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Remote Cartoon Network Animation Studios Jobs (NOW HIRING)

Job Title: Network Engineer Location-Type: Onsite in Burbank, CA Start Date Is: ASAP Duration ... studio testing or events, with flexibility to work remote/offsite the following day when this ...

... Configuration Studio, including configuration, management, and troubleshooting. • Deep ... remote support for network changes. • Gather requirements to determine and validate customer ...

... animation outputs. * Find outside inspiration, and bring new thinking and ideas into the studio ... Hovercraft is a remote-first company, working primarily on Pacific and Mountain time. You must be ...

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Remote Cartoon Network Animation Studios information

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$31

$48

$62

How much do remote cartoon network animation studios jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote cartoon network animation studios in the United States is $48.73, according to ZipRecruiter salary data. Most workers in this role earn between $36.78 and $62.50 per hour, depending on experience, location, and employer.

What is a remote animator at Cartoon Network Animation Studios?

Remote Cartoon Network Animation Studios jobs refer to positions within Cartoon Network's animation production teams that can be performed from home or any location outside the traditional studio environment. These roles may include animators, storyboard artists, writers, designers, editors, and other creative or technical professionals who collaborate virtually to develop animated content. Remote work arrangements have become more common in the animation industry, allowing talent from around the world to contribute to Cartoon Network projects without relocating. Typically, remote employees use digital tools and video conferencing to communicate and manage their tasks. Working remotely offers flexibility but also requires strong self-discipline and communication skills.

What are the key skills and qualifications needed to thrive as a remote animator at Cartoon Network Animation Studios?

To thrive as a Remote Animator at Cartoon Network Animation Studios, you need a strong background in animation principles, drawing skills, and a relevant degree or portfolio demonstrating your creative abilities. Proficiency with animation software such as Adobe Animate, Toon Boom Harmony, and experience collaborating through digital project management tools is typically required. Excellent communication, time management, and self-motivation are essential soft skills for working effectively within remote creative teams. These skills ensure high-quality animation production, smooth workflow, and successful collaboration despite physical distance.

How does working remotely for Cartoon Network Animation Studios affect collaboration with creative teams?

Working remotely at Cartoon Network Animation Studios requires staying closely connected with creative teams through digital tools like video conferencing, shared project management platforms, and instant messaging. While you won't be physically present in the studio, regular virtual meetings, feedback sessions, and collaborative design reviews ensure that everyone stays on the same page. The studio emphasizes clear communication and proactive sharing of work-in-progress to maintain the high standards of animation production. You'll be expected to manage your time effectively and be responsive to feedback, which helps keep projects on track and fosters a supportive, creative work environment.

What is the difference between Remote Cartoon Network Animation Studios vs Remote Animation Assistant?

AspectRemote Cartoon Network Animation StudiosRemote Animation Assistant
CredentialsPortfolio, basic animation skills, possibly a degree in animation or related fieldSimilar credentials, often entry-level, focus on assisting senior animators
Work EnvironmentCreative studio setting, collaborative remote environment with animation teamsSupport role within animation teams, remote or studio-based, assisting with tasks
Industry UsageUsed by major animation studios like Cartoon Network for producing contentCommon entry-level role in animation studios, including Cartoon Network projects

Remote Cartoon Network Animation Studios involves creating full animation content for the network, requiring advanced skills and a portfolio. In contrast, a Remote Animation Assistant supports the animation process, often in an entry-level capacity, assisting senior staff. Both roles may work remotely and share similar credentials, but their responsibilities and experience levels differ significantly.

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Infographic showing various Remote Cartoon Network Animation Studios job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 11% Part Time, and 6% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $101,366 per year, or $48.7 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 3 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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