background and an understanding of computational geometry.
  • Familiarity with Python.
  • Solid understanding of system design, scalability, and cloudnative architecture.
Preferred Qualifications
  • CI/CD pipeline design, experience with Docker and container technologies.
  • Familiarity with microservice infrastructures and tools, such as Temporal and GraphQL
  • Experience with C++11 (and newer), multithreading, OpenMP, TBB.
  • Experience with CAM/CAD tools.
  • Experience with developing robust software in manufacturing applications.
  • Experience with Qt.
Work Environment
  • Hybrid or Remote