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Remote Android Game Tester Jobs in Bothell, WA (NOW HIRING)

Manager, Software Engineering

Seattle, WA ยท On-site +1

$172K - $258K/yr

... and Android. The team's goals include delivering stable platform support, realizing developer ... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ...

Software Engineer, Cloud OS

Seattle, WA ยท Remote

$68.25 - $88.75/hr

... remote corners of the world. * Create a platform that lets everyday users run web apps without ... You've built or invented something: an app, a website, game, startup * Previous experience working ...

Remote Android Game Tester information

See Bothell, WA salary details

$15

$20

$24

How much do remote android game tester jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for remote android game tester in Bothell, WA is $20.44, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $22.31 per hour, depending on experience, location, and employer.

What does a remote Android game tester do?

A Remote Android Game Tester is responsible for playing and evaluating mobile games on Android devices to identify bugs, glitches, and usability issues. They provide detailed feedback to developers about gameplay, graphics, performance, and overall user experience. Testers often follow specific test cases and may also perform exploratory testing to uncover unexpected problems. Working remotely, they communicate findings through reports or bug-tracking systems, helping ensure the game meets quality standards before public release.

What are the key skills and qualifications needed to thrive as a remote Android game tester, and why are they important?

To thrive as a Remote Android Game Tester, you need a keen eye for detail, a solid understanding of mobile gaming, and familiarity with Android devices, often supported by experience with software testing or QA processes. Proficiency with bug tracking tools (like JIRA), test case management systems, and various Android emulators is typically required. Strong communication, problem-solving abilities, and self-motivation are valuable soft skills in this remote role. These competencies ensure comprehensive bug reporting, effective collaboration with development teams, and high-quality game releases.

What are some common challenges faced by remote Android game testers, and how can they be overcome?

Remote Android game testers often face challenges such as communication barriers with development teams, managing different device requirements, and ensuring timely feedback. To overcome these, testers should utilize clear documentation, actively participate in virtual meetings, and maintain a well-organized inventory of devices for testing. Effective use of bug tracking tools and collaboration platforms also helps in streamlining communication and ensuring that issues are addressed promptly.

What is the difference between Remote Android Game Tester vs Remote Mobile App Tester?

AspectRemote Android Game TesterRemote Mobile App Tester
CredentialsBasic testing knowledge, familiarity with Android devicesSimilar credentials, often including testing certifications
Work EnvironmentTesting Android games on various devices remotelyTesting mobile applications across platforms remotely
Industry UsagePrimarily in gaming companies and app developersIn tech companies, app developers, and QA firms

Remote Android Game Testers focus on evaluating Android games for bugs and usability, while Remote Mobile App Testers test a broader range of mobile applications. Both roles require similar skills and work environments but differ in the specific type of software tested.

Do remote android game testers actually get paid?

Remote Android game testers are typically paid for their work, either through hourly wages, project-based fees, or incentives. Payment depends on the employer or platform, and testers often need to provide feedback on gameplay, bugs, and performance using testing tools or devices. Legitimate testing jobs usually require a clear payment structure and may involve skill assessments or certifications.

How to become a remote android game tester from home?

To become a remote Android game tester, you should have a good understanding of Android devices and gaming, along with attention to detail for identifying bugs and issues. Building a portfolio of testing experience and applying to companies or freelance platforms that offer remote testing opportunities can help you start. Familiarity with testing tools and basic knowledge of game development can also be beneficial.

What job categories do people searching Remote Android Game Tester jobs in Bothell, WA look for?

The top searched job categories for Remote Android Game Tester jobs in Bothell, WA are:

Infographic showing various Remote Android Game Tester job openings in Bothell, WA as of August 2026, with employment types broken down into 23% Full Time, 71% Part Time, and 6% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $42,523 per year, or $20.4 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 12 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/