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Remote Animation Jobs in Riverside, CA (NOW HIRING)

Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game. * Leading and mentoring a lean animation team ...

Gameplay Animator (Senior/Principal)

Irvine, CA · On-site +1

$113.80K - $129.90K/yr

You'll help define the animation language of a competitive experience, shaping clarity and responsiveness from the earliest stages of development. On a small team, your work will directly influence ...

Instructional Designer (Remote)

Santa Ana, CA · Remote

$64.30K - $85.70K/yr

Experience with video or motion elements (e.g., screen recordings, short animations, explainer videos). Tools & Technical Experience Experience with some of the following: * Articulate 360 (Storyline ...

Remote Animation information

See Riverside, CA salary details

$11

$41

$73

How much do remote animation jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote animation in Riverside, CA is $41.12, according to ZipRecruiter salary data. Most workers in this role earn between $22.84 and $66.73 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote animators, and how can they be managed effectively?

Remote animators often face challenges such as communication barriers, managing feedback loops, and staying aligned with the creative vision of the team. Effective use of collaboration tools, setting up regular check-ins, and maintaining clear documentation can help overcome these hurdles. Additionally, remote animators should proactively seek feedback, clarify expectations, and stay organized to ensure timely delivery of their work. Building strong relationships with colleagues through virtual meetings also fosters a supportive and productive remote work environment.

What is a remote animation job?

A remote animation job involves creating animated visuals, characters, or effects while working from a location outside of a traditional office environment, typically from home. Remote animators use digital tools and software to design animations for films, video games, advertisements, or websites. Communication with clients or teams is usually handled online, allowing for flexible work arrangements and collaboration across different locations. These jobs require strong artistic skills, proficiency with animation software, and good time management.

What is the difference between Remote Animation vs Remote Graphic Designer?

AspectRemote AnimationRemote Graphic Designer
Required SkillsAnimation software, storytelling, motion designDesign software, visual communication, branding
Work EnvironmentAnimation studios, media companies, freelanceAdvertising agencies, corporate branding, freelance
Common CertificationsAnimation certifications, Adobe Certified ExpertDesign certifications, Adobe Certified Expert

Remote Animation focuses on creating moving visuals and storytelling through animation software, often for media or entertainment. Remote Graphic Designer emphasizes static visual designs for branding, marketing, and print. Both roles require creative skills and software proficiency but differ mainly in output type and industry applications.

What are the most commonly searched types of Animation jobs in Riverside, CA? The most popular types of Animation jobs in Riverside, CA are:
What are popular job titles related to Remote Animation jobs in Riverside, CA? For Remote Animation jobs in Riverside, CA, the most frequently searched job titles are:
What job categories do people searching Remote Animation jobs in Riverside, CA look for? The top searched job categories for Remote Animation jobs in Riverside, CA are:
What cities near Riverside, CA are hiring for Remote Animation jobs? Cities near Riverside, CA with the most Remote Animation job openings:
Lead Gameplay Animator

Lead Gameplay Animator

Bonfire Studios

Irvine, CA • On-site, Remote

Full-time

Posted 15 days ago


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
As our Lead Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.
YOU'LL CONTRIBUTE BY:
  • Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
  • Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
  • Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features end-to-end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation excellence while always putting gameplay quality first.
  • Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
  • Are self-directed, adaptable, and able to focus on what matters most for the game right now.
  • Believe great games are built by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth mindset and care deeply about helping teammates develop.
  • Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
  • You're looking for a role where the animation vision is already fully defined and doesn't require iteration or collaboration.
  • You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
  • You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
  • Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
  • You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected

YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.