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Remote Audio Archive Jobs (NOW HIRING)

Video Editor (6345)

Seattle, WA · On-site +1

$80 - $90/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Archive and organize project files for team accessibility. * Support live event coverage and quick ...

... archival use * Assist as needed with freelancers, contract workers or interns (remote or on-site ... Knowledge of production equipment (Cameras, Audio, Lighting, etc.) * Ability to work within a fast ...

... archiving standards across all productions - Serve as the post-production point of contact for ... Our pipeline runs on multi-cam timelines, color-critical review, layered audio, and large project ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Manage and archive model release forms to ensure compliance with all captured content.

Perform necessary edits, add text overlays, incorporate trending audio, and utilize basic motion ... This is a remote role. Hourly rate based on education, experience, and skills level ($24-$48)

... audio within Adobe Premiere * Oversee and maintain the content ingest, archive, and storage ... S.-based employees for payroll and compliance reasons and is not eligible for international remote ...

Develop and maintain a comprehensive video archive that allows for fast repurposing of content for ... Support the podcast team by posting audio files to relevant distribution channels * Assist ...

This is a part-time, remote internship. The Role * This is primarily a multimedia and social media ... Update past content archives for site metadata (tagging taxonomy, etc.) and other content ...

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Remote Audio Archive information

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$29.5K

$84.5K

$171.5K

How much do remote audio archive jobs pay per year?

As of Jun 11, 2026, the average yearly pay for remote audio archive in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

Is there a high demand for archivists?

The demand for archivists, including those working with audio archives, is expected to grow steadily as organizations seek to preserve digital and physical collections. Skills in digital preservation, cataloging, and using archival management tools are increasingly valuable in this field. Employment opportunities are often found in museums, libraries, government agencies, and private organizations.

Will archivists be replaced by AI?

Remote audio archivists manage and preserve audio collections, and while AI tools can assist with tasks like transcription and metadata tagging, they are not expected to fully replace human archivists. Skilled professionals are needed for tasks requiring contextual understanding, decision-making, and ethical considerations in archival work.

Can you work remotely as an archivist?

Remote work for archivists is possible, especially for roles involving digital records management, cataloging, and research. Many organizations offer remote positions that require skills in archival software, attention to detail, and good communication. However, some roles may require on-site work for physical collections or access to specific facilities.

What is the difference between Remote Audio Archive vs Remote Audio Technician?

AspectRemote Audio ArchiveRemote Audio Technician
Primary RoleManaging and organizing audio files and archives remotelyEditing, mixing, and troubleshooting audio recordings remotely
Required SkillsAudio file management, metadata tagging, digital archivingAudio editing, sound engineering, troubleshooting
CertificationsNone specific, familiarity with digital archiving tools preferredAudio engineering certifications often preferred
Work EnvironmentRemote, digital platformsRemote, digital audio software

The Remote Audio Archive focuses on organizing and maintaining audio collections remotely, while the Remote Audio Technician is more involved in editing and troubleshooting audio recordings. Both roles require digital skills and often operate remotely, but their core responsibilities differ significantly.

What qualifications do I need to be an archivist?

To become an archivist, a bachelor's degree in history, library science, or a related field is typically required, with many positions preferring a master's degree in archival studies or information management. Skills in organization, attention to detail, and familiarity with archival software and digital preservation are also important qualifications.
What cities are hiring for Remote Audio Archive jobs? Cities with the most Remote Audio Archive job openings:
What are the most commonly searched types of Audio Archive jobs? The most popular types of Audio Archive jobs are:
What states have the most Remote Audio Archive jobs? States with the most job openings for Remote Audio Archive jobs include:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.