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Remote Cartoon Network Animation Studios Jobs (NOW HIRING)

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ...

The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... studio. * We have a hybrid approach to work. For this particular position, full remote could be an ...

About Zoic Zoic Studios is a Visual Effects company that specializes in high end visual effects for ... This is a remote position, with ideal candidates being located in or near New York City.

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

The studio's projects include Academy Award-winning Everything Everywhere All at Once , Netflix ... This role will help lead the development of animation assets to support the execution of the ...

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Remote roles in the US are only available to candidates that reside in the following states ... RED Parents Network - support for working parents. * Flexible working hours. Perks & Professional ...

... production, art/animation or game design * Excellent interviewing, networking, interpersonal ... Yes, as a remote team across North Americe time zones, we embrace flexible working. You may choose ...

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Remote roles in the US are only available to candidates that reside in the following states ... RED Parents Network - support for working parents. * Flexible working hours. Perks & Professional ...

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Remote Cartoon Network Animation Studios information

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$31

$48

$62

How much do remote cartoon network animation studios jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote cartoon network animation studios in the United States is $48.73, according to ZipRecruiter salary data. Most workers in this role earn between $36.78 and $62.50 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Animator at Cartoon Network Animation Studios, and why are they important?

To thrive as a Remote Animator at Cartoon Network Animation Studios, you need a strong background in animation principles, drawing skills, and a relevant degree or portfolio demonstrating your creative abilities. Proficiency with animation software such as Adobe Animate, Toon Boom Harmony, and experience collaborating through digital project management tools is typically required. Excellent communication, time management, and self-motivation are essential soft skills for working effectively within remote creative teams. These skills ensure high-quality animation production, smooth workflow, and successful collaboration despite physical distance.

What is the difference between Remote Cartoon Network Animation Studios vs Remote Animation Assistant?

AspectRemote Cartoon Network Animation StudiosRemote Animation Assistant
CredentialsPortfolio, basic animation skills, possibly a degree in animation or related fieldSimilar credentials, often entry-level, focus on assisting senior animators
Work EnvironmentCreative studio setting, collaborative remote environment with animation teamsSupport role within animation teams, remote or studio-based, assisting with tasks
Industry UsageUsed by major animation studios like Cartoon Network for producing contentCommon entry-level role in animation studios, including Cartoon Network projects

Remote Cartoon Network Animation Studios involves creating full animation content for the network, requiring advanced skills and a portfolio. In contrast, a Remote Animation Assistant supports the animation process, often in an entry-level capacity, assisting senior staff. Both roles may work remotely and share similar credentials, but their responsibilities and experience levels differ significantly.

How does working remotely for Cartoon Network Animation Studios affect collaboration with creative teams?

Working remotely at Cartoon Network Animation Studios requires staying closely connected with creative teams through digital tools like video conferencing, shared project management platforms, and instant messaging. While you won't be physically present in the studio, regular virtual meetings, feedback sessions, and collaborative design reviews ensure that everyone stays on the same page. The studio emphasizes clear communication and proactive sharing of work-in-progress to maintain the high standards of animation production. You'll be expected to manage your time effectively and be responsive to feedback, which helps keep projects on track and fosters a supportive, creative work environment.

What are Remote Cartoon Network Animation Studios jobs?

Remote Cartoon Network Animation Studios jobs refer to positions within Cartoon Network's animation production teams that can be performed from home or any location outside the traditional studio environment. These roles may include animators, storyboard artists, writers, designers, editors, and other creative or technical professionals who collaborate virtually to develop animated content. Remote work arrangements have become more common in the animation industry, allowing talent from around the world to contribute to Cartoon Network projects without relocating. Typically, remote employees use digital tools and video conferencing to communicate and manage their tasks. Working remotely offers flexibility but also requires strong self-discipline and communication skills.
More about Remote Cartoon Network Animation Studios jobs
What cities are hiring for Remote Cartoon Network Animation Studios jobs? Cities with the most Remote Cartoon Network Animation Studios job openings:
What are the most commonly searched types of Cartoon Network Animation Studios jobs? The most popular types of Cartoon Network Animation Studios jobs are:
What states have the most Remote Cartoon Network Animation Studios jobs? States with the most job openings for Remote Cartoon Network Animation Studios jobs include:
What job categories do people searching Remote Cartoon Network Animation Studios jobs look for? The top searched job categories for Remote Cartoon Network Animation Studios jobs are:
Infographic showing various Remote Cartoon Network Animation Studios job openings in the United States as of May 2026, with employment types broken down into 2% Locum Tenens, 94% Part Time, 2% Temporary, and 2% Nights. Highlights an 81% Physical, 12% Hybrid, and 7% Remote job distribution, with an average salary of $101,366 per year, or $48.7 per hour.

Full-time

Posted 5 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.