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Remote Comcast Software Engineer Jobs in Nevada (NOW HIRING)

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Collaborate with software vendor partners as a technical SME/liaison, understanding application ... Remote Candidates who are back-to-work, people with disabilities, without a college degree, and ...

If you are a software engineer and love the idea of working on embedded AI hardware and software ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

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Remote Comcast Software Engineer information

What is the difference between Remote Comcast Software Engineer vs Remote Verizon Software Engineer?

AspectRemote Comcast Software EngineerRemote Verizon Software Engineer
Required CredentialsBachelor's in CS or related field, coding skills, experience with network/telecom systemsBachelor's in CS or related field, coding skills, experience with telecom/networking
Work EnvironmentRemote, collaborative teams within telecom industryRemote, team-based, within telecommunications sector
Employer & Industry UsageComcast, telecommunications and media industryVerizon, telecommunications and media industry
Common Search & ComparisonYesYes

The main difference between a Remote Comcast Software Engineer and a Remote Verizon Software Engineer lies in the employer and specific industry focus. Both roles require similar technical skills, educational background, and work environments, but they serve different companies within the telecommunications sector. Candidates should consider their preferred employer and specific industry projects when choosing between these roles.

What are popular job titles related to Remote Comcast Software Engineer jobs in Nevada? For Remote Comcast Software Engineer jobs in Nevada, the most frequently searched job titles are:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Las Vegas, NV • Remote

$20 - $120/hr

Part-time

Posted 10 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.