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Remote Aerospace Tool Design Jobs in Nevada (NOW HIRING)

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... This role sits at the intersection of art, design, and engineering, helping transform game concepts ...

Remote Aerospace Tool Design information

What is a remote aerospace tool designer?

A Remote Aerospace Tool Designer is a professional who creates and develops specialized tools and equipment used in the manufacturing, assembly, or maintenance of aerospace components. Working remotely, they use computer-aided design (CAD) software and collaborate with engineering teams through digital platforms to ensure tools meet industry standards and project requirements. Their role is crucial in enhancing efficiency, safety, and precision in aerospace production processes, all while working from a location outside of the primary manufacturing facility.

How does a remote aerospace tool designer typically collaborate with engineers and manufacturing teams to ensure effective tool implementation?

As a remote aerospace tool designer, collaboration with engineers and manufacturing teams is primarily facilitated through digital communication platforms such as video conferencing, CAD file sharing, and project management tools. Regular virtual meetings are held to discuss design requirements, address technical challenges, and review feedback. It's common to participate in design reviews and troubleshooting sessions to ensure the tools meet strict aerospace standards and are manufacturable. Strong documentation skills and proactive communication are key to overcoming the challenges of working remotely, especially when coordinating with cross-functional teams in different locations.

What are the key skills and qualifications needed to thrive as a remote aerospace tool designer, and why are they important?

To thrive as a Remote Aerospace Tool Designer, you need a solid background in mechanical or aerospace engineering, strong CAD proficiency, and experience with tool design principles. Familiarity with software like CATIA, SolidWorks, and knowledge of aerospace manufacturing processes are typically required, along with relevant certifications such as GD&T. Exceptional problem-solving, attention to detail, and effective communication are vital soft skills for collaborating remotely with engineering teams and clients. These competencies are crucial to ensure precise, safe, and efficient tool designs that meet rigorous aerospace standards, even when working off-site.

What is the difference between Remote Aerospace Tool Design vs Remote Aerospace Manufacturing Engineer?

AspectRemote Aerospace Tool DesignRemote Aerospace Manufacturing Engineer
Required CredentialsEngineering degree, CAD certificationsEngineering degree, manufacturing process knowledge
Work EnvironmentDesign offices, CAD software, remote collaborationManufacturing plants, process planning, remote oversight
Employer & Industry UsageAerospace companies, design firmsManufacturers, aerospace production facilities
Common Search & ComparisonYesYes

Remote Aerospace Tool Design focuses on creating and developing aerospace tools using CAD and design software, often working remotely with design teams. In contrast, Remote Aerospace Manufacturing Engineers oversee manufacturing processes, ensuring production efficiency and quality, sometimes remotely. Both roles require engineering backgrounds but differ in daily tasks and work environments.

What are popular job titles related to Remote Aerospace Tool Design jobs in Nevada?

For Remote Aerospace Tool Design jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Remote Aerospace Tool Design jobs in Nevada look for?

The top searched job categories for Remote Aerospace Tool Design jobs in Nevada are:

What cities in Nevada are hiring for Remote Aerospace Tool Design jobs?

Cities in Nevada with the most Remote Aerospace Tool Design job openings:

Infographic showing various Remote Aerospace Tool Design job openings in Nevada as of August 2026, with employment types broken down into 92% Full Time, 6% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution.

Senior Technical Animator

Spinplay Games

Las Vegas, NV • On-site, Remote

$101K - $115K/yr

Full-time

Re-posted 2 hours ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.