2

Remote Comics Jobs in Redmond, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

... comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Remote Comics information

See Redmond, WA salary details

$11

$20

$24

How much do remote comics jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for remote comics in Redmond, WA is $20.62, according to ZipRecruiter salary data. Most workers in this role earn between $21.54 and $21.54 per hour, depending on experience, location, and employer.

What is a remote comics?

A Remote Comics job involves creating, illustrating, or writing comics while working from a location outside of a traditional studio or office. This can include tasks such as writing scripts, drawing panels, inking, coloring, and lettering, all done digitally or traditionally. Remote comic artists and writers typically collaborate with publishers, companies, or independent clients through online communication. Many remote comic professionals work as freelancers or independent creators, managing their own schedules and projects.

What does a remote comics do?

As a Remote Comics professional, your day-to-day involves brainstorming story ideas, drafting scripts or outlines, creating and refining artwork or layouts, and communicating with editors or team members to ensure everyone is aligned on deadlines and creative direction. You may also be responsible for revising drafts and responding to editorial feedback, uploading files through shared platforms, and occasionally participating in virtual meetings. Flexibility is important, as tasks can shift between creative production, collaboration, and revisions throughout the week. This structure allows you to contribute creatively while maintaining clear communication and meeting project milestones within a remote team setup.

What skills and qualifications are needed for a remote comics?

To thrive as a Remote Comics artist or writer, you need a strong portfolio demonstrating your artistic style, storytelling ability, and proficiency in digital illustration tools or scriptwriting. Familiarity with software such as Photoshop, Clip Studio Paint, or web-based collaboration platforms is typically essential, and some employers may prefer relevant art or design education. Excellent communication, time management, and the ability to accept and act on feedback help you stand out when collaborating with editorial teams or meeting publication deadlines. These skills and qualifications are vital for consistently producing high-quality comic content while effectively working in a remote, collaborative environment.

What are popular job titles related to Remote Comics jobs in Redmond, WA?

For Remote Comics jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Remote Comics jobs in Redmond, WA look for?

The top searched job categories for Remote Comics jobs in Redmond, WA are:

What cities near Redmond, WA are hiring for Remote Comics jobs?

Cities near Redmond, WA with the most Remote Comics job openings:

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 9 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.